diff --git a/GQ_URP/GQ/Assets/Editor/tmptool.cs b/GQ_URP/GQ/Assets/Editor/tmptool.cs new file mode 100644 index 000000000..27f04947b --- /dev/null +++ b/GQ_URP/GQ/Assets/Editor/tmptool.cs @@ -0,0 +1,272 @@ +using System.Collections.Generic; +using System.IO; +using Unity.VisualScripting; +using UnityEditor; +using UnityEngine; + +public class tmptool : MonoBehaviour +{ + public Transform a; + public Transform b; + public List A; + public List B; + public List arender = new List(); + public List brender = new List(); + public List amats = new List(); + public List bmats = new List(); + + [ContextMenu("GetRenderer")] + public void GetMat() + { + arender.Clear(); + brender.Clear(); + + var xa = a.GetComponentsInChildren(); + for (int i = 0; i < xa.Length; i++) + { + if (xa[i].name.Contains("R")) + { + arender.Add(xa[i]); + } + } + var xb = b.GetComponentsInChildren(); + for (int i = 0; i < xb.Length; i++) + { + if (xb[i].name.Contains("R")) + { + brender.Add(xb[i]); + } + } + } + + [ContextMenu("Compair")] + public void Compair() + { + //for (int i = 0; i < arender.Count; i++) + //{ + // if (brender[i].GetComponent().mesh.name == arender[i].GetComponent().mesh.name) + // { + + // } + // else + // { + // Debug.Log("名称不匹配"); + // } + //} + } + + [ContextMenu("Replace Materials")] + public void Replace() + { + for (int i = 0; i < arender.Count; i++) + { + //brender[i].materials = new Material[arender[i].materials.Length]; + //for (int j = 0; j < brender[i].materials.Length; j++) + //{ + // brender[i].CopyComponent + //} + UnityEditorInternal.ComponentUtility.CopyComponent(arender[i]); + UnityEditorInternal.ComponentUtility.PasteComponentValues(brender[i]); + } + } + + #region Mesh Filter + + public List ameshFilter = new List(); + + [ContextMenu("获取AMeshFilter组件")] + /// + /// 获取Mesh组件 + /// + void GetAMeshFilter() + { + for (int i = 0; i < a.childCount; i++) + { + //if (a.GetChild(i).GetComponent()) + //{ + // ameshs.Add(a.GetChild(i).GetComponent()); + //} + //else + //{ + // ameshs.Add(a.GetChild(i).getc()); + //} + //ameshs.Add(a.GetChild(i).GetComponentInChildren()); + if (a.GetChild(i).GetComponent()) + ameshFilter.Add(a.GetChild(i).GetComponent()); + } + if (a.childCount == 0) + ameshFilter.Add(a.GetComponent()); + } + + public List bmeshsFilter = new List(); + + [ContextMenu("获取BMeshFilter组件")] + /// + /// 获取Mesh组件 + /// + void GetBMeshFilter() + { + for (int i = 0; i < b.childCount; i++) + { + //if (a.GetChild(i).GetComponent()) + //{ + // ameshs.Add(a.GetChild(i).GetComponent()); + //} + //else + //{ + // ameshs.Add(a.GetChild(i).getc()); + //} + //bmeshs.Add(b.GetChild(i).GetComponentInChildren()); + if (b.GetChild(i).GetComponent()) + bmeshsFilter.Add(b.GetChild(i).GetComponent()); + } + if (b.GetChild(0).name == "锚点") + bmeshsFilter.Add(b.GetComponent()); + } + + [ContextMenu("Replace BMeshFilter")] + public void ReplaceABMesh() + { + for (int i = 0; i < ameshFilter.Count; i++) + { + //brender[i].materials = new Material[arender[i].materials.Length]; + //for (int j = 0; j < brender[i].materials.Length; j++) + //{ + // brender[i].CopyComponent + //} + UnityEditorInternal.ComponentUtility.CopyComponent(ameshFilter[i]); + UnityEditorInternal.ComponentUtility.PasteComponentValues(bmeshsFilter[i]); + } + } + #endregion + [ContextMenu("-----------------------------------------------------------------")] + public void asd() { } + #region Mesh + + public List a_meshs = new List(); + + [ContextMenu("获取AMesh组件")] + /// + /// 获取Mesh组件 + /// + void GetAMesh() + { + for (int i = 0; i < a.childCount; i++) + { + + //a_meshs.Add(a.GetChild(i).GetComponentInChildren()); + + if (a.GetChild(i).GetComponent()) + a_meshs.Add(a.GetChild(i).GetComponent()); + } + if (a.childCount == 0) + a_meshs.Add(a.GetComponent()); + } + + public List b_meshs = new List(); + + [ContextMenu("获取BMesh组件")] + /// + /// 获取Mesh组件 + /// + void GetBMesh() + { + for (int i = 0; i < b.childCount; i++) + { + + //b_meshs.Add(b.GetChild(i).GetComponentInChildren()); + if (b.GetChild(i).GetComponent()) + b_meshs.Add(b.GetChild(i).GetComponent()); + } + if (b.GetChild(0).name == "锚点") + b_meshs.Add(b.GetComponent()); + } + + [ContextMenu("Replace BMesh")] + public void ReplaceA_BMesh() + { + for (int i = 0; i < a_meshs.Count; i++) + { + + UnityEditorInternal.ComponentUtility.CopyComponent(a_meshs[i]); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b_meshs[i]); + } + } + #endregion + + public void change_mat() + { + + } + + + [ContextMenu("粘贴5个脚本(设备)")] + public void Replace5() + { + var b1 = b.AddComponent(); + var b2 = b.AddComponent(); + var b3 = b.AddComponent(); + var b4 = b.AddComponent(); + var b5 = b.AddComponent(); + + UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b1); + + UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b2); + + UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b3); + + UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b4); + + UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b5); + + if (!b.GetComponent()) b.AddComponent(); + } + + [ContextMenu("粘贴4个脚本(板卡)")] + public void Replace4() + { + for (int i = 0; i < A.Count; i++) + { + var b1 = B[i].AddComponent(); + //var b2 = B.AddComponent(); + var b3 = B[i].AddComponent(); + var b4 = B[i].AddComponent(); + //var b5 = B.AddComponent(); + var b6 = B[i].AddComponent(); + + UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b1); + + //UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent()); + //UnityEditorInternal.ComponentUtility.PasteComponentValues(b2); + + UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b3); + + UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b4); + + //UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent()); + //UnityEditorInternal.ComponentUtility.PasteComponentValues(b5); + + UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent()); + UnityEditorInternal.ComponentUtility.PasteComponentValues(b6); + + if (!B[i].GetComponent()) B[i].AddComponent(); + } + } + + + + + [ContextMenu("################################################")] + [ContextMenu("获取模型缩略图")] + public void SaveThumbnail() + { + } +} diff --git a/GQ_URP/GQ/Assets/Editor/tmptool.cs.meta b/GQ_URP/GQ/Assets/Editor/tmptool.cs.meta new file mode 100644 index 000000000..6952245eb --- /dev/null +++ b/GQ_URP/GQ/Assets/Editor/tmptool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 466f0a0ed11afee4f89249fb48d13c4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_URP/GQ/Assets/GameAssets/Prefabs/OtherPrefabs/鎮诞鏄剧ず.meta b/GQ_URP/GQ/Assets/GameAssets/Prefabs/OtherPrefabs/鎮诞鏄剧ず.meta new file mode 100644 index 000000000..899aa1ab6 --- /dev/null +++ b/GQ_URP/GQ/Assets/GameAssets/Prefabs/OtherPrefabs/鎮诞鏄剧ず.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7b6665021028bca4fb03055a5e96918d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_05.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_05.mat index 319cd604f..3c6c5086f 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_05.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_05.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: ee6e7783d40e97f47998816e238b0b79, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_08.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_08.mat index 9ae4e89e7..ca23ea3cb 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_08.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_08.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7d83655fc6095f542ac6a3bd32b1650c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_14.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_14.mat index b37cc8a73..bbd691c83 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_14.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_14.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: e9acb60cd87e9d74eb864f19ebba8d4c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_16banka.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_16banka.mat index 3db7ce39b..9b28e9d3f 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_16banka.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_16banka.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: d1c97f8583fa1a54cb9b1241a39664a2, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_17.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_17.mat index 71f43c45e..dbc6b3416 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_17.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_17.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 00df62a1f08562e47a533c267ff3f0cf, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_18.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_18.mat index 7eff23352..f8b5cc594 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_18.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_18.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 4d8bcabd51ee633408ab25148499ff5c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_20.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_20.mat index 3c16d33f4..96a319cef 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_20.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_20.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 952c3568e92927749906aa99a8e16519, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_22.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_22.mat index ae10610c5..4e1367527 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_22.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_22.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 5c7291308e318484cbe6721119764a54, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_23.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_23.mat index 36d08eaa3..4c56c987a 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_23.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/GQZ_23.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 1e710068475d2ea499e1670f3ef53e5b, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_back.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_back.mat index 2dbb32559..3093a3be0 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_back.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_back.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: e493700ae407393498de046faeaeedf5, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_bottom.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_bottom.mat index 195ebbd29..5ce87d07d 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_bottom.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_bottom.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 5397be627e781ae4eb7e0800fada38cd, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_left.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_left.mat index 7392156ed..97074e6e7 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_left.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_left.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 89e0d99dc733d004788f408d168461eb, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_right.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_right.mat index 7bcab606e..339081be5 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_right.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_right.mat @@ -46,7 +46,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: 7697466dc4905014292d06713e88d45c, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_top.mat b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_top.mat index eea931547..6bcab3706 100644 --- a/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_top.mat +++ b/GQ_URP/GQ/Assets/Model/94淇敼鏄庢殫 (10.12)/fbx/Materials/banka_top.mat @@ -59,7 +59,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - 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!u!1 &2011141690 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e, + type: 3} + m_PrefabInstance: {fileID: 1853758216} + m_PrefabAsset: {fileID: 0} --- !u!1 &2011324435 GameObject: m_ObjectHideFlags: 0 @@ -104624,6 +104891,12 @@ MonoBehaviour: distanceMultiplier: 0.05 button: {fileID: 0} text: {fileID: 0} +--- !u!1 &2128861902 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f6064daec5eaf384997413c5cd74125e, + type: 3} + m_PrefabInstance: {fileID: 651117279} + m_PrefabAsset: {fileID: 0} --- !u!1 &2132621096 GameObject: m_ObjectHideFlags: 0 @@ -132473,7 +132746,7 @@ PrefabInstance: - target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 3469991351827903981, guid: 3798e4d0b0b60c74d93f2407fb813c22, type: 3} @@ -233106,6 +233379,8 @@ MonoBehaviour: clickEventLens: [] Stagin: {fileID: 1725712531} isContinue_menu: 1 + cjgl_Toggle: {fileID: 4362348817018699050} + cjgl_Toggle_1: {fileID: 4362348815710524918} --- !u!1 &4362348816482923671 GameObject: m_ObjectHideFlags: 0 diff --git a/GQ_URP/GQ/Assets/Scripts/WJ/UIToCabinet.cs b/GQ_URP/GQ/Assets/Scripts/WJ/UIToCabinet.cs index 66ebff575..b4b1f0ec4 100644 --- a/GQ_URP/GQ/Assets/Scripts/WJ/UIToCabinet.cs +++ b/GQ_URP/GQ/Assets/Scripts/WJ/UIToCabinet.cs @@ -47,6 +47,9 @@ public class UIToCabinet : MonoBehaviour /// 上一个Toggle /// //public Toggle last_Toggle; + //场景管理 + public Toggle cjgl_Toggle; + public Toggle cjgl_Toggle_1;//场景管理一级菜单 private void Awake() { @@ -110,33 +113,43 @@ public class UIToCabinet : MonoBehaviour if (ison) { bool isgo = true; - if (toggles[index].name != "Toggle_场景管理" && Stagin.childCount > 0) + if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0) { - SecondConfirmPanel.DeleteConform((delete) => + if (toggles[index].name != "Toggle_场景管理") { - if (delete) + SecondConfirmPanel.DeleteConform((delete) => { - var d = PatternChoose.Inst.transform.Find("设备类").GetComponent(); - for (int z = 0; z < Stagin.childCount; z++) + if (delete) { - d.mybody.ids.Add(Stagin.GetChild(z).GetComponent().deviceList.id); - } - StartCoroutine(d.SaveJsonCoroutine((x) => - { - for (int z = Stagin.childCount - 1; z >= 0; z--) + var d = PatternChoose.Inst.transform.Find("设备类").GetComponent(); + for (int z = 0; z < Stagin.childCount; z++) { - DestroyImmediate(Stagin.GetChild(z).gameObject); + d.mybody.ids.Add(Stagin.GetChild(z).GetComponent().deviceList.id); } - })); - } - else - { - Stagin.gameObject.SetActive(true); - isgo = false; - return; - } - }, "是否删除暂存箱子中所有设备"); + StartCoroutine(d.SaveJsonCoroutine((x) => + { + for (int z = Stagin.childCount - 1; z >= 0; z--) + { + DestroyImmediate(Stagin.GetChild(z).gameObject); + } + })); + } + else + { + cjgl_Toggle.isOn = true; + cjgl_Toggle_1.isOn = true; + Stagin.gameObject.SetActive(true); + isgo = false; + return; + } + }, "是否删除暂存箱子中所有设备"); + } + else + { + Stagin.gameObject.SetActive(true); + isgo = false; + } } if (!isgo || SecondConfirmPanel.Instance.transform.GetChild(0).gameObject.activeInHierarchy) return; diff --git a/GQ_URP/GQ/Assets/script/GameManager.cs b/GQ_URP/GQ/Assets/script/GameManager.cs index 2c413e084..87eaa8677 100644 --- a/GQ_URP/GQ/Assets/script/GameManager.cs +++ b/GQ_URP/GQ/Assets/script/GameManager.cs @@ -288,36 +288,45 @@ public class GameManager : MonoBehaviour public void DeleteFunction() { - if (Menu.M_鏁板瓧瀛敓_鍦烘櫙绠$悊 == CabinetUIManager.Instance.current_menu && nowDevice != null) + SecondConfirmPanel.DeleteConform((isdelete) => { - if (nowDevice.GetComponent() == null) - { - GameManager.Inst.objectToShow_add.SetActive(true); + if (!isdelete) return; - } - if (string.IsNullOrEmpty(nowDeviceID)) - { - DeviceItem di = nowDevice.GetComponent(); - UPosItem upi = nowDevice.transform.parent.GetComponent(); - upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false); - DestroyImmediate(nowDevice); - } else { - var delete = PatternChoose.Inst.transform.Find("璁惧绫").GetComponent(); - //DeleteDevice delete = new DeleteDevice(); - delete.mybody.ids.Add(nowDeviceID); - StartCoroutine(delete.SaveJsonCoroutine((x) => + if (Menu.M_鏁板瓧瀛敓_鍦烘櫙绠$悊 == CabinetUIManager.Instance.current_menu && nowDevice != null) { - DeviceItem di = nowDevice.GetComponent(); - UPosItem upi = nowDevice.transform.parent.GetComponent(); - upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false); - DestroyImmediate(nowDevice); + if (nowDevice.GetComponent() == null) + { + GameManager.Inst.objectToShow_add.SetActive(true); + return; + } + if (string.IsNullOrEmpty(nowDeviceID)) + { + DeviceItem di = nowDevice.GetComponent(); + UPosItem upi = nowDevice.transform.parent.GetComponent(); + upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false); + DestroyImmediate(nowDevice); + } + else + { + var delete = PatternChoose.Inst.transform.Find("璁惧绫").GetComponent(); + //DeleteDevice delete = new DeleteDevice(); + delete.mybody.ids.Add(nowDeviceID); + StartCoroutine(delete.SaveJsonCoroutine((x) => + { + DeviceItem di = nowDevice.GetComponent(); + UPosItem upi = nowDevice.transform.parent.GetComponent(); + upi.uPosManager.SetCurrentUPosIsOccupied(di.startIndex, di.volume, false); + DestroyImmediate(nowDevice); + + })); + } + GameManager.Inst.objectToShow_add.SetActive(true); + } - })); } - GameManager.Inst.objectToShow_add.SetActive(true); - } + }, "鏄惁鍒犻櫎"); } private void OnEnable() @@ -1971,6 +1980,13 @@ public class GameManager : MonoBehaviour public void init() { + if (!nowCabine && nowCabine != null && !objectToShow_add) + { + var serarch1 = objectToShow_add.GetComponent(); + var drag = serarch1.dragController; + drag.uPosManger = nowCabine.transform.Find("U浣").GetComponent(); + } + Array.ForEach(pop_ups.ToArray(), (itme) => { itme.gameObject.SetActive(false); diff --git a/GQ_URP/GQ/Assets/script/UI/PatternChoose.cs b/GQ_URP/GQ/Assets/script/UI/PatternChoose.cs index 4250cdcd4..e142f549f 100644 --- a/GQ_URP/GQ/Assets/script/UI/PatternChoose.cs +++ b/GQ_URP/GQ/Assets/script/UI/PatternChoose.cs @@ -109,17 +109,23 @@ public class PatternChoose : MonoBehaviour back_page.onClick.AddListener(() => { - quanJing_fuc(); - if (Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず == CabinetUIManager.Instance.current_menu) + ExtendedFlycam.Inst.reminder((isgo) => { - SearchName searchName = search_go.GetComponent(); - searchName.showXianLan(searchName._co); - } - else if (Menu.M_鏁板瓧瀛敓_鍦烘櫙绠$悊 == CabinetUIManager.Instance.current_menu) - { - GameManager.Inst.search_box.GetComponent().LoadCabinet(SearchName.SearchType.鏈烘煖); - GameManager.Inst.search_box.SetActive(true); - } + if (isgo) + { + quanJing_fuc(); + if (Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず == CabinetUIManager.Instance.current_menu) + { + SearchName searchName = search_go.GetComponent(); + searchName.showXianLan(searchName._co); + } + else if (Menu.M_鏁板瓧瀛敓_鍦烘櫙绠$悊 == CabinetUIManager.Instance.current_menu) + { + GameManager.Inst.search_box.GetComponent().LoadCabinet(SearchName.SearchType.鏈烘煖); + GameManager.Inst.search_box.SetActive(true); + } + } + }); }); //Debug.Log("鐗堟湰鍙 1.1.1"); diff --git a/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs b/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs new file mode 100644 index 000000000..edee66430 --- /dev/null +++ b/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler +{ + + public GameObject game; + public Text text1; + public Text text2; + + + public void OnPointerEnter(PointerEventData eventData) + { + game.SetActive(true); + text2.text = text1.text; + } + + public void OnPointerExit(PointerEventData eventData) + { + game.SetActive(false); + } + + void Awake() + { + + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs.meta b/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs.meta new file mode 100644 index 000000000..0cfc372f1 --- /dev/null +++ b/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ba22caf950787d6488d0eea86ea2b17a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_URP/GQ/Assets/script/鎺ュ湴缃/GroundingGrid.cs b/GQ_URP/GQ/Assets/script/鎺ュ湴缃/GroundingGrid.cs index c36bd17ff..9975eb2b4 100644 --- a/GQ_URP/GQ/Assets/script/鎺ュ湴缃/GroundingGrid.cs +++ b/GQ_URP/GQ/Assets/script/鎺ュ湴缃/GroundingGrid.cs @@ -34,6 +34,10 @@ public class GroundingGrid : CabinetUIBase TransparentGlowManage.Inst.transparencyALL(s); } + else if (menu == Menu.M_数字孪生_线缆连接_展示) + { + gameObject.SetActive(true); + } else { gameObject.SetActive(false); diff --git a/GQ_URP/GQ/Assets/script/鐐瑰嚮/ClickEvent.cs b/GQ_URP/GQ/Assets/script/鐐瑰嚮/ClickEvent.cs index 76fe8c877..7250a5ce0 100644 --- a/GQ_URP/GQ/Assets/script/鐐瑰嚮/ClickEvent.cs +++ b/GQ_URP/GQ/Assets/script/鐐瑰嚮/ClickEvent.cs @@ -135,7 +135,7 @@ public class ClickEvent : MonoBehaviour if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState) { - if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//模型(设备)-8 门-14 + if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14 | 1 << 13))//模型(设备)-8 门-14 { if (hit.collider.gameObject.layer == 14) return; if (hit.collider.gameObject == gameObject) diff --git a/GQ_URP/GQ/Assets/script/鐩告満/ExtendedFlycam.cs b/GQ_URP/GQ/Assets/script/鐩告満/ExtendedFlycam.cs index a69699e2c..68166000d 100644 --- a/GQ_URP/GQ/Assets/script/鐩告満/ExtendedFlycam.cs +++ b/GQ_URP/GQ/Assets/script/鐩告満/ExtendedFlycam.cs @@ -23,14 +23,17 @@ public class ExtendedFlycam : MonoBehaviour //灞嬮《 public GameObject jiFangD; public GameObject peiDianShiD; - //鍦伴潰 + //鍦伴潰锛堟甯革級 public GameObject jiFang_ground; public GameObject peiDianShi_ground; - //鎺ュ湴缃戝湴闈 + //鎺ュ湴缃戞垨鑰呯嚎缂嗗睍绀哄湴闈 public GameObject jiFang_JDW_ground; public GameObject peiDianShi_JDW_ground; - //绾跨紗鍦伴潰 - public List< GameObject> jiFang_Cable_ground; + //鎺ュ湴缃戦渶鏄剧ず鍩嬬嚎 + public List jiFang_JDW_Cable_ground_show; + public List peiDianShi_JDW_Cable_ground_show; + //鎺ュ湴缃戙佺嚎缂嗗睍绀恒佹櫤鑳藉贰妫闇闅愯棌鐨勫湴闈 + public List Cable_ground_hide; public Image xunJian_img; @@ -481,14 +484,16 @@ public class ExtendedFlycam : MonoBehaviour room = Room.鏈烘埧; //else if (CabinetUIManager.Instance.current_menu == Menu.M_鍏ㄦ櫙鐩戞帶_鎽勫儚澶) // room = Room.鏈烘埧; - else if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず) - { - } else { room = Room.None; } + if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_鎺ュ湴缃 || CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず) + { + jiFang_JDW_ground.SetActive(true); + peiDianShi_JDW_ground.SetActive(true); + } showRoom(); } @@ -542,11 +547,11 @@ public class ExtendedFlycam : MonoBehaviour } jiFangD.SetActive(false); peiDianShiD.SetActive(false); - if (CabinetUIManager.Instance.current_menu != Menu.M_鏁板瓧瀛敓_鎺ュ湴缃) - { - jiFang_JDW_ground.SetActive(false); - peiDianShi_JDW_ground.SetActive(false); - } + //if (CabinetUIManager.Instance.current_menu != Menu.M_鏁板瓧瀛敓_鎺ュ湴缃) + //{ + // jiFang_JDW_ground.SetActive(false); + // peiDianShi_JDW_ground.SetActive(false); + //} if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず) { jiFang_ground.SetActive(false); @@ -577,6 +582,8 @@ public class ExtendedFlycam : MonoBehaviour room_img1.sprite = sprites[2]; room_img2.sprite = sprites[2]; } + + ground_hide_show(); } /// @@ -629,11 +636,11 @@ public class ExtendedFlycam : MonoBehaviour jiFangD.SetActive(false); peiDianShiD.SetActive(false); - if (CabinetUIManager.Instance.current_menu != Menu.M_鏁板瓧瀛敓_鎺ュ湴缃) - { - jiFang_JDW_ground.SetActive(false); - peiDianShi_JDW_ground.SetActive(false); - } + //if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_鎺ュ湴缃憒| CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず) + //{ + // jiFang_JDW_ground.SetActive(true); + // peiDianShi_JDW_ground.SetActive(true); + //} if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず) { jiFang_ground.SetActive(false); @@ -701,4 +708,81 @@ public class ExtendedFlycam : MonoBehaviour callback.Invoke(true); } } + + /// + /// 鎺ュ湴缃戝拰绾跨紗灞曠ず妯″紡涓嬪湴涓嬫樉闅 + /// + public void ground_hide_show() + { + if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_绾跨紗杩炴帴_灞曠ず || + CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_鎺ュ湴缃 || + CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_鏅鸿兘宸℃) + { + for (int i = 0; i < Cable_ground_hide.Count; i++) + { + Cable_ground_hide[i].gameObject.SetActive(false); + } + } + else + { + for (int i = 0; i < Cable_ground_hide.Count; i++) + { + Cable_ground_hide[i].gameObject.SetActive(true); + } + } + + for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++) + { + jiFang_JDW_Cable_ground_show[i].SetActive(false); + } + for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++) + { + peiDianShi_JDW_Cable_ground_show[i].SetActive(false); + } + if (CabinetUIManager.Instance.current_menu == Menu.M_鏁板瓧瀛敓_鎺ュ湴缃) + { + jiFang_JDW_Cable_ground_show[0].transform.parent.gameObject.SetActive(true); + switch (room) + { + case Room.None: + { + for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++) + { + jiFang_JDW_Cable_ground_show[i].SetActive(true); + } + for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++) + { + peiDianShi_JDW_Cable_ground_show[i].SetActive(true); + } + } + break; + case Room.鏈烘埧: + { + for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++) + { + jiFang_JDW_Cable_ground_show[i].SetActive(true); + } + for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++) + { + peiDianShi_JDW_Cable_ground_show[i].SetActive(false); + } + } + break; + case Room.閰嶇數瀹: + { + for (int i = 0; i < jiFang_JDW_Cable_ground_show.Count; i++) + { + jiFang_JDW_Cable_ground_show[i].SetActive(false); + } + for (int i = 0; i < peiDianShi_JDW_Cable_ground_show.Count; i++) + { + peiDianShi_JDW_Cable_ground_show[i].SetActive(true); + } + } + break; + default: + break; + } + } + } } \ No newline at end of file diff --git a/GQ_URP/GQ/BestHTTP.csproj b/GQ_URP/GQ/BestHTTP.csproj index 6cb80e254..6f0e8bd8b 100644 --- a/GQ_URP/GQ/BestHTTP.csproj +++ b/GQ_URP/GQ/BestHTTP.csproj @@ -2066,247 +2066,247 @@ - D:\Program Files\Unity\Hub\Edit\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll + D:\unity\2021.3.2f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll - D:\Program 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