parent
981bea17ce
commit
594c04a662
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@ -49972,7 +49972,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -61742,7 +61742,7 @@ MonoBehaviour:
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xllx_cx:
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xllx_cx:
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cdqx_cx:
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cdqx_cx:
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arguments:
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arguments:
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heatThresholdValueMax:
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heatThresholdValueMax:
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heatThresholdValueMin:
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heatThresholdValueMin:
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humidityThresholdValueMax:
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humidityThresholdValueMax:
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CanvasRenderer:
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m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
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CanvasRenderer:
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RectTransform:
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CanvasRenderer:
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m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -172,7 +172,7 @@ public class SearchName : MonoBehaviour
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}
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}
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[HideInInspector] public int co = -1;
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/// <summary>
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/// <summary>
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/// 添加列表点击方法
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/// 添加列表点击方法
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/// </summary>
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/// </summary>
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@ -181,7 +181,7 @@ public class SearchName : MonoBehaviour
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int childCount = SearchObjects.Count;
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int childCount = SearchObjects.Count;
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for (int i = 0; i < childCount; i++)
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for (int i = 0; i < childCount; i++)
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{
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{
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int co = i;
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co = i;
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int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
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int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
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if (eventCount > 0)
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if (eventCount > 0)
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@ -240,84 +240,86 @@ public class SearchName : MonoBehaviour
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//transparentGlows.Add(A.GetComponent<TransparentGlow>());
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//transparentGlows.Add(A.GetComponent<TransparentGlow>());
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//transparentGlows.Add(B.GetComponent<TransparentGlow>());
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//transparentGlows.Add(B.GetComponent<TransparentGlow>());
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List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
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#region 没封装
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//List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
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var s = PatternChoose.Inst.xianlan.gameObject.GetComponentsInChildren<LineInfor>(true);
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//var s = PatternChoose.Inst.xianlan.gameObject.GetComponentsInChildren<LineInfor>(true);
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Array.ForEach(s, (item) =>
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//Array.ForEach(s, (item) =>
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{
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//{
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if (item.cableGroupName == objs_str[co])
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// if (item.cableGroupName == objs_str[co])
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{
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// {
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if (ExtendedFlycam.Room.配电室 != ExtendedFlycam.Inst.room)
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// if (ExtendedFlycam.Room.配电室 != ExtendedFlycam.Inst.room)
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{
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// {
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for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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// for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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{
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// {
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GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
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// GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
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}
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// }
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;
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// ;
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GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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item.gameObject.SetActive(true);
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// item.gameObject.SetActive(true);
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}
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// }
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else
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// else
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{
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// {
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PatternChoose.Inst.quanJing_fuc();
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// PatternChoose.Inst.quanJing_fuc();
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for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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// for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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{
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// {
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GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
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// GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
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}
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// }
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GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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item.gameObject.SetActive(true);
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// item.gameObject.SetActive(true);
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}
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// }
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}
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// }
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else if (dic_notContain.ContainsKey(objs_str[co]))
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// else if (dic_notContain.ContainsKey(objs_str[co]))
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{
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// {
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//弹出提示——该线缆组不包含线缆
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// //弹出提示——该线缆组不包含线缆
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SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
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// SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
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//关闭多余线缆机柜
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// //关闭多余线缆机柜
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item.gameObject.SetActive(false);
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// item.gameObject.SetActive(false);
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}
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// }
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else
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// else
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{
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// {
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item.gameObject.SetActive(false);
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// item.gameObject.SetActive(false);
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}
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// }
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});
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//});
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for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
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//for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
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{
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//{
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if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == objs_str[co])
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// if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == objs_str[co])
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{
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// {
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var _CAB = PatternChoose.Inst.xianlan.transform.GetChild(i).GetComponentsInChildren<LineInfor>(true);
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// var _CAB = PatternChoose.Inst.xianlan.transform.GetChild(i).GetComponentsInChildren<LineInfor>(true);
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foreach (var item in _CAB)
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// foreach (var item in _CAB)
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{
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// {
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GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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// GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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// transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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}
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// }
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PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(true);
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// PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(true);
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}
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// }
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else if (dic_notContain.ContainsKey(objs_str[co]))
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// else if (dic_notContain.ContainsKey(objs_str[co]))
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{
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// {
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//弹出提示——该线缆组不包含线缆
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// //弹出提示——该线缆组不包含线缆
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SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
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// SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
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//关闭多余线缆机柜
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// //关闭多余线缆机柜
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PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
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// PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
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}
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// }
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else
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// else
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{
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// {
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PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
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// PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
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}
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// }
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}
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//}
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TransparentGlowManage.Inst.renewALL(transparentGlows.ToArray());
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//TransparentGlowManage.Inst.renewALL(transparentGlows.ToArray());
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#endregion
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showXianLan(co);
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});
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});
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}
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}
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break;
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break;
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@ -329,6 +331,90 @@ public class SearchName : MonoBehaviour
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}
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}
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}
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}
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/// <summary>
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/// 展示线缆组
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/// </summary>
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/// <param name="co"></param>
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public void showXianLan(int co)
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{
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List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
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var s = PatternChoose.Inst.xianlan.gameObject.GetComponentsInChildren<LineInfor>(true);
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Array.ForEach(s, (item) =>
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{
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if (item.cableGroupName == objs_str[co])
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{
|
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if (ExtendedFlycam.Room.配电室 != ExtendedFlycam.Inst.room)
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||||||
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{
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for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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{
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GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
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}
|
||||||
|
;
|
||||||
|
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||||
|
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||||
|
item.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PatternChoose.Inst.quanJing_fuc();
|
||||||
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
|
{
|
||||||
|
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||||
|
}
|
||||||
|
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||||
|
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||||
|
item.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||||
|
{
|
||||||
|
//弹出提示——该线缆组不包含线缆
|
||||||
|
SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
|
||||||
|
//关闭多余线缆机柜
|
||||||
|
item.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
item.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == objs_str[co])
|
||||||
|
{
|
||||||
|
var _CAB = PatternChoose.Inst.xianlan.transform.GetChild(i).GetComponentsInChildren<LineInfor>(true);
|
||||||
|
foreach (var item in _CAB)
|
||||||
|
{
|
||||||
|
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||||
|
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||||
|
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||||
|
}
|
||||||
|
PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||||
|
{
|
||||||
|
//弹出提示——该线缆组不包含线缆
|
||||||
|
SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
|
||||||
|
//关闭多余线缆机柜
|
||||||
|
PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TransparentGlowManage.Inst.renewALL(transparentGlows.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
Predicate<Transform> findCabinet = (Transform go) =>
|
Predicate<Transform> findCabinet = (Transform go) =>
|
||||||
{
|
{
|
||||||
//端口-设备 go.parent
|
//端口-设备 go.parent
|
||||||
|
|
|
@ -106,9 +106,14 @@ public class PatternChoose : MonoBehaviour
|
||||||
niaoKan_fuc();
|
niaoKan_fuc();
|
||||||
});
|
});
|
||||||
|
|
||||||
back_page.onClick.AddListener(()=>
|
back_page.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
quanJing_fuc();
|
quanJing_fuc();
|
||||||
|
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||||
|
{
|
||||||
|
SearchName searchName = search_go.GetComponent<SearchName>();
|
||||||
|
searchName.showXianLan(searchName.co);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
//Debug.Log("版本号 1.1.1");
|
//Debug.Log("版本号 1.1.1");
|
||||||
|
@ -201,7 +206,7 @@ public class PatternChoose : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (GameManager.Inst.magnifyState)
|
if (GameManager.Inst.magnifyState)
|
||||||
{
|
{
|
||||||
back_page.gameObject.SetActive(true);
|
back_page.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -109,6 +109,7 @@ public class AddPort : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
init();
|
init();
|
||||||
|
findIndex(conCabinet, "");
|
||||||
port.text = null;
|
port.text = null;
|
||||||
|
|
||||||
portCode.text = null;
|
portCode.text = null;
|
||||||
|
@ -296,6 +297,22 @@ public class AddPort : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 寻找下拉菜单选项
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_dro"></param>
|
||||||
|
/// <param name="_name"></param>
|
||||||
|
public string findIndex(Dropdown _dro, string _name)
|
||||||
|
{
|
||||||
|
int index = _dro.options.FindIndex(x => x.text == _name);
|
||||||
|
if (index != -1)
|
||||||
|
{
|
||||||
|
_dro.captionText.text = _dro.options[index].text;
|
||||||
|
_dro.value = index;
|
||||||
|
return index.ToString();
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
private IEnumerator SaveJsonCoroutine()
|
private IEnumerator SaveJsonCoroutine()
|
||||||
{
|
{
|
||||||
|
|
|
@ -151,6 +151,7 @@ public class RedactPort : MonoBehaviour
|
||||||
portCode.text = mybody.portCode;
|
portCode.text = mybody.portCode;
|
||||||
portName.text = mybody.portName;
|
portName.text = mybody.portName;
|
||||||
//cableGroupName.captionText.text = mybody.cableGroupName;
|
//cableGroupName.captionText.text = mybody.cableGroupName;
|
||||||
|
findIndex(conCabinet, conCabinet_name);
|
||||||
findIndex(cableGroupName, mybody.cableGroupName);
|
findIndex(cableGroupName, mybody.cableGroupName);
|
||||||
cableName.text = mybody.cableName;
|
cableName.text = mybody.cableName;
|
||||||
//deviceId.text = mybody.deviceId;
|
//deviceId.text = mybody.deviceId;
|
||||||
|
|
Loading…
Reference in New Issue