修改40号模型,添加通过权限显示菜单
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@ -70,6 +70,7 @@ public class CabinetUIManager : MonoBehaviour
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}
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@ -51,15 +51,27 @@ public class UIToCabinet : MonoBehaviour
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|
||||
CabinetUIManager.ChangeMenu(Menu.None);
|
||||
first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||
|
||||
|
||||
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
||||
GameManager.Inst.pop_ups[i].SetActive(false);
|
||||
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
first_level_menu.SetActive(false);
|
||||
|
||||
});
|
||||
|
@ -108,234 +120,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
Debug.Log("第" + index);
|
||||
|
||||
if (mask_img.activeSelf) return;
|
||||
switch (toggles[index].name)
|
||||
{
|
||||
case "Toggle_设备告警":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_全景监控":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字孪生":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
}
|
||||
break;
|
||||
case "Toggle_温湿度":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_柜门状态":
|
||||
{
|
||||
init(Menu.M_全景监控_柜门状态);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DoorCondition(/*ison*/);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
}
|
||||
break;
|
||||
case "Toggle_红外监测":
|
||||
{
|
||||
init(Menu.M_全景监控_红外监测);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
{
|
||||
init(Menu.M_全景监控_现场作业);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
{
|
||||
|
||||
WebInteraction.Inst.isWorkPlay = true;
|
||||
WebInteraction.Inst.OpenTicket();
|
||||
}
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
}
|
||||
break;
|
||||
case "Toggle_摄像头":
|
||||
{
|
||||
init(Menu.M_全景监控_摄像头);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
{
|
||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
{
|
||||
FloorController.Inst.FloorTransparent();
|
||||
init(Menu.M_数字孪生_接地网);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆链接":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
init(Menu.M_数字孪生_场景管理);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
}
|
||||
break;
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
WebInteraction.Inst.Patrolvideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_湿度":
|
||||
{
|
||||
init(Menu.M_全景监控_湿度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
}
|
||||
break;
|
||||
case "Toggle_烟感":
|
||||
{
|
||||
init(Menu.M_全景监控_烟感);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
}
|
||||
break;
|
||||
case "Toggle_水浸":
|
||||
{
|
||||
init(Menu.M_全景监控_水浸);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
//PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_配置);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆组配置":
|
||||
{
|
||||
LineGroupManager.Instance.ShowPanel();
|
||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
init(Menu.M_数字孪生_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
matchingMenu(toggles[index].name, createLine);//?
|
||||
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆链接")
|
||||
|
@ -351,6 +136,271 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
||||
/// </summary>
|
||||
/// <param name="toggle_name"></param>
|
||||
/// <param name="createLine"></param>
|
||||
/// <param name="ison"></param>
|
||||
public void matchingMenu(string toggle_name, CreateLine createLine, bool ison = true)
|
||||
{
|
||||
switch (toggle_name)
|
||||
{
|
||||
case "Toggle_设备告警":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_全景监控":
|
||||
{
|
||||
#region old
|
||||
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
//{
|
||||
// if (string.IsNullOrEmpty(x)) return;
|
||||
// init(Menu.M_全景监控_设备告警);
|
||||
// //ExtendedFlycam.Inst.QuanJing();
|
||||
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
// GameManager.Inst.search_box.SetActive(true);
|
||||
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
//}));
|
||||
#endregion
|
||||
string s = "";
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字孪生":
|
||||
{
|
||||
#region old
|
||||
//rongLaing.SetActive(true);
|
||||
//init(Menu.M_数字孪生_机柜容量);
|
||||
////ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
//GameManager.Inst.DisplayCapacity(ison);
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
//CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
#endregion
|
||||
string s = "";
|
||||
for (int i = 6; i < 9; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
break;
|
||||
case "Toggle_温湿度":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_柜门状态":
|
||||
{
|
||||
init(Menu.M_全景监控_柜门状态);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DoorCondition(/*ison*/);
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
}
|
||||
break;
|
||||
case "Toggle_红外监测":
|
||||
{
|
||||
init(Menu.M_全景监控_红外监测);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
{
|
||||
init(Menu.M_全景监控_现场作业);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
{
|
||||
|
||||
WebInteraction.Inst.isWorkPlay = true;
|
||||
WebInteraction.Inst.OpenTicket();
|
||||
}
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
}
|
||||
break;
|
||||
case "Toggle_摄像头":
|
||||
{
|
||||
init(Menu.M_全景监控_摄像头);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||
for (int i = 0; i < clickEventLens.Count; i++)
|
||||
{
|
||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
{
|
||||
FloorController.Inst.FloorTransparent();
|
||||
init(Menu.M_数字孪生_接地网);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
init(Menu.M_数字孪生_场景管理);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
}
|
||||
break;
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
WebInteraction.Inst.Patrolvideo_open();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
{
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_湿度":
|
||||
{
|
||||
init(Menu.M_全景监控_湿度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
}
|
||||
break;
|
||||
case "Toggle_烟感":
|
||||
{
|
||||
init(Menu.M_全景监控_烟感);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
}
|
||||
break;
|
||||
case "Toggle_水浸":
|
||||
{
|
||||
init(Menu.M_全景监控_水浸);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_配置);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//GameManager.Inst.power_open();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆组配置":
|
||||
{
|
||||
LineGroupManager.Instance.ShowPanel();
|
||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
init(Menu.M_数字孪生_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按键切换初始化
|
||||
/// </summary>
|
||||
|
|
|
@ -105,11 +105,11 @@ public class GameManager : MonoBehaviour
|
|||
[Header("告警------------------------查询接口")] public TmsAlarmQuery.Root root_AllAlarm;
|
||||
public List<TmsAlarmList> tmsAlarms;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索框
|
||||
/// </summary>
|
||||
[Header("--------------------------------")]
|
||||
public GameObject search_box;
|
||||
///// <summary>
|
||||
///// 搜索框
|
||||
///// </summary>
|
||||
//[Header("--------------------------------")]
|
||||
//public GameObject search_box;
|
||||
|
||||
[Header("----------弹窗--------------")]
|
||||
public List<GameObject> pop_ups;
|
||||
|
@ -127,8 +127,8 @@ public class GameManager : MonoBehaviour
|
|||
public GameObject stagingPanel;
|
||||
|
||||
[Header("-------------- 搜索框------------------")]
|
||||
public GameObject objectToShow;
|
||||
|
||||
//public GameObject objectToShow;
|
||||
public GameObject search_box;
|
||||
public GameObject objectToShow_add;
|
||||
|
||||
[Header("-------------- 所有机柜门------------------")]
|
||||
|
@ -2018,7 +2018,7 @@ public class GameManager : MonoBehaviour
|
|||
Debug.Log("@@5");
|
||||
StartCoroutine(PatternChoose.Inst.xianlan.getByCode((v) =>
|
||||
{
|
||||
Debug.Log("@@5.1 v=" + v);
|
||||
Debug.Log("@@5.1");
|
||||
if (!string.IsNullOrEmpty(v))
|
||||
{
|
||||
LoadScene();
|
||||
|
@ -2198,7 +2198,12 @@ public class GameManager : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 线路类型-查询URL
|
||||
/// </summary>
|
||||
[Header("线路类型-查询URL")] public string xllx_sc;
|
||||
[Header("线路类型-查询URL")] public string xllx_cx;
|
||||
|
||||
/// <summary>
|
||||
/// 菜单权限-查询URL
|
||||
/// </summary>
|
||||
[Header("菜单权限-查询URL")] public string cdqx_cx;
|
||||
|
||||
public webURL(string ct)
|
||||
{
|
||||
|
@ -2222,7 +2227,9 @@ public class GameManager : MonoBehaviour
|
|||
xlz_xz = ct + "machineRoom/deviceLine/save";
|
||||
xlz_sc = ct + "machineRoom/deviceLine/delete";
|
||||
|
||||
xllx_sc = ct + "machineRoom/sysParam/getByCode?code=line";
|
||||
xllx_cx = ct + "machineRoom/sysParam/getByCode?code=line";
|
||||
|
||||
cdqx_cx = ct + "machineRoom/menu/getMenuListByRoleId?roleId=1681476304623587330";
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,7 +30,10 @@ public class PatternChoose : MonoBehaviour
|
|||
|
||||
public Toggle roomCut;
|
||||
public Toggle quanJing;
|
||||
public Toggle niaoKan;
|
||||
|
||||
[Header("上次点击的菜单类型")]
|
||||
public Menu current_menu;
|
||||
|
||||
/// <summary>
|
||||
/// 设备新增窗口
|
||||
|
@ -83,8 +86,15 @@ public class PatternChoose : MonoBehaviour
|
|||
|
||||
quanJing.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu);
|
||||
});
|
||||
|
||||
niaoKan.onValueChanged.AddListener((x) =>
|
||||
{
|
||||
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu,3);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -15,6 +15,7 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
public string current_videoNumber = null;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 视频监控是否为打开状态
|
||||
/// </summary>
|
||||
|
@ -27,6 +28,47 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
public GameManager gameManager;
|
||||
|
||||
[Serializable]
|
||||
public class Menu_Struct
|
||||
{
|
||||
public Toggle toggle;
|
||||
public Menu menu;
|
||||
|
||||
/// <summary>
|
||||
/// 꽉데놓迦榴檄
|
||||
/// </summary>
|
||||
public bool isState;
|
||||
/// <summary>
|
||||
/// 角뤠槨랗섬꽉데
|
||||
/// </summary>
|
||||
public bool isSecond_level;
|
||||
/// <summary>
|
||||
/// Toggle놓迦isOn
|
||||
/// </summary>
|
||||
public bool _ison;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public List<Menu_Struct> menu_struct;
|
||||
|
||||
[Header("꽉데홈掘")]
|
||||
public Root root = new Root();
|
||||
|
||||
//public List<Toggle> toggles;
|
||||
/// <summary>
|
||||
/// 랗섬꽉데Toggle만膠竟
|
||||
/// </summary>
|
||||
public List<Transform> secondary_menu;
|
||||
|
||||
public GameObject first_level_menu;
|
||||
public List<GameObject> second_level_menu;
|
||||
|
||||
/// <summary>
|
||||
/// 션쩌홈掘역렴돨꽉데츰
|
||||
/// </summary>
|
||||
List<string> menu_name = new List<string>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
|
@ -51,7 +93,7 @@ public class WebInteraction : MonoBehaviour
|
|||
/// 前端调用此方法传递Token
|
||||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
public void unity_token_value(string jsonData)
|
||||
public void unity_token_value(string jsonData, string roleId)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -75,6 +117,49 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
|
||||
{
|
||||
#region 홈掘
|
||||
//속潼홈掘
|
||||
bool isgo = false;
|
||||
try
|
||||
{
|
||||
init_menu();
|
||||
|
||||
closeMenu();
|
||||
|
||||
root = JsonConvert.DeserializeObject<Root>(roleId);
|
||||
|
||||
if (root.message == "꾸鱗냥묘")
|
||||
{
|
||||
menu_name.Clear();
|
||||
if (root.data != null && root.data.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < root.data.Count; i++)
|
||||
{
|
||||
menu_name.Add(root.data[i].menuName);
|
||||
foreach (var item in root.data[i].children)
|
||||
menu_name.Add(item.menuName);
|
||||
}
|
||||
openMenu();
|
||||
setMenuIsOn_2();
|
||||
setMenuIsOn_1();
|
||||
Debug.Log("홈掘속潼供냥");
|
||||
}
|
||||
else
|
||||
SecondConfirmPanel.DeleteConform(null, "董轟홈掘");
|
||||
}
|
||||
else
|
||||
SecondConfirmPanel.DeleteConform(null, "삿혤홈掘呵겨");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
SecondConfirmPanel.DeleteConform(null, "홈掘속潼呵겨");
|
||||
Debug.Log("홈掘속潼댄轎:" + e.Message + "\n" + e.StackTrace);
|
||||
}
|
||||
if (!isgo)
|
||||
return;
|
||||
#endregion
|
||||
|
||||
//속潼끝쒼
|
||||
if (ct != null)
|
||||
{
|
||||
GameManager.Inst.Jk_URL = new webURL(ct);
|
||||
|
@ -156,6 +241,143 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 놓迦뺏꽉데斤口
|
||||
/// </summary>
|
||||
public void init_menu()
|
||||
{
|
||||
for (int i = 0; i < menu_struct.Count; i++)
|
||||
{
|
||||
menu_struct[i]._ison = false;
|
||||
menu_struct[i].isState = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20>零寧섬꽉데놓迦IsOn
|
||||
/// </summary>
|
||||
public void setMenuIsOn_1()
|
||||
{
|
||||
List<Menu_Struct> ms = new List<Menu_Struct>();
|
||||
ms.Add(menu_struct[10]);
|
||||
ms.Add(menu_struct[11]);
|
||||
ms.Add(menu_struct[12]);
|
||||
|
||||
bool isFind_ison = false;
|
||||
for (int i = 0; i < ms.Count; i++)
|
||||
{
|
||||
if (!isFind_ison && ms[i].toggle.gameObject.activeInHierarchy)
|
||||
{
|
||||
ms[i]._ison = true;
|
||||
ms[i].toggle.isOn= true;
|
||||
isFind_ison = true;
|
||||
}
|
||||
else
|
||||
ms[i]._ison = false;
|
||||
}
|
||||
menu_struct[10] = ms[0];
|
||||
menu_struct[11] = ms[1];
|
||||
menu_struct[12] = ms[2];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20>零랗섬꽉데놓迦IsOn
|
||||
/// </summary>
|
||||
public void setMenuIsOn_2()
|
||||
{
|
||||
for (int i = 0; i < secondary_menu.Count; i++)
|
||||
{
|
||||
bool isFind_ison = false;
|
||||
for (int j = 0; j < secondary_menu[i].childCount; j++)
|
||||
{
|
||||
if (!isFind_ison && secondary_menu[i].GetChild(j).gameObject.activeInHierarchy)
|
||||
{
|
||||
secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = true;
|
||||
|
||||
isFind_ison = true;
|
||||
|
||||
foreach (var item in menu_struct)
|
||||
{
|
||||
if (item.toggle == secondary_menu[i].GetChild(j).GetComponent<Toggle>())
|
||||
{
|
||||
item._ison = true;
|
||||
item.toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
//for (int i = 0; i < secondary_menu.Count; i++)
|
||||
//{
|
||||
// bool isFind_ison = false;
|
||||
// for (int j = 0; j < secondary_menu[i].childCount; j++)
|
||||
// {
|
||||
// if (!isFind_ison && secondary_menu[i].GetChild(j).gameObject.activeInHierarchy)
|
||||
// {
|
||||
// secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = true;
|
||||
// isFind_ison = true;
|
||||
// }
|
||||
// else
|
||||
// secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = false;
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 茶꾜杰唐꽉데
|
||||
/// </summary>
|
||||
public void closeMenu()
|
||||
{
|
||||
for (int i = 0; i < menu_struct.Count; i++)
|
||||
{
|
||||
menu_struct[i].toggle.gameObject.SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
first_level_menu.SetActive(false);
|
||||
//for (int i = 0; i < toggles.Count; i++)
|
||||
// toggles[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 몽앴삿혤돕돨홈掘鞫刻꽉데
|
||||
/// </summary>
|
||||
public void openMenu()
|
||||
{
|
||||
for (int i = 0; i < menu_struct.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < menu_name.Count; j++)
|
||||
{
|
||||
if (menu_struct[i].toggle.gameObject.name.Split('_')[1] == menu_name[j])
|
||||
{
|
||||
menu_struct[i].toggle.gameObject.SetActive(true);
|
||||
menu_struct[i].isState = true;
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//for (int i = 0; i < toggles.Count; i++)
|
||||
//{
|
||||
// for (int j = 0; j < menu_name.Count; j++)
|
||||
// {
|
||||
// if (toggles[i].gameObject.name.Split('_')[1] == menu_name[j])
|
||||
// {
|
||||
// toggles[i].gameObject.SetActive(true);
|
||||
// i++;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前有画面的摄像头编号
|
||||
/// </summary>
|
||||
|
@ -277,7 +499,8 @@ public class WebInteraction : MonoBehaviour
|
|||
/// <param name="deviceNumbers"></param>
|
||||
public void unity_ticket_cabinet(string deviceNumbers)
|
||||
{
|
||||
|
||||
if (gameManager.magnifyState)
|
||||
return;
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
var hight = GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||
|
@ -362,6 +585,173 @@ public class WebInteraction : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Children
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string id;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int roleFlag;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string parentId;
|
||||
/// <summary>
|
||||
/// 만꽉데츰냔
|
||||
/// </summary>
|
||||
public string parentName;
|
||||
/// <summary>
|
||||
/// 꽉데츰냔
|
||||
/// </summary>
|
||||
public string menuName;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<string> children;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string menuType;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string sort;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string webIcon;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string webRoute;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string component;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string status;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string hidden;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string remark;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string createTime;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string createName;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Data
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string id;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int roleFlag;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string parentId;
|
||||
/// <summary>
|
||||
/// 만꽉데츰냔
|
||||
/// </summary>
|
||||
public string parentName;
|
||||
/// <summary>
|
||||
/// 꽉데츰냔
|
||||
/// </summary>
|
||||
public string menuName;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<Children> children;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string menuType;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string sort;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string webIcon;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string webRoute;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string component;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string status;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string hidden;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string remark;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string createTime;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string createName;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Root
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string code;
|
||||
/// <summary>
|
||||
/// 럿쀼斤口
|
||||
/// </summary>
|
||||
public string message;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<Data> data;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string serverTime;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class BoolMonitor
|
||||
|
|
|
@ -158,7 +158,8 @@ public class AddPort : MonoBehaviour
|
|||
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
||||
cableGroupName.options.Add(optionData);
|
||||
}
|
||||
|
||||
Dropdown.OptionData optionData1 = new Dropdown.OptionData("");
|
||||
cableGroupName.options.Add(optionData1);
|
||||
//deviceId.options.Clear();
|
||||
List<string> deviceId_ops = new List<string>();
|
||||
deviceId_ops.Add("");
|
||||
|
@ -192,6 +193,7 @@ public class AddPort : MonoBehaviour
|
|||
{
|
||||
portType_list.Add(item);
|
||||
}
|
||||
portType_list.Add("");
|
||||
portType.AddOptions(portType_list);
|
||||
portType.captionText.text = "";
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ public class RedactPort : MonoBehaviour
|
|||
List<string> conCabinetname = new List<string>();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
conCabinetname.Add(GameManager.Inst.Cabinets_go[i].name);
|
||||
conCabinetname.Add(null);
|
||||
conCabinetname.Add("");
|
||||
conCabinet.AddOptions(conCabinetname);
|
||||
}
|
||||
|
||||
|
@ -367,15 +367,18 @@ public class RedactPort : MonoBehaviour
|
|||
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
||||
cableGroupName.options.Add(optionData);
|
||||
}
|
||||
cableGroupName.captionText.text = null;
|
||||
Dropdown.OptionData optionData1 = new Dropdown.OptionData("");
|
||||
cableGroupName.options.Add(optionData1);
|
||||
cableGroupName.captionText.text = "";
|
||||
|
||||
List<string> portType_list = new List<string>();
|
||||
foreach (var item in PatternChoose.Inst.xianlan.lineCode_dic.Keys)
|
||||
{
|
||||
portType_list.Add(item);
|
||||
}
|
||||
portType_list.Add("");
|
||||
portType.AddOptions(portType_list);
|
||||
portType.captionText.text = null;
|
||||
portType.captionText.text = "";
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ public class ByCode : MonoBehaviour
|
|||
public IEnumerator getByCode(Action<string> callback)
|
||||
{
|
||||
yield return StartCoroutine(
|
||||
CombineJSON.GetJson_GET(GameManager.Inst.Jk_URL.xllx_sc, GameManager.Inst.arguments.token, (jsonResult) =>
|
||||
CombineJSON.GetJson_GET(GameManager.Inst.Jk_URL.xllx_cx, GameManager.Inst.arguments.token, (jsonResult) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(jsonResult))
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
public Image room_img1;
|
||||
public Image room_img2;
|
||||
|
||||
|
||||
|
||||
|
||||
public static ExtendedFlycam Inst
|
||||
{
|
||||
|
@ -265,9 +265,12 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
/// </summary>
|
||||
public void QuanJing()
|
||||
{
|
||||
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights_now.Count; i++)
|
||||
if (PatternChoose.Inst.current_menu == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
CabinetUIManager.Instance.cabine_hights_now[i].SetActive(true);
|
||||
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights_now.Count; i++)
|
||||
{
|
||||
CabinetUIManager.Instance.cabine_hights_now[i].SetActive(PatternChoose.Inst.current_menu == CabinetUIManager.Instance.current_menu);
|
||||
}
|
||||
}
|
||||
CabinetUIManager.Instance.cabine_hights_now.Clear();
|
||||
|
||||
|
@ -491,14 +494,14 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
}
|
||||
|
||||
if (room == Room.机房)
|
||||
{
|
||||
room_img1.sprite= sprites[1];
|
||||
room_img2.sprite= sprites[1];
|
||||
{
|
||||
room_img1.sprite = sprites[1];
|
||||
room_img2.sprite = sprites[1];
|
||||
}
|
||||
else if (room == Room.None)
|
||||
else if (room == Room.None)
|
||||
{
|
||||
room_img1.sprite = sprites[0];
|
||||
room_img2.sprite = sprites[0];
|
||||
room_img2.sprite = sprites[0];
|
||||
}
|
||||
else if (room == Room.配电室)
|
||||
{
|
||||
|
|
|
@ -532,7 +532,7 @@ PlayerSettings:
|
|||
- m_BuildTarget: Android
|
||||
m_EncodingQuality: 1
|
||||
- m_BuildTarget: WebGL
|
||||
m_EncodingQuality: 1
|
||||
m_EncodingQuality: 2
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_BuildTargetNormalMapEncoding:
|
||||
- m_BuildTarget: Android
|
||||
|
|
|
@ -129,7 +129,7 @@ QualitySettings:
|
|||
Server: 0
|
||||
Stadia: 2
|
||||
Standalone: 2
|
||||
WebGL: 1
|
||||
WebGL: 2
|
||||
Windows Store Apps: 2
|
||||
XboxOne: 2
|
||||
iPhone: 1
|
||||
|
|