镜头及门的动画

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高国正 2023-08-28 19:10:18 +08:00
parent 4e8cb1535c
commit 51e331543d
12 changed files with 1152 additions and 207 deletions

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propertyPath: m_fontAsset propertyPath: m_fontAsset
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propertyPath: m_fontAsset propertyPath: m_fontAsset
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propertyPath: m_fontAsset propertyPath: m_fontAsset
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propertyPath: m_fontAsset propertyPath: m_fontAsset
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propertyPath: m_fontAsset propertyPath: m_fontAsset
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propertyPath: m_fontAsset propertyPath: m_fontAsset
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@ -1559,7 +1559,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.392} m_Color: {r: 1, g: 1, b: 1, a: 0.8352941}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
@ -2643,7 +2643,7 @@ RectTransform:
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 16} m_SizeDelta: {x: 0, y: 16}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
@ -2721,9 +2721,9 @@ RectTransform:
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: -19.91, y: 0}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!222 &8800034579191869753 --- !u!222 &8800034579191869753
CanvasRenderer: CanvasRenderer:
@ -2848,9 +2848,9 @@ RectTransform:
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: -19.91, y: 3}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!222 &8800034579198215110 --- !u!222 &8800034579198215110
CanvasRenderer: CanvasRenderer:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 22.91, y: 0} m_SizeDelta: {x: 22.91, y: 3}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!222 &8800034579660353736 --- !u!222 &8800034579660353736
CanvasRenderer: CanvasRenderer:
@ -3262,7 +3262,7 @@ RectTransform:
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m_SizeDelta: {x: 20, y: 20} m_SizeDelta: {x: 20, y: 20}
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@ -828,6 +828,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -981,6 +983,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -1990,6 +1994,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -4726,6 +4732,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -5222,18 +5230,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
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propertyPath: m_Name propertyPath: m_Name
value: "\u673A\u623F\u548C\u84C4\u7535\u6C60\u5BA4" value: "\u673A\u623F\u548C\u84C4\u7535\u6C60\u5BA4"
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
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--- !u!1 &875165849 --- !u!1 &875165849
@ -5869,6 +5869,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -6131,6 +6133,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -9202,6 +9206,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -10807,6 +10813,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -11067,6 +11075,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -12641,6 +12651,8 @@ MonoBehaviour:
conDevice: conDevice:
conDeviceName: conDeviceName:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
createTime: createTime:
createName: createName:
@ -53549,7 +53561,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u6B63\u5E38" m_Text:
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CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -56779,6 +56791,8 @@ MonoBehaviour:
status: status:
conDevice: conDevice:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
deviceName: deviceName:
conDeviceName: conDeviceName:
@ -97302,6 +97316,8 @@ MonoBehaviour:
status: status:
conDevice: conDevice:
conPort: conPort:
cableName:
cableGroupName:
remark: remark:
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View File

@ -164,7 +164,7 @@ public class SearchName : MonoBehaviour
scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() => scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
{ {
Debug.Log(co); Debug.Log(co);
objs[co].GetComponent<ClickEvent>().Zoomin(); objs[co].GetComponent<ClickEvent>().Change_hide(objs[co],true,true);
//if (jigui) //if (jigui)
//{ //{
// jigui.GetComponent<ClickEvent>().Zoomin(); // jigui.GetComponent<ClickEvent>().Zoomin();
@ -316,6 +316,7 @@ public class SearchName : MonoBehaviour
objs.Clear(); objs.Clear();
objs_str.Clear(); objs_str.Clear();
SearchObjects.Clear(); SearchObjects.Clear();
button_objects.Clear();
inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0]; inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "ÇëÊäÈëÒªËÑË÷µÄ" + searchType.ToString().Split('_')[0];

View File

@ -29,32 +29,32 @@ Transform:
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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View File

@ -9,6 +9,7 @@ using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening;
using static DeviceQuery; using static DeviceQuery;
using static ENVQuery; using static ENVQuery;
using static PortQuery; using static PortQuery;
@ -1334,7 +1335,7 @@ public class GameManager : MonoBehaviour
public void DoorCondition() public void DoorCondition()
{ {
CloseHighlight(); CloseHighlight();
Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1); //Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1);
for (int i = 0; i < Cabinets_go.Count; i++) for (int i = 0; i < Cabinets_go.Count; i++)
{ {
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList; var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
@ -1344,19 +1345,20 @@ public class GameManager : MonoBehaviour
else if (D.openFlag == "0") else if (D.openFlag == "0")
{ {
//关 //关
hight.SetActive(true); hight.SetActive(false);
power_close(Cabinets_go[i]);
} }
else if (D.openFlag == "1") else if (D.openFlag == "1")
{ {
//开 //开
GameObject go; GameObject go = null;
try try
{ {
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject; go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;//有门的
} }
catch (Exception) catch (Exception)
{ {
go = Cabinets_go[i]; go = Cabinets_go[i];//无门的
} }
if (go) if (go)
{ {
@ -1364,12 +1366,17 @@ public class GameManager : MonoBehaviour
hight.SetActive(true); hight.SetActive(true);
hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou"); hight.GetComponent<Renderer>().material = Resources.Load<Material>("Materials/3Tou");
} }
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item => else
{ {
return item.name.Contains("Object"); hight.SetActive(false);
}); }
if (door) //var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90); //{
// return item.name.Contains("Object");
//});
//if (door)
// door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
power_open(Cabinets_go[i]);
} }
} }
} }
@ -1389,11 +1396,15 @@ public class GameManager : MonoBehaviour
if (door && Cabinets_go[i].name == "R71") if (door && Cabinets_go[i].name == "R71")
{ {
Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero); //Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero); //Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
Cabinets_go[i].transform.GetChild(0).DOLocalRotate(Vector3.zero, 2);
Cabinets_go[i].transform.GetChild(1).DOLocalRotate(Vector3.zero, 2);
} }
else if (door) else if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.zero); //door.transform.localRotation = Quaternion.Euler(Vector3.zero);
door.transform.DOLocalRotate(Vector3.zero, 2);
} }
CloseHighlight(); CloseHighlight();
@ -1413,11 +1424,15 @@ public class GameManager : MonoBehaviour
if (door && Cabinets_go[i].name == "R71") if (door && Cabinets_go[i].name == "R71")
{ {
Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90); //Cabinets_go[i].transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90); //Cabinets_go[i].transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
Cabinets_go[i].transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
Cabinets_go[i].transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
} }
else if (door) else if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90); //door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
door.transform.DOLocalRotate(Vector3.forward * -90, 2f);
} }
CloseHighlight(); CloseHighlight();
} }
@ -1435,11 +1450,15 @@ public class GameManager : MonoBehaviour
if (door && door.name == "R71") if (door && door.name == "R71")
{ {
cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90); //cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90); //cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
} }
else if (door) else if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90); //door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
door.transform.DOLocalRotate(Vector3.forward * -90, 2f);
} }
/// <summary> /// <summary>
@ -1454,11 +1473,15 @@ public class GameManager : MonoBehaviour
}); });
if (door && door.name == "R71") if (door && door.name == "R71")
{ {
cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero); //cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero); //cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.zero);
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.zero, 2);
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.zero, 2);
} }
else if (door) else if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.zero); //door.transform.localRotation = Quaternion.Euler(Vector3.zero);
door.transform.DOLocalRotate(Vector3.zero, 2);
} }

View File

@ -295,6 +295,14 @@ public class AddPort : MonoBehaviour
/// </summary> /// </summary>
public string conPort; public string conPort;
/// <summary> /// <summary>
/// 线缆名
/// </summary>
[Tooltip("线缆名")] public string cableName;
/// <summary>
/// 线缆组名
/// </summary>
[Tooltip("线缆组名")] public string cableGroupName;
/// <summary>
/// 备注 /// 备注
/// </summary> /// </summary>
public string remark; public string remark;

View File

@ -349,6 +349,14 @@ public class RedactPort : MonoBehaviour
/// </summary> /// </summary>
public string conPort; public string conPort;
/// <summary> /// <summary>
/// 线缆名
/// </summary>
[Tooltip("线缆名")] public string cableName;
/// <summary>
/// 线缆组名
/// </summary>
[Tooltip("线缆组名")] public string cableGroupName;
/// <summary>
/// 备注 /// 备注
/// </summary> /// </summary>
public string remark; public string remark;

View File

@ -118,6 +118,14 @@ public class PortQuery : MonoBehaviour
/// </summary> /// </summary>
[Tooltip("对联端口")] public string conPort; [Tooltip("对联端口")] public string conPort;
/// <summary> /// <summary>
/// 线缆名
/// </summary>
[Tooltip("线缆名")] public string cableName;
/// <summary>
/// 线缆组名
/// </summary>
[Tooltip("线缆组名")] public string cableGroupName;
/// <summary>
/// 备注 /// 备注
/// </summary> /// </summary>
[Tooltip("备注")] public string remark; [Tooltip("备注")] public string remark;

View File

@ -34,7 +34,8 @@ public class ClickEvent : MonoBehaviour
/// <summary> /// <summary>
/// 坐标偏移值 /// 坐标偏移值
/// </summary> /// </summary>
[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0); //[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0);
[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0.2f, 0);
/// <summary> /// <summary>
/// 角度偏移值 /// 角度偏移值
/// </summary> /// </summary>
@ -86,7 +87,7 @@ public class ClickEvent : MonoBehaviour
{ {
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf) if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButtonDown(0) && TransparentGlowManage.Inst.gameObject.activeSelf)
{ {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit; RaycastHit hit;
@ -104,7 +105,7 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.search_box.SetActive(false); GameManager.Inst.search_box.SetActive(false);
var d = gameObject.GetComponent<DeviceQuery>(); var d = gameObject.GetComponent<DeviceQuery>();
if (d) if (d)
{ {
if (string.IsNullOrEmpty(d.deviceList.id)) if (string.IsNullOrEmpty(d.deviceList.id))
@ -121,7 +122,7 @@ public class ClickEvent : MonoBehaviour
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√ PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
} }
} }
} }
} }
} }
@ -227,36 +228,40 @@ public class ClickEvent : MonoBehaviour
if (hit.collider.gameObject == gameObject && !My_magnifyState) if (hit.collider.gameObject == gameObject && !My_magnifyState)
{ {
GameManager.Inst.nowDeviceID = hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.id; GameManager.Inst.nowDeviceID = hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.id;
Zoomin(); Change_hide(gameObject, true, true);
} }
//缩小 //缩小
else if (hit.collider.gameObject == gameObject && My_magnifyState) else if (hit.collider.gameObject == gameObject && My_magnifyState)
{ {
Zoomout(); Change_hide(gameObject, false, false);
} }
} }
//虚化非点击
else if (Physics.Raycast(ray, out hit, 100, 1 << 6)) #region
{ ////虚化非点击
//点到,本身透明,场景透明模式 //else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
if (hit.collider.gameObject == gameObject && isTransparentGlow && TransparentGlowManage.Inst.is_transparency) //{
{ // //点到,本身透明,场景透明模式
ChangeBig_TouMing(); // if (hit.collider.gameObject == gameObject && isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
} // {
//点到,本身非透明,场景透明模式 // ChangeBig_TouMing();
else if (hit.collider.gameObject == gameObject && !isTransparentGlow && TransparentGlowManage.Inst.is_transparency) // }
{ // //点到,本身非透明,场景透明模式
ChangeSmall_renewALL(); // else if (hit.collider.gameObject == gameObject && !isTransparentGlow && TransparentGlowManage.Inst.is_transparency)
} // {
// ChangeSmall_renewALL();
// }
//点到,本身非透明,场景非透明模式 // //点到,本身非透明,场景非透明模式
else if (hit.collider.gameObject == gameObject && !isTransparentGlow && !TransparentGlowManage.Inst.is_transparency) // else if (hit.collider.gameObject == gameObject && !isTransparentGlow && !TransparentGlowManage.Inst.is_transparency)
{ // {
ChangeBig_(); // ChangeBig_();
} // }
} //}
#endregion
} }
} }
@ -458,12 +463,14 @@ public class ClickEvent : MonoBehaviour
/// </summary> /// </summary>
/// <param name="isHide"></param> /// <param name="isHide"></param>
/// <param name="isZoomin"></param> /// <param name="isZoomin"></param>
public void Change_hide(bool isHide, bool isZoomin = false) public void Change_hide(GameObject cabine, bool isHide, bool isZoomin)
{ {
//放大
if (isZoomin) if (isZoomin)
{ Zoomin(cabine);
//缩小
} else
Zoomout(cabine);
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++) for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{ {
@ -477,8 +484,8 @@ public class ClickEvent : MonoBehaviour
/// <summary> /// <summary>
/// 放大镜头 /// 放大镜头
/// </summary> /// </summary>
public void Zoomin() public void Zoomin(GameObject cabine)
{ {
ExtendedFlycam.Inst.init_mainCamera_rot(); ExtendedFlycam.Inst.init_mainCamera_rot();
// 物体被点击 // 物体被点击
Debug.Log("放大点击到" + gameObject.name); Debug.Log("放大点击到" + gameObject.name);
@ -510,6 +517,14 @@ public class ClickEvent : MonoBehaviour
{ {
//更新相机初始旋转角度 //更新相机初始旋转角度
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles; ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
if (cabine&& cabine.transform.Find("门把手").GetComponentInChildren<Door>())
{
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
if (door.TextMeshProUGUI.text == "关门") return;
GameManager.Inst.power_open(cabine);
door.TextMeshProUGUI.text = "关门";
door.isopen = !door.isopen;
}
}); });
} }
@ -517,7 +532,7 @@ public class ClickEvent : MonoBehaviour
/// 缩小镜头 /// 缩小镜头
/// </summary> /// </summary>
/// <param name="hit"></param> /// <param name="hit"></param>
public void Zoomout() public void Zoomout(GameObject cabine)
{ {
GameManager.Inst.nowDeviceID = null; GameManager.Inst.nowDeviceID = null;
My_magnifyState = false; My_magnifyState = false;
@ -531,10 +546,15 @@ public class ClickEvent : MonoBehaviour
{ {
//更新相机初始旋转角度 //更新相机初始旋转角度
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles; ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
if (cabine&& cabine.transform.Find("门把手").GetComponentInChildren<Door>())
{
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
if (door.TextMeshProUGUI.text == "开门") return;
GameManager.Inst.power_close(cabine);
door.TextMeshProUGUI.text = "开门";
door.isopen = !door.isopen;
}
}); });
} }
} }

View File

@ -8,23 +8,19 @@ using UnityEngine.EventSystems;
public class Door : MonoBehaviour, IPointerClickHandler public class Door : MonoBehaviour, IPointerClickHandler
{ {
GameObject cabinet; GameObject cabinet;
bool isopen = false; [HideInInspector] public bool isopen = false;
TextMeshProUGUI TextMeshProUGUI; [HideInInspector] public TextMeshProUGUI TextMeshProUGUI;
Image Image; Image Image;
public void OnPointerClick(PointerEventData eventData) public void OnPointerClick(PointerEventData eventData)
{ {
if (isopen) if (isopen)
{ {
GameManager.Inst.power_open(cabinet); doorOpen();
TextMeshProUGUI.text = "关门";
isopen = !isopen;
} }
else else
{ {
GameManager.Inst.power_close(cabinet); doorClose();
TextMeshProUGUI.text = "开门";
isopen = !isopen;
} }
} }
@ -55,4 +51,18 @@ public class Door : MonoBehaviour, IPointerClickHandler
{ {
} }
public void doorOpen()
{
GameManager.Inst.power_open(cabinet);
TextMeshProUGUI.text = "¹ØÃÅ";
isopen = !isopen;
}
public void doorClose()
{
GameManager.Inst.power_close(cabinet);
TextMeshProUGUI.text = "¿ªÃÅ";
isopen = !isopen;
}
} }