This commit is contained in:
高国正 2023-08-24 14:20:38 +08:00
parent 69dbb4130c
commit 5ad8f095b2
17 changed files with 12104 additions and 426 deletions

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@ -68,8 +68,8 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: 'dsadsa ' m_text: 'dsadsa '
m_isRightToLeft: 0 m_isRightToLeft: 0
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@ -242,9 +242,9 @@ MonoBehaviour:
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m_FadeDuration: 0.1 m_FadeDuration: 0.1
m_SpriteState: m_SpriteState:
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m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal

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@ -42,7 +42,7 @@ TextureImporter:
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@ -0,0 +1,66 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UIElements;
using UnityEngine.UI;
public class SearchName1 : MonoBehaviour
{
public GameObject scrollView;
public Transform scrollViewContent;
public TMP_InputField inputField;
public GameObject prefabsText;
[Header("加入需要搜索的设备名称")]
public List<GameObject> objs = new List<GameObject>();
private List<GameObject> SearchObjects = new List<GameObject>();
void Start()
{
scrollView.SetActive(false);
InputFieldEvent();
}
void InputFieldEvent()
{
inputField.onValueChanged.AddListener(a =>
{
if (a != "")
{
scrollView.SetActive(true);
Serach(a);
}
else scrollView.SetActive(false);
});
}
void Serach(string strName)
{
SearchObjects.Clear();
for (int i = 0; i < scrollViewContent.childCount; i++)
{
Destroy(scrollViewContent.GetChild(i).gameObject);
}
foreach (GameObject go in objs)
{
if (go.name.Contains(strName))
{
SearchObjects.Add(go);
}
}
for (int i = 0; i < SearchObjects.Count; i++)
{
GameObject tmp= Instantiate(prefabsText, scrollViewContent,false);
TextMeshProUGUI text= tmp.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
text.text = SearchObjects[i].name;
}
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SelectDragDevice : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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