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GQ_URP/GQ/Assets
FbxTextureExtractor.csFbxTextureExtractor.cs.meta
GameAssets
Materials/机柜内设备/Materials
Box004.matBox004.mat.metaGQZ_103-3.matGQZ_103-3.mat.metaGQZ_103-4.matGQZ_103-4.mat.metaGQZ_103-5.matGQZ_103-5.mat.metaGQZ_103-6.matGQZ_103-6.mat.metaGQZ_103-8.matGQZ_103-8.mat.metaGQZ_103-9.matGQZ_103-9.mat.metaGQZ_193-1.matGQZ_193-1.mat.metaGQZ_193-2.matGQZ_193-2.mat.metaGQZ_203-1.matGQZ_203-1.mat.metaGQZ_203-2.matGQZ_203-2.mat.metaMaterial #3298.matMaterial #3298.mat.metaMaterial #3879.matMaterial #3879.mat.metaMaterial #3891.matMaterial #3891.mat.metaMaterial #3892.matMaterial #3892.mat.metaMaterial #4097.matMaterial #4097.mat.metaMaterial #4109.matMaterial #4109.mat.metaMaterial #4122.matMaterial #4122.mat.metaMaterial #4166.matMaterial #4166.mat.metaMaterial #4178.matMaterial #4178.mat.metaMaterial #4245.matMaterial #4245.mat.metaMaterial #4290.matMaterial #4290.mat.metaMaterial #4445.matMaterial #4445.mat.metaMaterial #4509.matMaterial #4509.mat.metaMaterial #4533.matMaterial #4533.mat.metaMaterial #4557.matMaterial #4557.mat.metaMaterial #4578.matMaterial #4578.mat.metaMaterial #5001.matMaterial #5001.mat.metaMaterial #5013.matMaterial #5013.mat.metaObject020.matObject020.mat.meta
Texture/机柜内设备
UI
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class FbxTextureExtractor : MonoBehaviour
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{
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public string fbxFolder = "Assets/GameAssets/Models/»ú¹ñÄÚÉ豸/°å¿¨";
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public string textureFolder = "Assets/Textures_/";
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void Start()
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{
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UnpackTextures();
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}
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[ContextMenu("-------")]
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void UnpackTextures()
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{
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string[] fbxFiles = Directory.GetFiles(fbxFolder, "*.fbx");
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foreach (string fbxFile in fbxFiles)
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{
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string fbxPath = fbxFile.Replace(Application.dataPath, "Assets");
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Object fbxPrefab = AssetDatabase.LoadMainAssetAtPath(fbxPath);
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Object[] dependencies = EditorUtility.CollectDependencies(new Object[] { fbxPrefab });
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foreach (Object obj in dependencies)
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{
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if (obj is Texture2D)
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{
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string texturePath = AssetDatabase.GetAssetPath(obj);
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string newTexturePath = textureFolder + obj.name + ".jpg";
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if (File.Exists(newTexturePath))
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{
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FileUtil.DeleteFileOrDirectory(newTexturePath);
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}
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FileUtil.CopyFileOrDirectory(texturePath, newTexturePath);
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AssetDatabase.ImportAsset(newTexturePath);
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}
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}
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}
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}
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}
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Loading…
Reference in New Issue