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[] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs b/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs new file mode 100644 index 000000000..bd47c2f22 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DigitalTwinPanel : CabinetUIBase +{ + public static Transform Camera; + // Start is called before the first frame update + void Start() + { + Camera = UnityEngine.Camera.main.transform; + } + + // Update is called once per frame + void Update() + { + transform.eulerAngles = Camera.eulerAngles; + } + + public override void OnMenuChanged(Menu menu) + { + base.OnMenuChanged(menu); + if (menu == Menu.M__Ѳ) + { + gameObject.SetActive(true); + } + else + { + gameObject.SetActive(false); + } + } +} diff --git a/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs.meta b/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs.meta new file mode 100644 index 000000000..c6a93fe30 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/DigitalTwinPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b73c1ed4ff448e445b0ac7a1e1318f0f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs b/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs new file mode 100644 index 000000000..f860dac00 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FloorController : MonoBehaviour +{ + public Material floor_mat; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + [ContextMenu("͸")] + public void FloorTransparent() + { + SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Transparent); + Color c = floor_mat.color; + c.a = 0.4f; + } + + [ContextMenu("")] + public void FloorNormal() + { + SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Opaque); + } + + public enum RenderingMode + { + Opaque, + Cutout, + Fade, + Transparent, + } + + public static void SetMaterialRenderingMode(Material material, RenderingMode renderingMode) + { + switch (renderingMode) + { + case RenderingMode.Opaque: + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); + material.SetInt("_ZWrite", 1); + material.DisableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = -1; + break; + case RenderingMode.Cutout: + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); + material.SetInt("_ZWrite", 1); + material.EnableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = 2450; + break; + case RenderingMode.Fade: + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = 3000; + break; + case RenderingMode.Transparent: + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = 3000; + break; + } + } +} diff --git a/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs.meta b/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs.meta new file mode 100644 index 000000000..fcb4f2435 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/FloorController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75bef0405fa3532499f0ae3440cae4ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs new file mode 100644 index 000000000..2914837f2 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +public class RoomDoor : MonoBehaviour +{ + public bool is_open; + private bool is_rotating; + + public Vector3 close_angle = new Vector3(-90, 0, 0); + public Vector3 open_angle = new Vector3(-90, 0, 90); + + public RoomDoor another_door; + + void Start() + { + + } + + void Update() + { + + } + + private void OnMouseDown() + { + if (is_open) + { + DoorClose(); + } + else + { + DoorOpen(); + } + } + + public void DoorOpen() + { + if (!is_rotating) + { + is_rotating = true; + //DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); + transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); + if (another_door) + another_door.DoorOpen(); + } + } + + public void DoorClose() + { + if (!is_rotating) + { + is_rotating = true; + //DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; }); + transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; }); + if (another_door) + another_door.DoorClose(); + } + } +} diff --git a/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs.meta b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs.meta new file mode 100644 index 000000000..042fe59d7 --- /dev/null +++ b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22581a22f69bf6e4d84479862783548b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: