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|
@ -111,6 +111,12 @@ public class GameManager : MonoBehaviour
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[Header("----------弹窗--------------")]
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public List<GameObject> pop_ups;
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/// <summary>
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/// 场景方大状态
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/// </summary>
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[Header("----------场景方大状态--------------")]
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public bool magnifyState=false;
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||||
private void Awake()
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{
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if (_inst != null && _inst != this)
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|
@ -509,10 +515,12 @@ public class GameManager : MonoBehaviour
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|||
var collider = item.transform.Find("U位/" + U).GetComponent<Collider>();
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go.transform.position = new Vector3(anchorPos.transform.position.x, anchorPos.transform.position.y + collider.bounds.size.y / 2, anchorPos.transform.position.z);
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//go.transform.rotation = item.transform.Find("U位/" + U).rotation;
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go.name = Racks[i].deviceName;
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go.name = Racks[i].id;
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if (!go.GetComponent<ClickEvent>())
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go.AddComponent<ClickEvent>();
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go.GetComponent<DragTest>().isplace = true;
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go.transform.SetParent(item.transform.Find("U位/" + U));
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go.GetComponent<DragTest>().isplace = true;
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break;
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}
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catch (Exception e)
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|
@ -639,7 +647,7 @@ public class GameManager : MonoBehaviour
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{
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DestroyImmediate(TmsCards_go[i]);
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}
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Cabinets.Clear();
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Racks_go.Clear();
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|
|
|
@ -15,7 +15,7 @@ using static GameManager;
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public class AddDevice : MonoBehaviour
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{
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public Root URlreturn;
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public Body mybody;
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public Body mybody=new Body();
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public Button save_bt;
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/// <summary>
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|
|
|
@ -5,6 +5,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using static GameManager;
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|
@ -14,7 +15,7 @@ using static GameManager;
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public class AddPort : MonoBehaviour
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{
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public Root URlreturn;
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public Body mybody;
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public Body mybody = new Body();
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public Button save_bt;
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|
@ -62,7 +63,12 @@ public class AddPort : MonoBehaviour
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break;
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}
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}
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mybody = mapper.Map<AddPort.Body>(portlist);
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if (portlist != null)
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mybody = mapper.Map<AddPort.Body>(portlist);
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else
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{
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mybody = mapper.Map<AddPort.Body>(GameManager.Inst.nowDevice.GetComponent<PortQuery.PortList>());
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}
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}
|
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}
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catch (Exception e)
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|
@ -75,6 +81,7 @@ public class AddPort : MonoBehaviour
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{
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//deviceId.options.Clear();
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List<string> deviceId_ops = new List<string>();
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deviceId_ops.Add("");
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//for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)
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//{
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// var n = GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.id;
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|
@ -122,19 +129,19 @@ public class AddPort : MonoBehaviour
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yield return StartCoroutine(saveJson());
|
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|
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if (URlreturn.message == "操作成功")
|
||||
{
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yield return StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
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{
|
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if (ct != null)
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{
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GameManager.Inst.Jk_URL = new webURL(ct);
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StartCoroutine(GameManager.Inst.Initialize());
|
||||
}
|
||||
else
|
||||
{
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Debug.Log("获取穿透错误!");
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||||
}
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}));
|
||||
{
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yield return StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
|
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{
|
||||
if (ct != null)
|
||||
{
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GameManager.Inst.Jk_URL = new webURL(ct);
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StartCoroutine(GameManager.Inst.Initialize());
|
||||
}
|
||||
else
|
||||
{
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Debug.Log("获取穿透错误!");
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}
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}));
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Array.ForEach(GameManager.Inst.pop_ups.ToArray(), (itme) =>
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{
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||||
|
@ -207,7 +214,7 @@ public class AddPort : MonoBehaviour
|
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gameObject.SetActive(false);
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yield break;
|
||||
}
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||||
|
||||
|
||||
|
||||
var newData = JsonConvert.SerializeObject(mybody);
|
||||
|
||||
|
|
|
@ -24,6 +24,8 @@ public class DeviceQuery : MonoBehaviour
|
|||
if (!ParentGo)
|
||||
return;
|
||||
deviceList.rackId = ParentGo.GetComponent<DeviceQuery>().deviceList.id;
|
||||
if(!string.IsNullOrEmpty(deviceList.id))
|
||||
gameObject.name = deviceList.id;
|
||||
}
|
||||
|
||||
else if (deviceList.type == "2" &&
|
||||
|
@ -38,6 +40,8 @@ public class DeviceQuery : MonoBehaviour
|
|||
deviceList.shelfId = transform.parent.GetComponent<DeviceQuery>().deviceList.id;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(deviceList.id))
|
||||
gameObject.name = deviceList.id;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -86,7 +90,23 @@ public class DeviceQuery : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void setTag()
|
||||
{
|
||||
//Transform
|
||||
//try
|
||||
//{
|
||||
|
||||
//}
|
||||
//catch
|
||||
//{
|
||||
// xuhao = transform.parent;
|
||||
// U = xuhao.parent;
|
||||
// cabinet = U.parent;
|
||||
//}
|
||||
//var xuhao = transform.parent;
|
||||
//var U = xuhao.parent;
|
||||
//var cabinet = U.parent;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,12 @@ public class PortQuery : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (string.IsNullOrEmpty(portList.id))
|
||||
gameObject.name = portList.id;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
portList.deviceId = transform.parent.GetComponent<DeviceQuery>().deviceList.id;
|
||||
|
|
|
@ -18,7 +18,7 @@ public class ClickEvent : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 放大状态
|
||||
/// </summary>
|
||||
public bool magnifyState = false;
|
||||
public bool My_magnifyState = false;
|
||||
|
||||
private List<MeshRenderer> meshRenderers;
|
||||
/// <summary>
|
||||
|
@ -99,19 +99,20 @@ public class ClickEvent : MonoBehaviour
|
|||
//{
|
||||
// PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
//}
|
||||
|
||||
|
||||
//点击模型(配置)
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8))
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8))
|
||||
{
|
||||
Debug.Log("点击到配置" + gameObject.name);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
{
|
||||
Debug.Log("点击到配置" + gameObject.name);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
var d = gameObject.GetComponent<DeviceQuery>();
|
||||
if (d)
|
||||
|
@ -132,8 +133,20 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
|
||||
}
|
||||
}
|
||||
else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8))
|
||||
{
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
{
|
||||
Debug.Log("点击到配置" + gameObject.name);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
|
||||
var p = gameObject.GetComponent<PortQuery>();
|
||||
if (p)
|
||||
{
|
||||
|
@ -153,23 +166,81 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region MyRegion
|
||||
////点击模型(配置)
|
||||
//if (Physics.Raycast(ray, out hit, 100, 1 << 8))
|
||||
//{
|
||||
// if (hit.collider.gameObject == gameObject)
|
||||
// {
|
||||
|
||||
// if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu)
|
||||
// {
|
||||
// GameManager.Inst.search_box.SetActive(false);
|
||||
// var d = gameObject.GetComponent<DeviceQuery>();
|
||||
// if (d)
|
||||
// {
|
||||
// if (string.IsNullOrEmpty(d.deviceList.id))
|
||||
// {
|
||||
// GameManager.Inst.nowDevice = gameObject;
|
||||
|
||||
|
||||
// PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(true);//√
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// GameManager.Inst.nowDeviceID = d.deviceList.id;
|
||||
// GameManager.Inst.nowDevice = gameObject;
|
||||
|
||||
// PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
|
||||
// {
|
||||
// var p = gameObject.GetComponent<PortQuery>();
|
||||
// if (p)
|
||||
// {
|
||||
// if (string.IsNullOrEmpty(p.portList.id))
|
||||
// {
|
||||
// GameManager.Inst.nowDevice = gameObject;
|
||||
|
||||
|
||||
// PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(true);//√
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// GameManager.Inst.nowDeviceID = p.portList.id;
|
||||
// GameManager.Inst.nowDevice = gameObject;
|
||||
|
||||
// PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(true);//√
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
// PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
#endregion
|
||||
|
||||
|
||||
//不虚化
|
||||
else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
|
||||
{
|
||||
//放大
|
||||
if (hit.collider.gameObject == gameObject && !magnifyState)
|
||||
if (hit.collider.gameObject == gameObject && !My_magnifyState)
|
||||
{
|
||||
GameManager.Inst.nowDeviceID = hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.id;
|
||||
ExtendedFlycam.Inst.init_mainCamera_rot();
|
||||
// 物体被点击
|
||||
Debug.Log("放大点击到" + gameObject.name);
|
||||
GameManager.Inst.nowDevice = gameObject;
|
||||
GameManager.Inst.nowDeviceID = GetComponent<DeviceQuery>().deviceList.id; ;
|
||||
Renderer renderer = null;
|
||||
try
|
||||
{
|
||||
|
@ -183,9 +254,10 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
|
||||
{
|
||||
itme.magnifyState = false;
|
||||
itme.My_magnifyState = false;
|
||||
});
|
||||
magnifyState = true;
|
||||
My_magnifyState = true;
|
||||
GameManager.Inst.magnifyState = true;
|
||||
TransparentGlowManage.Inst.is_magnify = true;
|
||||
Vector3 center = renderer.bounds.center;
|
||||
Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
|
||||
|
@ -198,10 +270,11 @@ public class ClickEvent : MonoBehaviour
|
|||
});
|
||||
}
|
||||
//缩小
|
||||
else if (hit.collider.gameObject == gameObject && magnifyState)
|
||||
else if (hit.collider.gameObject == gameObject && My_magnifyState)
|
||||
{
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
magnifyState = false;
|
||||
My_magnifyState = false;
|
||||
GameManager.Inst.magnifyState = false;
|
||||
TransparentGlowManage.Inst.is_magnify = false;
|
||||
ExtendedFlycam.Inst.init_mainCamera_rot();
|
||||
// 物体被点击
|
||||
|
@ -309,6 +382,7 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
|
|
|
@ -152,7 +152,8 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
BoolMonitor.Value = ismove();
|
||||
|
||||
if (!isvalid)
|
||||
{
|
||||
{
|
||||
init_mainCamera_rot();
|
||||
return;
|
||||
}
|
||||
//initialRotationEulerAngles = transform.localEulerAngles;
|
||||
|
@ -231,6 +232,16 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
public void vvvv()
|
||||
{
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
|
||||
{
|
||||
itme.My_magnifyState = false;
|
||||
});
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
GameManager.Inst.magnifyState = false;
|
||||
|
||||
Inst.init_mainCamera_rot();
|
||||
Inst.transform.DOLocalMove(new Vector3(4.73694f, 20.1847f, -4.738012f), 1);
|
||||
Inst.transform.DORotateQuaternion(Quaternion.Euler(Inst.ClampAngle(67.072f, -179.714f, -0.025f, Vector3.zero)), 1f).OnComplete(() =>
|
||||
|
|
Loading…
Reference in New Issue