镜头及门的动画
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@ -10807,6 +10813,8 @@ MonoBehaviour:
|
|||
conDevice:
|
||||
conDeviceName:
|
||||
conPort:
|
||||
cableName:
|
||||
cableGroupName:
|
||||
remark:
|
||||
createTime:
|
||||
createName:
|
||||
|
@ -11067,6 +11075,8 @@ MonoBehaviour:
|
|||
conDevice:
|
||||
conDeviceName:
|
||||
conPort:
|
||||
cableName:
|
||||
cableGroupName:
|
||||
remark:
|
||||
createTime:
|
||||
createName:
|
||||
|
@ -12641,6 +12651,8 @@ MonoBehaviour:
|
|||
conDevice:
|
||||
conDeviceName:
|
||||
conPort:
|
||||
cableName:
|
||||
cableGroupName:
|
||||
remark:
|
||||
createTime:
|
||||
createName:
|
||||
|
@ -53549,7 +53561,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u6B63\u5E38"
|
||||
m_Text:
|
||||
--- !u!222 &2126159576884014288
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -56779,6 +56791,8 @@ MonoBehaviour:
|
|||
status:
|
||||
conDevice:
|
||||
conPort:
|
||||
cableName:
|
||||
cableGroupName:
|
||||
remark:
|
||||
deviceName:
|
||||
conDeviceName:
|
||||
|
@ -97302,6 +97316,8 @@ MonoBehaviour:
|
|||
status:
|
||||
conDevice:
|
||||
conPort:
|
||||
cableName:
|
||||
cableGroupName:
|
||||
remark:
|
||||
save_bt: {fileID: 4362348815749669657}
|
||||
port: {fileID: 4362348816275116788}
|
||||
|
|
|
@ -164,7 +164,7 @@ public class SearchName : MonoBehaviour
|
|||
scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log(co);
|
||||
objs[co].GetComponent<ClickEvent>().Zoomin();
|
||||
objs[co].GetComponent<ClickEvent>().Change_hide(objs[co],true,true);
|
||||
//if (jigui)
|
||||
//{
|
||||
// jigui.GetComponent<ClickEvent>().Zoomin();
|
||||
|
@ -316,6 +316,7 @@ public class SearchName : MonoBehaviour
|
|||
objs.Clear();
|
||||
objs_str.Clear();
|
||||
SearchObjects.Clear();
|
||||
button_objects.Clear();
|
||||
|
||||
inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0];
|
||||
|
||||
|
|
|
@ -29,32 +29,32 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6954938171773006570}
|
||||
- {fileID: 4257238614992548974}
|
||||
- {fileID: 6689823790461044663}
|
||||
- {fileID: 3819457686633127268}
|
||||
- {fileID: 6689823790428103629}
|
||||
- {fileID: 3819457687507059158}
|
||||
- {fileID: 6689823792306880609}
|
||||
- {fileID: 3819457687596731795}
|
||||
- {fileID: 6689823790456692566}
|
||||
- {fileID: 3819457686374130057}
|
||||
- {fileID: 6689823791844920820}
|
||||
- {fileID: 3819457686404231744}
|
||||
- {fileID: 6689823792324486951}
|
||||
- {fileID: 3819457686675343978}
|
||||
- {fileID: 6689823791857589582}
|
||||
- {fileID: 3819457688002944573}
|
||||
- {fileID: 6689823792144565912}
|
||||
- {fileID: 3819457687804097413}
|
||||
- {fileID: 6689823791365168491}
|
||||
- {fileID: 3819457687099060232}
|
||||
- {fileID: 6689823790946220230}
|
||||
- {fileID: 3819457686687565045}
|
||||
- {fileID: 8657939655263598690}
|
||||
- {fileID: 173050369263777980}
|
||||
- {fileID: 173050369227692116}
|
||||
- {fileID: 3819457686633127268}
|
||||
- {fileID: 3741181618873507920}
|
||||
- {fileID: 2114413890893757023}
|
||||
- {fileID: 3819457687507059158}
|
||||
- {fileID: 4257238614992548974}
|
||||
- {fileID: 3819457687596731795}
|
||||
- {fileID: 3819457686374130057}
|
||||
- {fileID: 3819457686404231744}
|
||||
- {fileID: 3819457686675343978}
|
||||
- {fileID: 3819457688002944573}
|
||||
- {fileID: 3819457687804097413}
|
||||
- {fileID: 3819457687099060232}
|
||||
- {fileID: 3819457686687565045}
|
||||
- {fileID: 3819457687357747085}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
|
@ -76,7 +76,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
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||||
propertyPath: m_RootOrder
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||||
value: 10
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value: 20
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objectReference: {fileID: 0}
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- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
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||||
propertyPath: m_LocalPosition.x
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||||
|
@ -142,7 +142,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
|
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- target: {fileID: 2114413891040238046, guid: 93284762c0d0cb84fb4b962ca5ee9141, type: 3}
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propertyPath: m_RootOrder
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value: 16
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value: 26
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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||||
|
@ -208,7 +208,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
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propertyPath: m_RootOrder
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value: 2
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||||
value: 4
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objectReference: {fileID: 0}
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||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -266,7 +266,7 @@ PrefabInstance:
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m_Modifications:
|
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- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
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||||
propertyPath: m_RootOrder
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value: 13
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value: 24
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objectReference: {fileID: 0}
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||||
propertyPath: m_LocalPosition.x
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||||
|
@ -332,7 +332,7 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
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propertyPath: m_RootOrder
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value: 12
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value: 23
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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@ -406,7 +406,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@ -472,7 +472,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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@ -538,7 +538,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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@ -604,7 +604,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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@ -670,7 +670,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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@ -1566,11 +1566,11 @@ PrefabInstance:
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@ -1578,7 +1578,7 @@ PrefabInstance:
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@ -1660,11 +1660,11 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
|
||||
|
|
|
@ -9,6 +9,7 @@ using System.Threading.Tasks;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using static DeviceQuery;
|
||||
using static ENVQuery;
|
||||
using static PortQuery;
|
||||
|
@ -1334,7 +1335,7 @@ public class GameManager : MonoBehaviour
|
|||
public void DoorCondition()
|
||||
{
|
||||
CloseHighlight();
|
||||
Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1);
|
||||
//Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1);
|
||||
for (int i = 0; i < Cabinets_go.Count; i++)
|
||||
{
|
||||
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
|
||||
|
@ -1344,19 +1345,20 @@ public class GameManager : MonoBehaviour
|
|||
else if (D.openFlag == "0")
|
||||
{
|
||||
//关
|
||||
hight.SetActive(true);
|
||||
hight.SetActive(false);
|
||||
power_close(Cabinets_go[i]);
|
||||
}
|
||||
else if (D.openFlag == "1")
|
||||
{
|
||||
//开
|
||||
GameObject go;
|
||||
GameObject go = null;
|
||||
try
|
||||
{
|
||||
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
|
||||
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;//有门的
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
go = Cabinets_go[i];
|
||||
go = Cabinets_go[i];//无门的
|
||||
}
|
||||
if (go)
|
||||
{
|
||||
|
@ -1364,12 +1366,17 @@ public class GameManager : MonoBehaviour
|
|||
hight.SetActive(true);
|
||||
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
|
||||
}
|
||||
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
|
||||
else
|
||||
{
|
||||
return item.name.Contains("Object");
|
||||
});
|
||||
if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
hight.SetActive(false);
|
||||
}
|
||||
//var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
|
||||
//{
|
||||
// return item.name.Contains("Object");
|
||||
//});
|
||||
//if (door)
|
||||
// door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
power_open(Cabinets_go[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1389,11 +1396,15 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
if (door && Cabinets_go[i].name == "R71")
|
||||
{
|
||||
Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
|
||||
Cabinets_go[i].transform.GetChild(0).DOLocalRotate(Vector3.zero, 2);
|
||||
Cabinets_go[i].transform.GetChild(1).DOLocalRotate(Vector3.zero, 2);
|
||||
}
|
||||
else if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//door.transform.localRotation = Quaternion.Euler(Vector3.zero);
|
||||
door.transform.DOLocalRotate(Vector3.zero, 2);
|
||||
}
|
||||
CloseHighlight();
|
||||
|
||||
|
@ -1413,11 +1424,15 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
if (door && Cabinets_go[i].name == "R71")
|
||||
{
|
||||
Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
|
||||
//Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
//Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
|
||||
|
||||
Cabinets_go[i].transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
Cabinets_go[i].transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
|
||||
}
|
||||
else if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
//door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
door.transform.DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
}
|
||||
CloseHighlight();
|
||||
}
|
||||
|
@ -1435,11 +1450,15 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
if (door && door.name == "R71")
|
||||
{
|
||||
cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
|
||||
//cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
//cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
|
||||
|
||||
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
|
||||
}
|
||||
else if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
//door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
door.transform.DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1454,11 +1473,15 @@ public class GameManager : MonoBehaviour
|
|||
});
|
||||
if (door && door.name == "R71")
|
||||
{
|
||||
cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
|
||||
|
||||
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.zero, 2);
|
||||
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.zero, 2);
|
||||
}
|
||||
else if (door)
|
||||
door.transform.localRotation = Quaternion.Euler(Vector3.zero);
|
||||
//door.transform.localRotation = Quaternion.Euler(Vector3.zero);
|
||||
door.transform.DOLocalRotate(Vector3.zero, 2);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -295,6 +295,14 @@ public class AddPort : MonoBehaviour
|
|||
/// </summary>
|
||||
public string conPort;
|
||||
/// <summary>
|
||||
/// 线缆名
|
||||
/// </summary>
|
||||
[Tooltip("线缆名")] public string cableName;
|
||||
/// <summary>
|
||||
/// 线缆组名
|
||||
/// </summary>
|
||||
[Tooltip("线缆组名")] public string cableGroupName;
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
public string remark;
|
||||
|
|
|
@ -349,6 +349,14 @@ public class RedactPort : MonoBehaviour
|
|||
/// </summary>
|
||||
public string conPort;
|
||||
/// <summary>
|
||||
/// 线缆名
|
||||
/// </summary>
|
||||
[Tooltip("线缆名")] public string cableName;
|
||||
/// <summary>
|
||||
/// 线缆组名
|
||||
/// </summary>
|
||||
[Tooltip("线缆组名")] public string cableGroupName;
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
public string remark;
|
||||
|
|
|
@ -118,6 +118,14 @@ public class PortQuery : MonoBehaviour
|
|||
/// </summary>
|
||||
[Tooltip("对联端口")] public string conPort;
|
||||
/// <summary>
|
||||
/// 线缆名
|
||||
/// </summary>
|
||||
[Tooltip("线缆名")] public string cableName;
|
||||
/// <summary>
|
||||
/// 线缆组名
|
||||
/// </summary>
|
||||
[Tooltip("线缆组名")] public string cableGroupName;
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
[Tooltip("备注")] public string remark;
|
||||
|
|
|
@ -34,7 +34,8 @@ public class ClickEvent : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 坐标偏移值
|
||||
/// </summary>
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0);
|
||||
//[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0);
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0.2f, 0);
|
||||
/// <summary>
|
||||
/// 角度偏移值
|
||||
/// </summary>
|
||||
|
@ -86,7 +87,7 @@ public class ClickEvent : MonoBehaviour
|
|||
{
|
||||
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf)
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
|
||||
|
||||
|
@ -104,7 +105,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
var d = gameObject.GetComponent<DeviceQuery>();
|
||||
|
||||
|
||||
if (d)
|
||||
{
|
||||
if (string.IsNullOrEmpty(d.deviceList.id))
|
||||
|
@ -121,7 +122,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -227,36 +228,40 @@ public class ClickEvent : MonoBehaviour
|
|||
if (hit.collider.gameObject == gameObject && !My_magnifyState)
|
||||
{
|
||||
GameManager.Inst.nowDeviceID = hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.id;
|
||||
Zoomin();
|
||||
Change_hide(gameObject, true, true);
|
||||
}
|
||||
//缩小
|
||||
else if (hit.collider.gameObject == gameObject && My_magnifyState)
|
||||
{
|
||||
Zoomout();
|
||||
Change_hide(gameObject, false, false);
|
||||
}
|
||||
}
|
||||
//虚化非点击
|
||||
else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
|
||||
{
|
||||
//点到,本身透明,场景透明模式
|
||||
if (hit.collider.gameObject == gameObject && isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
|
||||
{
|
||||
ChangeBig_TouMing();
|
||||
}
|
||||
//点到,本身非透明,场景透明模式
|
||||
else if (hit.collider.gameObject == gameObject && !isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
|
||||
{
|
||||
ChangeSmall_renewALL();
|
||||
}
|
||||
|
||||
#region 虚化非点击
|
||||
////虚化非点击
|
||||
//else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
|
||||
//{
|
||||
// //点到,本身透明,场景透明模式
|
||||
// if (hit.collider.gameObject == gameObject && isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
|
||||
// {
|
||||
// ChangeBig_TouMing();
|
||||
// }
|
||||
// //点到,本身非透明,场景透明模式
|
||||
// else if (hit.collider.gameObject == gameObject && !isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
|
||||
// {
|
||||
// ChangeSmall_renewALL();
|
||||
// }
|
||||
|
||||
|
||||
|
||||
//点到,本身非透明,场景非透明模式
|
||||
else if (hit.collider.gameObject == gameObject && !isTransparentGlow && !TransparentGlowManage.Inst.is_transparency)
|
||||
{
|
||||
ChangeBig_();
|
||||
}
|
||||
}
|
||||
// //点到,本身非透明,场景非透明模式
|
||||
// else if (hit.collider.gameObject == gameObject && !isTransparentGlow && !TransparentGlowManage.Inst.is_transparency)
|
||||
// {
|
||||
// ChangeBig_();
|
||||
// }
|
||||
//}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -458,12 +463,14 @@ public class ClickEvent : MonoBehaviour
|
|||
/// </summary>
|
||||
/// <param name="isHide"></param>
|
||||
/// <param name="isZoomin"></param>
|
||||
public void Change_hide(bool isHide, bool isZoomin = false)
|
||||
public void Change_hide(GameObject cabine, bool isHide, bool isZoomin)
|
||||
{
|
||||
//放大
|
||||
if (isZoomin)
|
||||
{
|
||||
|
||||
}
|
||||
Zoomin(cabine);
|
||||
//缩小
|
||||
else
|
||||
Zoomout(cabine);
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
|
@ -477,8 +484,8 @@ public class ClickEvent : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 放大镜头
|
||||
/// </summary>
|
||||
public void Zoomin()
|
||||
{
|
||||
public void Zoomin(GameObject cabine)
|
||||
{
|
||||
ExtendedFlycam.Inst.init_mainCamera_rot();
|
||||
// 物体被点击
|
||||
Debug.Log("放大点击到" + gameObject.name);
|
||||
|
@ -510,6 +517,14 @@ public class ClickEvent : MonoBehaviour
|
|||
{
|
||||
//更新相机初始旋转角度
|
||||
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
|
||||
if (cabine&& cabine.transform.Find("门把手").GetComponentInChildren<Door>())
|
||||
{
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "关门") return;
|
||||
GameManager.Inst.power_open(cabine);
|
||||
door.TextMeshProUGUI.text = "关门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -517,7 +532,7 @@ public class ClickEvent : MonoBehaviour
|
|||
/// 缩小镜头
|
||||
/// </summary>
|
||||
/// <param name="hit"></param>
|
||||
public void Zoomout()
|
||||
public void Zoomout(GameObject cabine)
|
||||
{
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
My_magnifyState = false;
|
||||
|
@ -531,10 +546,15 @@ public class ClickEvent : MonoBehaviour
|
|||
{
|
||||
//更新相机初始旋转角度
|
||||
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
|
||||
if (cabine&& cabine.transform.Find("门把手").GetComponentInChildren<Door>())
|
||||
{
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "开门") return;
|
||||
GameManager.Inst.power_close(cabine);
|
||||
door.TextMeshProUGUI.text = "开门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -8,23 +8,19 @@ using UnityEngine.EventSystems;
|
|||
public class Door : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
GameObject cabinet;
|
||||
bool isopen = false;
|
||||
TextMeshProUGUI TextMeshProUGUI;
|
||||
[HideInInspector] public bool isopen = false;
|
||||
[HideInInspector] public TextMeshProUGUI TextMeshProUGUI;
|
||||
Image Image;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (isopen)
|
||||
{
|
||||
GameManager.Inst.power_open(cabinet);
|
||||
TextMeshProUGUI.text = "关门";
|
||||
isopen = !isopen;
|
||||
doorOpen();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.Inst.power_close(cabinet);
|
||||
TextMeshProUGUI.text = "开门";
|
||||
isopen = !isopen;
|
||||
doorClose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,4 +51,18 @@ public class Door : MonoBehaviour, IPointerClickHandler
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public void doorOpen()
|
||||
{
|
||||
GameManager.Inst.power_open(cabinet);
|
||||
TextMeshProUGUI.text = "¹ØÃÅ";
|
||||
isopen = !isopen;
|
||||
}
|
||||
|
||||
public void doorClose()
|
||||
{
|
||||
GameManager.Inst.power_close(cabinet);
|
||||
TextMeshProUGUI.text = "¿ªÃÅ";
|
||||
isopen = !isopen;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue