修改40号模型,添加通过权限显示菜单
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- {fileID: 2100000, guid: 923f7ec07b3bdbc488fbefc389cb8ee7, type: 2}
|
||||||
- {fileID: 2100000, guid: ae6ee260ac2e09e4ea8678013c3ba6b1, type: 2}
|
- {fileID: 2100000, guid: cf5586d329d32c54eb0957902257f300, type: 2}
|
||||||
- {fileID: 2100000, guid: 3fa0d3a2a06dca64983f7d8a670e12d6, type: 2}
|
- {fileID: 2100000, guid: 8e5684df0e3c9db48b9430d8a95710a2, type: 2}
|
||||||
- {fileID: 2100000, guid: 5ee8e017f65abfd44a615c70aa1d4fdf, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -448,7 +447,9 @@ MonoBehaviour:
|
||||||
meshRenderers: []
|
meshRenderers: []
|
||||||
materials: []
|
materials: []
|
||||||
empty: []
|
empty: []
|
||||||
TransparentGlow_Shader: {fileID: 4800000, guid: 132fbf2263a23854080e8a5c3cec824c, type: 3}
|
TransparentGlow_Shader: {fileID: 4800000, guid: 132fbf2263a23854080e8a5c3cec824c,
|
||||||
|
type: 3}
|
||||||
|
TransparentGlow_Shader_half: {fileID: 0}
|
||||||
--- !u!114 &3266049450698866592
|
--- !u!114 &3266049450698866592
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -949,11 +950,10 @@ MeshRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: d3f2f2aa56deb7a4a976b5c970e6e933, type: 2}
|
- {fileID: 2100000, guid: 5f143fba79a381e41ab2028dac95e148, type: 2}
|
||||||
- {fileID: 2100000, guid: 9537d05d10242384b8d618f02cd096fd, type: 2}
|
- {fileID: 2100000, guid: 923f7ec07b3bdbc488fbefc389cb8ee7, type: 2}
|
||||||
- {fileID: 2100000, guid: ae6ee260ac2e09e4ea8678013c3ba6b1, type: 2}
|
- {fileID: 2100000, guid: cf5586d329d32c54eb0957902257f300, type: 2}
|
||||||
- {fileID: 2100000, guid: 3fa0d3a2a06dca64983f7d8a670e12d6, type: 2}
|
- {fileID: 2100000, guid: 8e5684df0e3c9db48b9430d8a95710a2, type: 2}
|
||||||
- {fileID: 2100000, guid: 5ee8e017f65abfd44a615c70aa1d4fdf, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
|
|
@ -70,6 +70,7 @@ public class CabinetUIManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance.current_menu = menu;
|
Instance.current_menu = menu;
|
||||||
|
PatternChoose.Inst.current_menu = menu;
|
||||||
Instance.cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
|
Instance.cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -51,15 +51,27 @@ public class UIToCabinet : MonoBehaviour
|
||||||
TransparentGlowManage.Inst.renewALL();
|
TransparentGlowManage.Inst.renewALL();
|
||||||
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.None);
|
CabinetUIManager.ChangeMenu(Menu.None);
|
||||||
first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||||
|
{
|
||||||
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
|
{
|
||||||
|
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||||
|
|
||||||
for (int i = 0; i < second_level_menu.Count; i++)
|
|
||||||
second_level_menu[i].SetActive(false);
|
|
||||||
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
||||||
GameManager.Inst.pop_ups[i].SetActive(false);
|
GameManager.Inst.pop_ups[i].SetActive(false);
|
||||||
|
|
||||||
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
|
second_level_menu[i].SetActive(false);
|
||||||
first_level_menu.SetActive(false);
|
first_level_menu.SetActive(false);
|
||||||
|
|
||||||
});
|
});
|
||||||
|
@ -108,234 +120,7 @@ public class UIToCabinet : MonoBehaviour
|
||||||
Debug.Log("第" + index);
|
Debug.Log("第" + index);
|
||||||
|
|
||||||
if (mask_img.activeSelf) return;
|
if (mask_img.activeSelf) return;
|
||||||
switch (toggles[index].name)
|
matchingMenu(toggles[index].name, createLine);//?
|
||||||
{
|
|
||||||
case "Toggle_设备告警":
|
|
||||||
{
|
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(x)) return;
|
|
||||||
init(Menu.M_全景监控_设备告警);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_全景监控":
|
|
||||||
{
|
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(x)) return;
|
|
||||||
init(Menu.M_全景监控_设备告警);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_数字孪生":
|
|
||||||
{
|
|
||||||
rongLaing.SetActive(true);
|
|
||||||
init(Menu.M_数字孪生_机柜容量);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
|
||||||
GameManager.Inst.DisplayCapacity(ison);
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_温湿度":
|
|
||||||
{
|
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(x)) return;
|
|
||||||
init(Menu.M_全景监控_温度);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_柜门状态":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_柜门状态);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
GameManager.Inst.DoorCondition(/*ison*/);
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
GameManager.Inst.search_box.SetActive(true);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_红外监测":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_红外监测);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
GameManager.Inst.search_box.SetActive(false);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_现场作业":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_现场作业);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
//if (BoolMonitor.Value)
|
|
||||||
{
|
|
||||||
|
|
||||||
WebInteraction.Inst.isWorkPlay = true;
|
|
||||||
WebInteraction.Inst.OpenTicket();
|
|
||||||
}
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_摄像头":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_摄像头);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
|
||||||
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
|
||||||
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
|
||||||
for (int i = 0; i < clickEventLens.Count; i++)
|
|
||||||
{
|
|
||||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_机柜容量":
|
|
||||||
{
|
|
||||||
rongLaing.SetActive(true);
|
|
||||||
init(Menu.M_数字孪生_机柜容量);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
GameManager.Inst.DisplayCapacity(ison);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_接地网":
|
|
||||||
{
|
|
||||||
FloorController.Inst.FloorTransparent();
|
|
||||||
init(Menu.M_数字孪生_接地网);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_线缆链接":
|
|
||||||
{
|
|
||||||
init(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
|
||||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_场景管理":
|
|
||||||
{
|
|
||||||
init(Menu.M_数字孪生_场景管理);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
//GameManager.Inst.power_open();
|
|
||||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
|
||||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
|
||||||
SN1.hide_menu();
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_智能巡检":
|
|
||||||
{
|
|
||||||
init(Menu.M_数字孪生_智能巡检);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
WebInteraction.Inst.Patrolvideo_open();
|
|
||||||
GameManager.Inst.search_box.SetActive(false);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
|
||||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_温度":
|
|
||||||
{
|
|
||||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(x)) return;
|
|
||||||
init(Menu.M_全景监控_温度);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_湿度":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_湿度);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_烟感":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_烟感);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_水浸":
|
|
||||||
{
|
|
||||||
init(Menu.M_全景监控_水浸);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_线缆连接展示":
|
|
||||||
{
|
|
||||||
init(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
|
|
||||||
//PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
|
||||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_线缆连接配置":
|
|
||||||
{
|
|
||||||
init(Menu.M_数字孪生_线缆连接_配置);
|
|
||||||
//ExtendedFlycam.Inst.QuanJing();
|
|
||||||
//GameManager.Inst.power_open();
|
|
||||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "Toggle_线缆组配置":
|
|
||||||
{
|
|
||||||
LineGroupManager.Instance.ShowPanel();
|
|
||||||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
|
||||||
init(Menu.M_数字孪生_线缆组配置);
|
|
||||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
||||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆链接")
|
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆链接")
|
||||||
|
@ -351,6 +136,271 @@ public class UIToCabinet : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 点击各个菜单按钮【根据权限匹配相应菜单(仅针对1级菜单)】
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="toggle_name"></param>
|
||||||
|
/// <param name="createLine"></param>
|
||||||
|
/// <param name="ison"></param>
|
||||||
|
public void matchingMenu(string toggle_name, CreateLine createLine, bool ison = true)
|
||||||
|
{
|
||||||
|
switch (toggle_name)
|
||||||
|
{
|
||||||
|
case "Toggle_设备告警":
|
||||||
|
{
|
||||||
|
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(x)) return;
|
||||||
|
init(Menu.M_全景监控_设备告警);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_全景监控":
|
||||||
|
{
|
||||||
|
#region old
|
||||||
|
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||||
|
//{
|
||||||
|
// if (string.IsNullOrEmpty(x)) return;
|
||||||
|
// init(Menu.M_全景监控_设备告警);
|
||||||
|
// //ExtendedFlycam.Inst.QuanJing();
|
||||||
|
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
// GameManager.Inst.search_box.SetActive(true);
|
||||||
|
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||||
|
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||||
|
//}));
|
||||||
|
#endregion
|
||||||
|
string s = "";
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
|
{
|
||||||
|
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
matchingMenu(s, createLine);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_数字孪生":
|
||||||
|
{
|
||||||
|
#region old
|
||||||
|
//rongLaing.SetActive(true);
|
||||||
|
//init(Menu.M_数字孪生_机柜容量);
|
||||||
|
////ExtendedFlycam.Inst.QuanJing();
|
||||||
|
//ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||||
|
//GameManager.Inst.DisplayCapacity(ison);
|
||||||
|
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
//CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||||
|
#endregion
|
||||||
|
string s = "";
|
||||||
|
for (int i = 6; i < 9; i++)
|
||||||
|
{
|
||||||
|
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||||
|
{
|
||||||
|
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
matchingMenu(s, createLine);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_温湿度":
|
||||||
|
{
|
||||||
|
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(x)) return;
|
||||||
|
init(Menu.M_全景监控_温度);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_柜门状态":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_柜门状态);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.DoorCondition(/*ison*/);
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
GameManager.Inst.search_box.SetActive(true);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_红外监测":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_红外监测);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.SetActive(false);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_现场作业":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_现场作业);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
//if (BoolMonitor.Value)
|
||||||
|
{
|
||||||
|
|
||||||
|
WebInteraction.Inst.isWorkPlay = true;
|
||||||
|
WebInteraction.Inst.OpenTicket();
|
||||||
|
}
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_摄像头":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_摄像头);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||||
|
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
|
||||||
|
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
|
||||||
|
for (int i = 0; i < clickEventLens.Count; i++)
|
||||||
|
{
|
||||||
|
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_机柜容量":
|
||||||
|
{
|
||||||
|
rongLaing.SetActive(true);
|
||||||
|
init(Menu.M_数字孪生_机柜容量);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
GameManager.Inst.DisplayCapacity(ison);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_接地网":
|
||||||
|
{
|
||||||
|
FloorController.Inst.FloorTransparent();
|
||||||
|
init(Menu.M_数字孪生_接地网);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_线缆连接":
|
||||||
|
{
|
||||||
|
init(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||||
|
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_场景管理":
|
||||||
|
{
|
||||||
|
init(Menu.M_数字孪生_场景管理);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
//GameManager.Inst.power_open();
|
||||||
|
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||||
|
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||||
|
SN1.hide_menu();
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_智能巡检":
|
||||||
|
{
|
||||||
|
init(Menu.M_数字孪生_智能巡检);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
WebInteraction.Inst.Patrolvideo_open();
|
||||||
|
GameManager.Inst.search_box.SetActive(false);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||||
|
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_温度":
|
||||||
|
{
|
||||||
|
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(x)) return;
|
||||||
|
init(Menu.M_全景监控_温度);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_湿度":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_湿度);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_烟感":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_烟感);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_水浸":
|
||||||
|
{
|
||||||
|
init(Menu.M_全景监控_水浸);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_线缆连接展示":
|
||||||
|
{
|
||||||
|
init(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
|
||||||
|
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||||
|
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_线缆连接配置":
|
||||||
|
{
|
||||||
|
init(Menu.M_数字孪生_线缆连接_配置);
|
||||||
|
//ExtendedFlycam.Inst.QuanJing();
|
||||||
|
//GameManager.Inst.power_open();
|
||||||
|
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Toggle_线缆组配置":
|
||||||
|
{
|
||||||
|
LineGroupManager.Instance.ShowPanel();
|
||||||
|
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||||
|
init(Menu.M_数字孪生_线缆组配置);
|
||||||
|
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 按键切换初始化
|
/// 按键切换初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -105,11 +105,11 @@ public class GameManager : MonoBehaviour
|
||||||
[Header("告警------------------------查询接口")] public TmsAlarmQuery.Root root_AllAlarm;
|
[Header("告警------------------------查询接口")] public TmsAlarmQuery.Root root_AllAlarm;
|
||||||
public List<TmsAlarmList> tmsAlarms;
|
public List<TmsAlarmList> tmsAlarms;
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 搜索框
|
///// 搜索框
|
||||||
/// </summary>
|
///// </summary>
|
||||||
[Header("--------------------------------")]
|
//[Header("--------------------------------")]
|
||||||
public GameObject search_box;
|
//public GameObject search_box;
|
||||||
|
|
||||||
[Header("----------弹窗--------------")]
|
[Header("----------弹窗--------------")]
|
||||||
public List<GameObject> pop_ups;
|
public List<GameObject> pop_ups;
|
||||||
|
@ -127,8 +127,8 @@ public class GameManager : MonoBehaviour
|
||||||
public GameObject stagingPanel;
|
public GameObject stagingPanel;
|
||||||
|
|
||||||
[Header("-------------- 搜索框------------------")]
|
[Header("-------------- 搜索框------------------")]
|
||||||
public GameObject objectToShow;
|
//public GameObject objectToShow;
|
||||||
|
public GameObject search_box;
|
||||||
public GameObject objectToShow_add;
|
public GameObject objectToShow_add;
|
||||||
|
|
||||||
[Header("-------------- 所有机柜门------------------")]
|
[Header("-------------- 所有机柜门------------------")]
|
||||||
|
@ -2018,7 +2018,7 @@ public class GameManager : MonoBehaviour
|
||||||
Debug.Log("@@5");
|
Debug.Log("@@5");
|
||||||
StartCoroutine(PatternChoose.Inst.xianlan.getByCode((v) =>
|
StartCoroutine(PatternChoose.Inst.xianlan.getByCode((v) =>
|
||||||
{
|
{
|
||||||
Debug.Log("@@5.1 v=" + v);
|
Debug.Log("@@5.1");
|
||||||
if (!string.IsNullOrEmpty(v))
|
if (!string.IsNullOrEmpty(v))
|
||||||
{
|
{
|
||||||
LoadScene();
|
LoadScene();
|
||||||
|
@ -2198,7 +2198,12 @@ public class GameManager : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 线路类型-查询URL
|
/// 线路类型-查询URL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("线路类型-查询URL")] public string xllx_sc;
|
[Header("线路类型-查询URL")] public string xllx_cx;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 菜单权限-查询URL
|
||||||
|
/// </summary>
|
||||||
|
[Header("菜单权限-查询URL")] public string cdqx_cx;
|
||||||
|
|
||||||
public webURL(string ct)
|
public webURL(string ct)
|
||||||
{
|
{
|
||||||
|
@ -2222,7 +2227,9 @@ public class GameManager : MonoBehaviour
|
||||||
xlz_xz = ct + "machineRoom/deviceLine/save";
|
xlz_xz = ct + "machineRoom/deviceLine/save";
|
||||||
xlz_sc = ct + "machineRoom/deviceLine/delete";
|
xlz_sc = ct + "machineRoom/deviceLine/delete";
|
||||||
|
|
||||||
xllx_sc = ct + "machineRoom/sysParam/getByCode?code=line";
|
xllx_cx = ct + "machineRoom/sysParam/getByCode?code=line";
|
||||||
|
|
||||||
|
cdqx_cx = ct + "machineRoom/menu/getMenuListByRoleId?roleId=1681476304623587330";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,10 @@ public class PatternChoose : MonoBehaviour
|
||||||
|
|
||||||
public Toggle roomCut;
|
public Toggle roomCut;
|
||||||
public Toggle quanJing;
|
public Toggle quanJing;
|
||||||
|
public Toggle niaoKan;
|
||||||
|
|
||||||
|
[Header("上次点击的菜单类型")]
|
||||||
|
public Menu current_menu;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设备新增窗口
|
/// 设备新增窗口
|
||||||
|
@ -83,8 +86,15 @@ public class PatternChoose : MonoBehaviour
|
||||||
|
|
||||||
quanJing.onValueChanged.AddListener((x) =>
|
quanJing.onValueChanged.AddListener((x) =>
|
||||||
{
|
{
|
||||||
|
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||||
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu);
|
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
niaoKan.onValueChanged.AddListener((x) =>
|
||||||
|
{
|
||||||
|
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||||
|
ExtendedFlycam.Inst.QieHuan(CabinetUIManager.Instance.current_menu,3);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
|
@ -15,6 +15,7 @@ public class WebInteraction : MonoBehaviour
|
||||||
|
|
||||||
public string current_videoNumber = null;
|
public string current_videoNumber = null;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 视频监控是否为打开状态
|
/// 视频监控是否为打开状态
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -27,6 +28,47 @@ public class WebInteraction : MonoBehaviour
|
||||||
|
|
||||||
public GameManager gameManager;
|
public GameManager gameManager;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Menu_Struct
|
||||||
|
{
|
||||||
|
public Toggle toggle;
|
||||||
|
public Menu menu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 꽉데놓迦榴檄
|
||||||
|
/// </summary>
|
||||||
|
public bool isState;
|
||||||
|
/// <summary>
|
||||||
|
/// 角뤠槨랗섬꽉데
|
||||||
|
/// </summary>
|
||||||
|
public bool isSecond_level;
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle놓迦isOn
|
||||||
|
/// </summary>
|
||||||
|
public bool _ison;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Menu_Struct> menu_struct;
|
||||||
|
|
||||||
|
[Header("꽉데홈掘")]
|
||||||
|
public Root root = new Root();
|
||||||
|
|
||||||
|
//public List<Toggle> toggles;
|
||||||
|
/// <summary>
|
||||||
|
/// 랗섬꽉데Toggle만膠竟
|
||||||
|
/// </summary>
|
||||||
|
public List<Transform> secondary_menu;
|
||||||
|
|
||||||
|
public GameObject first_level_menu;
|
||||||
|
public List<GameObject> second_level_menu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 션쩌홈掘역렴돨꽉데츰
|
||||||
|
/// </summary>
|
||||||
|
List<string> menu_name = new List<string>();
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Inst = this;
|
Inst = this;
|
||||||
|
@ -51,7 +93,7 @@ public class WebInteraction : MonoBehaviour
|
||||||
/// 前端调用此方法传递Token
|
/// 前端调用此方法传递Token
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="token"></param>
|
/// <param name="token"></param>
|
||||||
public void unity_token_value(string jsonData)
|
public void unity_token_value(string jsonData, string roleId)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -75,6 +117,49 @@ public class WebInteraction : MonoBehaviour
|
||||||
|
|
||||||
StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
|
StartCoroutine(GameManager.Inst.LoadAddress((ct) =>
|
||||||
{
|
{
|
||||||
|
#region 홈掘
|
||||||
|
//속潼홈掘
|
||||||
|
bool isgo = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
init_menu();
|
||||||
|
|
||||||
|
closeMenu();
|
||||||
|
|
||||||
|
root = JsonConvert.DeserializeObject<Root>(roleId);
|
||||||
|
|
||||||
|
if (root.message == "꾸鱗냥묘")
|
||||||
|
{
|
||||||
|
menu_name.Clear();
|
||||||
|
if (root.data != null && root.data.Count > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < root.data.Count; i++)
|
||||||
|
{
|
||||||
|
menu_name.Add(root.data[i].menuName);
|
||||||
|
foreach (var item in root.data[i].children)
|
||||||
|
menu_name.Add(item.menuName);
|
||||||
|
}
|
||||||
|
openMenu();
|
||||||
|
setMenuIsOn_2();
|
||||||
|
setMenuIsOn_1();
|
||||||
|
Debug.Log("홈掘속潼供냥");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
SecondConfirmPanel.DeleteConform(null, "董轟홈掘");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
SecondConfirmPanel.DeleteConform(null, "삿혤홈掘呵겨");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SecondConfirmPanel.DeleteConform(null, "홈掘속潼呵겨");
|
||||||
|
Debug.Log("홈掘속潼댄轎:" + e.Message + "\n" + e.StackTrace);
|
||||||
|
}
|
||||||
|
if (!isgo)
|
||||||
|
return;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
//속潼끝쒼
|
||||||
if (ct != null)
|
if (ct != null)
|
||||||
{
|
{
|
||||||
GameManager.Inst.Jk_URL = new webURL(ct);
|
GameManager.Inst.Jk_URL = new webURL(ct);
|
||||||
|
@ -156,6 +241,143 @@ public class WebInteraction : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 놓迦뺏꽉데斤口
|
||||||
|
/// </summary>
|
||||||
|
public void init_menu()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < menu_struct.Count; i++)
|
||||||
|
{
|
||||||
|
menu_struct[i]._ison = false;
|
||||||
|
menu_struct[i].isState = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <20>零寧섬꽉데놓迦IsOn
|
||||||
|
/// </summary>
|
||||||
|
public void setMenuIsOn_1()
|
||||||
|
{
|
||||||
|
List<Menu_Struct> ms = new List<Menu_Struct>();
|
||||||
|
ms.Add(menu_struct[10]);
|
||||||
|
ms.Add(menu_struct[11]);
|
||||||
|
ms.Add(menu_struct[12]);
|
||||||
|
|
||||||
|
bool isFind_ison = false;
|
||||||
|
for (int i = 0; i < ms.Count; i++)
|
||||||
|
{
|
||||||
|
if (!isFind_ison && ms[i].toggle.gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
|
ms[i]._ison = true;
|
||||||
|
ms[i].toggle.isOn= true;
|
||||||
|
isFind_ison = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
ms[i]._ison = false;
|
||||||
|
}
|
||||||
|
menu_struct[10] = ms[0];
|
||||||
|
menu_struct[11] = ms[1];
|
||||||
|
menu_struct[12] = ms[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <20>零랗섬꽉데놓迦IsOn
|
||||||
|
/// </summary>
|
||||||
|
public void setMenuIsOn_2()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < secondary_menu.Count; i++)
|
||||||
|
{
|
||||||
|
bool isFind_ison = false;
|
||||||
|
for (int j = 0; j < secondary_menu[i].childCount; j++)
|
||||||
|
{
|
||||||
|
if (!isFind_ison && secondary_menu[i].GetChild(j).gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
|
secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = true;
|
||||||
|
|
||||||
|
isFind_ison = true;
|
||||||
|
|
||||||
|
foreach (var item in menu_struct)
|
||||||
|
{
|
||||||
|
if (item.toggle == secondary_menu[i].GetChild(j).GetComponent<Toggle>())
|
||||||
|
{
|
||||||
|
item._ison = true;
|
||||||
|
item.toggle.isOn = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//for (int i = 0; i < secondary_menu.Count; i++)
|
||||||
|
//{
|
||||||
|
// bool isFind_ison = false;
|
||||||
|
// for (int j = 0; j < secondary_menu[i].childCount; j++)
|
||||||
|
// {
|
||||||
|
// if (!isFind_ison && secondary_menu[i].GetChild(j).gameObject.activeInHierarchy)
|
||||||
|
// {
|
||||||
|
// secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = true;
|
||||||
|
// isFind_ison = true;
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// secondary_menu[i].GetChild(j).GetComponent<Toggle>().isOn = false;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 茶꾜杰唐꽉데
|
||||||
|
/// </summary>
|
||||||
|
public void closeMenu()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < menu_struct.Count; i++)
|
||||||
|
{
|
||||||
|
menu_struct[i].toggle.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < second_level_menu.Count; i++)
|
||||||
|
second_level_menu[i].SetActive(false);
|
||||||
|
first_level_menu.SetActive(false);
|
||||||
|
//for (int i = 0; i < toggles.Count; i++)
|
||||||
|
// toggles[i].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 몽앴삿혤돕돨홈掘鞫刻꽉데
|
||||||
|
/// </summary>
|
||||||
|
public void openMenu()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < menu_struct.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < menu_name.Count; j++)
|
||||||
|
{
|
||||||
|
if (menu_struct[i].toggle.gameObject.name.Split('_')[1] == menu_name[j])
|
||||||
|
{
|
||||||
|
menu_struct[i].toggle.gameObject.SetActive(true);
|
||||||
|
menu_struct[i].isState = true;
|
||||||
|
i++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//for (int i = 0; i < toggles.Count; i++)
|
||||||
|
//{
|
||||||
|
// for (int j = 0; j < menu_name.Count; j++)
|
||||||
|
// {
|
||||||
|
// if (toggles[i].gameObject.name.Split('_')[1] == menu_name[j])
|
||||||
|
// {
|
||||||
|
// toggles[i].gameObject.SetActive(true);
|
||||||
|
// i++;
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 当前有画面的摄像头编号
|
/// 当前有画面的摄像头编号
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -277,7 +499,8 @@ public class WebInteraction : MonoBehaviour
|
||||||
/// <param name="deviceNumbers"></param>
|
/// <param name="deviceNumbers"></param>
|
||||||
public void unity_ticket_cabinet(string deviceNumbers)
|
public void unity_ticket_cabinet(string deviceNumbers)
|
||||||
{
|
{
|
||||||
|
if (gameManager.magnifyState)
|
||||||
|
return;
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
{
|
{
|
||||||
var hight = GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject;
|
var hight = GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject;
|
||||||
|
@ -362,6 +585,173 @@ public class WebInteraction : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Children
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string id;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public int roleFlag;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string parentId;
|
||||||
|
/// <summary>
|
||||||
|
/// 만꽉데츰냔
|
||||||
|
/// </summary>
|
||||||
|
public string parentName;
|
||||||
|
/// <summary>
|
||||||
|
/// 꽉데츰냔
|
||||||
|
/// </summary>
|
||||||
|
public string menuName;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public List<string> children;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string code;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string menuType;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string sort;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string webIcon;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string webRoute;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string component;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string status;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string hidden;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string remark;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string createTime;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string createName;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Data
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string id;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public int roleFlag;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string parentId;
|
||||||
|
/// <summary>
|
||||||
|
/// 만꽉데츰냔
|
||||||
|
/// </summary>
|
||||||
|
public string parentName;
|
||||||
|
/// <summary>
|
||||||
|
/// 꽉데츰냔
|
||||||
|
/// </summary>
|
||||||
|
public string menuName;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public List<Children> children;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string code;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string menuType;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string sort;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string webIcon;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string webRoute;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string component;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string status;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string hidden;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string remark;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string createTime;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string createName;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Root
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string code;
|
||||||
|
/// <summary>
|
||||||
|
/// 럿쀼斤口
|
||||||
|
/// </summary>
|
||||||
|
public string message;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public List<Data> data;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string serverTime;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class BoolMonitor
|
public static class BoolMonitor
|
||||||
|
|
|
@ -158,7 +158,8 @@ public class AddPort : MonoBehaviour
|
||||||
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
||||||
cableGroupName.options.Add(optionData);
|
cableGroupName.options.Add(optionData);
|
||||||
}
|
}
|
||||||
|
Dropdown.OptionData optionData1 = new Dropdown.OptionData("");
|
||||||
|
cableGroupName.options.Add(optionData1);
|
||||||
//deviceId.options.Clear();
|
//deviceId.options.Clear();
|
||||||
List<string> deviceId_ops = new List<string>();
|
List<string> deviceId_ops = new List<string>();
|
||||||
deviceId_ops.Add("");
|
deviceId_ops.Add("");
|
||||||
|
@ -192,6 +193,7 @@ public class AddPort : MonoBehaviour
|
||||||
{
|
{
|
||||||
portType_list.Add(item);
|
portType_list.Add(item);
|
||||||
}
|
}
|
||||||
|
portType_list.Add("");
|
||||||
portType.AddOptions(portType_list);
|
portType.AddOptions(portType_list);
|
||||||
portType.captionText.text = "";
|
portType.captionText.text = "";
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,7 +83,7 @@ public class RedactPort : MonoBehaviour
|
||||||
List<string> conCabinetname = new List<string>();
|
List<string> conCabinetname = new List<string>();
|
||||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||||
conCabinetname.Add(GameManager.Inst.Cabinets_go[i].name);
|
conCabinetname.Add(GameManager.Inst.Cabinets_go[i].name);
|
||||||
conCabinetname.Add(null);
|
conCabinetname.Add("");
|
||||||
conCabinet.AddOptions(conCabinetname);
|
conCabinet.AddOptions(conCabinetname);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -367,15 +367,18 @@ public class RedactPort : MonoBehaviour
|
||||||
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
Dropdown.OptionData optionData = new Dropdown.OptionData(item);
|
||||||
cableGroupName.options.Add(optionData);
|
cableGroupName.options.Add(optionData);
|
||||||
}
|
}
|
||||||
cableGroupName.captionText.text = null;
|
Dropdown.OptionData optionData1 = new Dropdown.OptionData("");
|
||||||
|
cableGroupName.options.Add(optionData1);
|
||||||
|
cableGroupName.captionText.text = "";
|
||||||
|
|
||||||
List<string> portType_list = new List<string>();
|
List<string> portType_list = new List<string>();
|
||||||
foreach (var item in PatternChoose.Inst.xianlan.lineCode_dic.Keys)
|
foreach (var item in PatternChoose.Inst.xianlan.lineCode_dic.Keys)
|
||||||
{
|
{
|
||||||
portType_list.Add(item);
|
portType_list.Add(item);
|
||||||
}
|
}
|
||||||
|
portType_list.Add("");
|
||||||
portType.AddOptions(portType_list);
|
portType.AddOptions(portType_list);
|
||||||
portType.captionText.text = null;
|
portType.captionText.text = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@ public class ByCode : MonoBehaviour
|
||||||
public IEnumerator getByCode(Action<string> callback)
|
public IEnumerator getByCode(Action<string> callback)
|
||||||
{
|
{
|
||||||
yield return StartCoroutine(
|
yield return StartCoroutine(
|
||||||
CombineJSON.GetJson_GET(GameManager.Inst.Jk_URL.xllx_sc, GameManager.Inst.arguments.token, (jsonResult) =>
|
CombineJSON.GetJson_GET(GameManager.Inst.Jk_URL.xllx_cx, GameManager.Inst.arguments.token, (jsonResult) =>
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(jsonResult))
|
if (!string.IsNullOrEmpty(jsonResult))
|
||||||
{
|
{
|
||||||
|
|
|
@ -28,7 +28,7 @@ public class ExtendedFlycam : MonoBehaviour
|
||||||
public Image room_img1;
|
public Image room_img1;
|
||||||
public Image room_img2;
|
public Image room_img2;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static ExtendedFlycam Inst
|
public static ExtendedFlycam Inst
|
||||||
{
|
{
|
||||||
|
@ -265,9 +265,12 @@ public class ExtendedFlycam : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void QuanJing()
|
public void QuanJing()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights_now.Count; i++)
|
if (PatternChoose.Inst.current_menu == CabinetUIManager.Instance.current_menu)
|
||||||
{
|
{
|
||||||
CabinetUIManager.Instance.cabine_hights_now[i].SetActive(true);
|
for (int i = 0; i < CabinetUIManager.Instance.cabine_hights_now.Count; i++)
|
||||||
|
{
|
||||||
|
CabinetUIManager.Instance.cabine_hights_now[i].SetActive(PatternChoose.Inst.current_menu == CabinetUIManager.Instance.current_menu);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
CabinetUIManager.Instance.cabine_hights_now.Clear();
|
CabinetUIManager.Instance.cabine_hights_now.Clear();
|
||||||
|
|
||||||
|
@ -491,14 +494,14 @@ public class ExtendedFlycam : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
if (room == Room.机房)
|
if (room == Room.机房)
|
||||||
{
|
{
|
||||||
room_img1.sprite= sprites[1];
|
room_img1.sprite = sprites[1];
|
||||||
room_img2.sprite= sprites[1];
|
room_img2.sprite = sprites[1];
|
||||||
}
|
}
|
||||||
else if (room == Room.None)
|
else if (room == Room.None)
|
||||||
{
|
{
|
||||||
room_img1.sprite = sprites[0];
|
room_img1.sprite = sprites[0];
|
||||||
room_img2.sprite = sprites[0];
|
room_img2.sprite = sprites[0];
|
||||||
}
|
}
|
||||||
else if (room == Room.配电室)
|
else if (room == Room.配电室)
|
||||||
{
|
{
|
||||||
|
|
|
@ -532,7 +532,7 @@ PlayerSettings:
|
||||||
- m_BuildTarget: Android
|
- m_BuildTarget: Android
|
||||||
m_EncodingQuality: 1
|
m_EncodingQuality: 1
|
||||||
- m_BuildTarget: WebGL
|
- m_BuildTarget: WebGL
|
||||||
m_EncodingQuality: 1
|
m_EncodingQuality: 2
|
||||||
m_BuildTargetGroupLightmapSettings: []
|
m_BuildTargetGroupLightmapSettings: []
|
||||||
m_BuildTargetNormalMapEncoding:
|
m_BuildTargetNormalMapEncoding:
|
||||||
- m_BuildTarget: Android
|
- m_BuildTarget: Android
|
||||||
|
|
|
@ -129,7 +129,7 @@ QualitySettings:
|
||||||
Server: 0
|
Server: 0
|
||||||
Stadia: 2
|
Stadia: 2
|
||||||
Standalone: 2
|
Standalone: 2
|
||||||
WebGL: 1
|
WebGL: 2
|
||||||
Windows Store Apps: 2
|
Windows Store Apps: 2
|
||||||
XboxOne: 2
|
XboxOne: 2
|
||||||
iPhone: 1
|
iPhone: 1
|
||||||
|
|