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@ -101,6 +101,7 @@ TextureImporter:
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|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -3,7 +3,7 @@ guid: 42e06a87fd6acea43bf4979abfe3df69
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 1
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
@ -62,7 +63,6 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
@ -101,6 +101,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -3,7 +3,7 @@ guid: 936909d1bb0b2c6408cc32f1d9dda4fd
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 1
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
@ -62,7 +63,6 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
@ -101,6 +101,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -3,7 +3,7 @@ guid: 3334d5c04da61b1408479912cb90bd69
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 1
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
@ -62,7 +63,6 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
@ -101,6 +101,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -3,7 +3,7 @@ guid: ce8dd506734d181479c63c30c25920ef
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 1
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
@ -62,7 +63,6 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
@ -101,6 +101,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -27,6 +27,9 @@ MonoBehaviour:
|
|||
m_SupportsHDR: 1
|
||||
m_MSAA: 4
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 4096
|
||||
|
@ -48,6 +51,8 @@ MonoBehaviour:
|
|||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_SoftShadowsSupported: 1
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_AdditionalLightsCookieResolution: 4096
|
||||
m_AdditionalLightsCookieFormat: 4
|
||||
m_UseSRPBatcher: 1
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DrawLine : MonoBehaviour
|
||||
{
|
||||
public GameObject startObject; // 起始物体
|
||||
public GameObject endObject; // 结束物体
|
||||
public float lineWidth = 0.1f; // 线的粗细
|
||||
public Color lineColor = Color.white; // 线的颜色
|
||||
|
||||
private LineRenderer lineRenderer; // LineRenderer 组件
|
||||
|
||||
void Start()
|
||||
{
|
||||
lineRenderer = gameObject.AddComponent<LineRenderer>();
|
||||
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||
lineRenderer.startWidth = lineWidth;
|
||||
lineRenderer.endWidth = lineWidth;
|
||||
lineRenderer.startColor = lineColor;
|
||||
lineRenderer.endColor = lineColor;
|
||||
|
||||
UpdateLine();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
UpdateLine();
|
||||
}
|
||||
|
||||
void UpdateLine()
|
||||
{
|
||||
if (startObject != null && endObject != null)
|
||||
{
|
||||
lineRenderer.positionCount = 2;
|
||||
lineRenderer.SetPositions(new Vector3[] { startObject.transform.position, endObject.transform.position });
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,17 +1,18 @@
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[AddComponentMenu("PatternChoose/模式选择")]
|
||||
[AddComponentMenu("PatternChoose/模式选择")]
|
||||
public class PatternChoose : MonoBehaviour
|
||||
{
|
||||
|
||||
public Button TS_button;
|
||||
public Button RL_button;
|
||||
/// <summary>
|
||||
/// 热力效果图
|
||||
/// 热力效果图
|
||||
/// </summary>
|
||||
public GameObject heatMap;
|
||||
// Start is called before the first frame update
|
||||
|
@ -42,7 +43,7 @@ public class PatternChoose : MonoBehaviour
|
|||
Camera.main.transform.DOMove(/*TransparentGlowManage.Inst.MainCamera_pos*/init_pos, 1f);
|
||||
Camera.main.transform.DORotateQuaternion(Quaternion.Euler(/*TransparentGlowManage.Inst.MainCamera_rot*/init_rot), 1f).OnComplete(() =>
|
||||
{
|
||||
//更新相机初始旋转角度
|
||||
//更新相机初始旋转角度
|
||||
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
|
||||
});
|
||||
TransparentGlowManage.Inst.renewALL();
|
||||
|
@ -55,7 +56,7 @@ public class PatternChoose : MonoBehaviour
|
|||
Camera.main.transform.DOMove(/*TransparentGlowManage.Inst.MainCamera_pos*/init_pos, 1f);
|
||||
Camera.main.transform.DORotateQuaternion(Quaternion.Euler(/*TransparentGlowManage.Inst.MainCamera_rot*/init_rot), 1f).OnComplete(() =>
|
||||
{
|
||||
//更新相机初始旋转角度
|
||||
//更新相机初始旋转角度
|
||||
ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
|
||||
});
|
||||
TransparentGlowManage.Inst.renewALL();
|
||||
|
|
|
@ -5,53 +5,53 @@ using System.Threading.Tasks;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[AddComponentMenu("EncryptionScript/密钥")]
|
||||
[AddComponentMenu("EncryptionScript/密钥")]
|
||||
public class EncryptionScript : MonoBehaviour
|
||||
{
|
||||
public string encryptionKey = "defaultKey";
|
||||
private string url_key = "http://172.16.1.253:8087/priceRule.json";
|
||||
[SerializeField] private string inputKey = null;
|
||||
/// <summary>
|
||||
/// 密钥是否过期
|
||||
/// 密钥是否过期
|
||||
/// </summary>
|
||||
public static bool isOverdueKey = true;
|
||||
/// <summary>
|
||||
/// 密钥运行时间
|
||||
/// 密钥运行时间
|
||||
/// </summary>
|
||||
private float elapsedTime = 0;
|
||||
/// <summary>
|
||||
/// 密钥有效时间
|
||||
/// 密钥有效时间
|
||||
/// </summary>
|
||||
private float averageSecondsInMonth = 5270400f;
|
||||
|
||||
private /*async*/ void Start()
|
||||
{
|
||||
//await GetKey();//读取JSON获取密钥
|
||||
//await GetKey();//读取JSON获取密钥
|
||||
encryptionKey = (KeyGenerator.GenerateKey("123"));
|
||||
averageSecondsInMonth = 5f;
|
||||
}
|
||||
|
||||
private /*async*/ void Update()
|
||||
{
|
||||
// 等待用户输入密钥
|
||||
// 等待用户输入密钥
|
||||
if (elapsedTime > averageSecondsInMonth || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
|
||||
{
|
||||
//await GetKey();//读取JSON更新密钥
|
||||
//await GetKey();//读取JSON更新密钥
|
||||
if (elapsedTime > averageSecondsInMonth)
|
||||
{
|
||||
encryptionKey = (KeyGenerator.GenerateKey("123"));//更新密钥
|
||||
encryptionKey = (KeyGenerator.GenerateKey("123"));//更新密钥
|
||||
isOverdueKey = true;
|
||||
}
|
||||
if (isOverdueKey && encryptionKey.Equals(inputKey))
|
||||
{
|
||||
ResetTimer();
|
||||
isOverdueKey = false;
|
||||
Debug.Log("密钥正确,继续运行程序");
|
||||
Debug.Log("密钥正确,继续运行程序");
|
||||
}
|
||||
else if (isOverdueKey)
|
||||
{
|
||||
Debug.Log("密钥错误,程序无法运行");
|
||||
Application.Quit(); // 密钥错误,退出应用程序
|
||||
Debug.Log("密钥错误,程序无法运行");
|
||||
Application.Quit(); // 密钥错误,退出应用程序
|
||||
}
|
||||
}
|
||||
/*else if (isOverdueKey && Input.GetKeyDown(KeyCode.Backspace))
|
||||
|
@ -69,21 +69,21 @@ public class EncryptionScript : MonoBehaviour
|
|||
{
|
||||
if (isOverdueKey && Input.GetKeyDown(KeyCode.V))
|
||||
{
|
||||
string pasteText = GUIUtility.systemCopyBuffer; // 获取系统粘贴板的内容
|
||||
inputKey = pasteText; // 将粘贴的值赋给Input字段
|
||||
string pasteText = GUIUtility.systemCopyBuffer; // 获取系统粘贴板的内容
|
||||
inputKey = pasteText; // 将粘贴的值赋给Input字段
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
Debug.Log("elapsedTime: " + elapsedTime);
|
||||
//elapsedTime += Time.deltaTime;
|
||||
//Debug.Log("elapsedTime: " + elapsedTime);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 重置计时器、秘钥有效期更新
|
||||
/// 重置计时器、秘钥有效期更新
|
||||
/// </summary>
|
||||
public void ResetTimer()
|
||||
{
|
||||
|
@ -99,16 +99,16 @@ public class EncryptionScript : MonoBehaviour
|
|||
|
||||
private async Task<string> GetApiDocumentation(string apiUrl)
|
||||
{
|
||||
// 创建 HTTP 客户端
|
||||
// 创建 HTTP 客户端
|
||||
using (var httpClient = new HttpClient())
|
||||
{
|
||||
// 发送 GET 请求并等待响应
|
||||
// 发送 GET 请求并等待响应
|
||||
var response = await httpClient.GetAsync(apiUrl);
|
||||
|
||||
// 确认响应是否成功
|
||||
// 确认响应是否成功
|
||||
response.EnsureSuccessStatusCode();
|
||||
|
||||
// 读取响应内容并返回
|
||||
// 读取响应内容并返回
|
||||
return await response.Content.ReadAsStringAsync();
|
||||
}
|
||||
}
|
||||
|
@ -164,12 +164,12 @@ public class EncryptionScript : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("API请求失败或返回空数据。");
|
||||
Debug.Log("API请求失败或返回空数据。");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("API请求期间发生错误: " + e.Message);
|
||||
Debug.LogError("API请求期间发生错误: " + e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,29 +2,29 @@ using System;
|
|||
using System.Security.Cryptography;
|
||||
|
||||
/// <summary>
|
||||
/// 生成密钥
|
||||
/// 生成密钥
|
||||
/// </summary>
|
||||
public class KeyGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// 根据ID与当前日期生成密钥
|
||||
/// 根据ID与当前日期生成密钥
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static string GenerateKey(string id)
|
||||
{
|
||||
// 将ID和当前日期组合成一个字符串
|
||||
// 将ID和当前日期组合成一个字符串
|
||||
string combinedString = id + DateTime.Now.ToString("yyyyMMdd");
|
||||
|
||||
// 将字符串转换成字节数组
|
||||
// 将字符串转换成字节数组
|
||||
byte[] combinedBytes = System.Text.Encoding.UTF8.GetBytes(combinedString);
|
||||
|
||||
// 使用SHA256哈希算法生成密钥
|
||||
// 使用SHA256哈希算法生成密钥
|
||||
using (var sha256 = SHA256.Create())
|
||||
{
|
||||
byte[] hashBytes = sha256.ComputeHash(combinedBytes);
|
||||
|
||||
// 将字节数组转换成字符串表示形式作为最终的密钥
|
||||
// 将字节数组转换成字符串表示形式作为最终的密钥
|
||||
string key = BitConverter.ToString(hashBytes).Replace("-", "").ToLower();
|
||||
|
||||
return key;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
|
@ -10,7 +10,7 @@ using UnityEngine;
|
|||
[ExecuteInEditMode]
|
||||
public class SkyboxManager : MonoBehaviour
|
||||
{
|
||||
public Material skyboxMaterial; // 你要使用的天空盒材质
|
||||
public Material skyboxMaterial; // 你要使用的天空盒材质
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
|
|
@ -28,7 +28,13 @@ public class ClickEvent : MonoBehaviour
|
|||
public List<Material> empty = new List<Material>();
|
||||
public Shader TransparentGlow_Shader;
|
||||
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(1.8f, 1.5f, 0);
|
||||
/// <summary>
|
||||
/// ×ø±êÆ«ÒÆÖµ
|
||||
/// </summary>
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 1.5f, 0) * 10;
|
||||
/// <summary>
|
||||
/// ½Ç¶ÈÆ«ÒÆÖµ
|
||||
/// </summary>
|
||||
[SerializeField] Vector3 fangDa_rot = new Vector3(0, -90, 0);
|
||||
|
||||
public List<MeshRenderer> MeshRenderers
|
||||
|
@ -89,7 +95,7 @@ public class ClickEvent : MonoBehaviour
|
|||
isTransparentGlow = true;
|
||||
// 物体被点击
|
||||
Debug.Log("放大点击到" + gameObject.name);
|
||||
Vector3 targetPosition = new Vector3(transform.localPosition.x + yiDong_pos.x, transform.localPosition.y + yiDong_pos.y, transform.localPosition.z + yiDong_pos.z);
|
||||
Vector3 targetPosition = new Vector3(transform.position.x + yiDong_pos.x, transform.position.y + yiDong_pos.y, transform.position.z + yiDong_pos.z);
|
||||
Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
|
||||
Camera.main.transform.DOMove(targetPosition, 1f);
|
||||
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
|
||||
|
@ -129,7 +135,7 @@ public class ClickEvent : MonoBehaviour
|
|||
isTransparentGlow = true;
|
||||
// 物体被点击
|
||||
Debug.Log("放大点击到" + gameObject.name);
|
||||
Vector3 targetPosition = new Vector3(transform.localPosition.x + yiDong_pos.x, transform.localPosition.y + yiDong_pos.y, transform.localPosition.z + yiDong_pos.z);
|
||||
Vector3 targetPosition = new Vector3(transform.position.x + yiDong_pos.x, transform.position.y + yiDong_pos.y, transform.position.z + yiDong_pos.z);
|
||||
Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
|
||||
Camera.main.transform.DOMove(targetPosition, 1f);
|
||||
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 热力图管理
|
||||
/// 热力图管理
|
||||
/// </summary>
|
||||
public class HeatMapPoints : MonoBehaviour
|
||||
{
|
||||
|
@ -27,19 +27,19 @@ public class HeatMapPoints : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 热力图点位
|
||||
/// 热力图点位
|
||||
/// </summary>
|
||||
public Transform myTransform;
|
||||
/// <summary>
|
||||
/// 点位列表
|
||||
/// 点位列表
|
||||
/// </summary>
|
||||
public List<Transform> points = new List<Transform>();
|
||||
/// <summary>
|
||||
/// 热力图脚本
|
||||
/// 热力图脚本
|
||||
/// </summary>
|
||||
public HeatMapComponent heatMapComponent;
|
||||
/// <summary>
|
||||
/// 点位预制体
|
||||
/// 点位预制体
|
||||
/// </summary>
|
||||
public Transform prefab;
|
||||
|
||||
|
@ -70,7 +70,7 @@ public class HeatMapPoints : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
[ContextMenu("生成热力图组件")]
|
||||
[ContextMenu("生成热力图组件")]
|
||||
public void F1()
|
||||
{
|
||||
if (myTransform == null)
|
||||
|
@ -84,7 +84,7 @@ public class HeatMapPoints : MonoBehaviour
|
|||
}
|
||||
for (int i = 0; i < myTransform.childCount; i++)
|
||||
{
|
||||
myTransform.GetChild(i).localPosition = points[i].localPosition;
|
||||
myTransform.GetChild(i).position = points[i].position;
|
||||
myTransform.GetChild(i).localEulerAngles = points[i].localEulerAngles;
|
||||
}
|
||||
if (heatMapComponent == null)
|
||||
|
@ -96,7 +96,7 @@ public class HeatMapPoints : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
[ContextMenu("清除")]
|
||||
[ContextMenu("清除")]
|
||||
void Delate()
|
||||
{
|
||||
if (myTransform == null || myTransform.childCount == 1)
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ce1e56fcb3160d4c8d35f6d332c4124
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.UIElements.VisualElement;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建线条
|
||||
/// </summary>
|
||||
public class CreateLine : MonoBehaviour
|
||||
{
|
||||
public Transform A5;
|
||||
public Transform B5;
|
||||
public Transform A6;
|
||||
public Transform B6;
|
||||
public Transform A7;
|
||||
public Transform B7;
|
||||
|
||||
/// <summary>
|
||||
/// 端口边距
|
||||
/// </summary>
|
||||
[Header("端口边距")] public float edge_Distance = 1;
|
||||
|
||||
[Header("不同高度集"), SerializeField] List<Transform> _vectors_tall = new List<Transform>();
|
||||
|
||||
/// <summary>
|
||||
/// 不同高度集
|
||||
/// </summary>
|
||||
[HideInInspector] public List<Vector3> vectors_tall = new List<Vector3>();
|
||||
|
||||
public float lineWidth = 0.1f; // 线的粗细
|
||||
public Color lineColor = Color.white; // 线的颜色
|
||||
|
||||
private LineRenderer lineRenderer; // LineRenderer 组件
|
||||
|
||||
/// <summary>
|
||||
/// 当前创建的空物体
|
||||
/// </summary>
|
||||
private GameObject go;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
for (int i = 0; i < _vectors_tall.Count; i++)
|
||||
vectors_tall.Add(_vectors_tall[i].position);
|
||||
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成LineGUID
|
||||
/// </summary>
|
||||
public static class UniqueGuidGenerator
|
||||
{
|
||||
private static HashSet<string> generatedGuids = new HashSet<string>();
|
||||
|
||||
public static string GenerateUniqueGuid()
|
||||
{
|
||||
string guidString;
|
||||
do
|
||||
{
|
||||
guidString = Guid.NewGuid().ToString("N");
|
||||
} while (!generatedGuids.Add(guidString));
|
||||
|
||||
return guidString;
|
||||
}
|
||||
}
|
||||
|
||||
public void init()
|
||||
{
|
||||
go = new GameObject("EmptyObject");
|
||||
lineRenderer = go.GetComponent<LineRenderer>();
|
||||
if (!lineRenderer) lineRenderer = go.AddComponent<LineRenderer>();
|
||||
//lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||
lineRenderer.material = Resources.Load<Material>("emission");
|
||||
lineRenderer.startWidth = lineWidth;
|
||||
lineRenderer.endWidth = lineWidth;
|
||||
lineRenderer.startColor = lineColor;
|
||||
lineRenderer.endColor = lineColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同行(分同层、不同层两种)
|
||||
/// </summary>
|
||||
/// <param name="A"></param>
|
||||
/// <param name="B"></param>
|
||||
public void Creat5(Transform A, Transform B)
|
||||
{
|
||||
init();
|
||||
List<Vector3> vector3s = new List<Vector3>();
|
||||
Vector3 v1 = A.position;
|
||||
Vector3 v2 = A.position + new Vector3(edge_Distance, 0, 0);
|
||||
//同层 V3=V4 不同层 V3!=V4
|
||||
Vector3 v3 = v2 + new Vector3(0, 0, B.position.z - v2.z);
|
||||
Vector3 v4 = v3 + new Vector3(0, B.position.y - v3.y, 0);
|
||||
Vector3 v5 = B.position;
|
||||
|
||||
vector3s.Add(v1);
|
||||
vector3s.Add(v2);
|
||||
vector3s.Add(v3);
|
||||
vector3s.Add(v4);
|
||||
vector3s.Add(v5);
|
||||
|
||||
lineRenderer.positionCount = 5;
|
||||
|
||||
lineRenderer.SetPositions(vector3s.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同列
|
||||
/// </summary>
|
||||
/// <param name="A"></param>
|
||||
/// <param name="B"></param>
|
||||
/// <param name="hierarchy">高度层级</param>
|
||||
public void Creat6(Transform A, Transform B, int hierarchy)
|
||||
{
|
||||
init();
|
||||
List<Vector3> vector3s = new List<Vector3>();
|
||||
Vector3 v1 = A.position;
|
||||
Vector3 v2 = A.position + new Vector3(edge_Distance, 0, 0);
|
||||
Vector3 v3 = v2 + new Vector3(0, vectors_tall[hierarchy].y - v2.y, 0);
|
||||
Vector3 v4 = v3 + new Vector3(B.position.x - v3.x + edge_Distance, 0, 0);
|
||||
Vector3 v5 = v4 + new Vector3(0, B.position.y - v4.y, 0);
|
||||
Vector3 v6 = B.position;
|
||||
|
||||
vector3s.Add(v1);
|
||||
vector3s.Add(v2);
|
||||
vector3s.Add(v3);
|
||||
vector3s.Add(v4);
|
||||
vector3s.Add(v5);
|
||||
vector3s.Add(v6);
|
||||
|
||||
lineRenderer.positionCount = 6;
|
||||
|
||||
lineRenderer.SetPositions(vector3s.ToArray());
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 不同行(分同列、不同列两种)
|
||||
/// </summary>
|
||||
/// <param name="A"></param>
|
||||
/// <param name="B"></param>
|
||||
/// <param name="hierarchy">高度层级</param>
|
||||
public void Creat7(Transform A, Transform B, int hierarchy)
|
||||
{
|
||||
init();
|
||||
List<Vector3> vector3s = new List<Vector3>();
|
||||
Vector3 v1 = A.position;
|
||||
Vector3 v2 = A.position + new Vector3(edge_Distance, 0, 0);
|
||||
Vector3 v3 = v2 + new Vector3(0, vectors_tall[hierarchy].y - v2.y, 0);
|
||||
Vector3 v4 = v3 + new Vector3(B.position.x - v3.x + edge_Distance, 0, 0);
|
||||
Vector3 v5 = v4 + new Vector3(0, 0, B.position.z - v4.z);
|
||||
Vector3 v6 = v5 + new Vector3(0, B.position.y - v5.y, 0);
|
||||
Vector3 v7 = B.position;
|
||||
|
||||
vector3s.Add(v1);
|
||||
vector3s.Add(v2);
|
||||
vector3s.Add(v3);
|
||||
vector3s.Add(v4);
|
||||
vector3s.Add(v5);
|
||||
vector3s.Add(v6);
|
||||
vector3s.Add(v7);
|
||||
|
||||
lineRenderer.positionCount = 7;
|
||||
|
||||
lineRenderer.SetPositions(vector3s.ToArray());
|
||||
}
|
||||
|
||||
[ContextMenu("同行")]
|
||||
public void F5()
|
||||
{
|
||||
Creat5(A5, B5);
|
||||
}
|
||||
|
||||
[ContextMenu("6点")]
|
||||
public void F6()
|
||||
{
|
||||
Creat6(A6, B6, 2);
|
||||
}
|
||||
|
||||
[ContextMenu("不同行")]
|
||||
public void F7()
|
||||
{
|
||||
Creat7(A7, B7, 1);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 36351eb11c7c4f44197bfb4e5adc8665
|
||||
guid: 9f4167c2b940afa4c973f5ce666cd28e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
/// <summary>
|
||||
/// 线条信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class LineInfor : MonoBehaviour
|
||||
{
|
||||
[Header("自己ID")] public string myID;
|
||||
|
||||
[Header("对方ID")] public string otherID;
|
||||
|
||||
[Header("线条UID")] public string lineUID;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 178e52fb88ef9f548972453fe538a9a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine.UI;
|
||||
using UnityEngine.Audio;
|
||||
using Unity.Burst.CompilerServices;
|
||||
using System;
|
||||
|
||||
/// <summary>
|
||||
/// 上帝视角
|
||||
|
@ -51,6 +52,11 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
{
|
||||
_inst = this;
|
||||
previousMousePosition = Input.mousePosition;
|
||||
|
||||
//DateTime now = new DateTime(2023, 7, 25, 23, 0, 0);
|
||||
//DateTime acquisition_time = now.Date.AddHours(now.Hour);//采集时间
|
||||
//var dateTime_0C = acquisition_time.AddHours(1);//当前小时不再计算
|
||||
//Debug.Log("acquisition_time:" + acquisition_time + "\ndateTime_0C:" + dateTime_0C);
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0e315451dcb53644aad5f2bdd9dccf74
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,138 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using static EncryptionScript;
|
||||
using static UnityEngine.Rendering.DebugUI.Table;
|
||||
|
||||
public class Device : MonoBehaviour
|
||||
{
|
||||
public DeviceInfor mydata;
|
||||
/// <summary>
|
||||
/// 是否已经放置
|
||||
/// </summary>
|
||||
/*[HideInInspector]*/
|
||||
public bool isPut = false;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (isPut)
|
||||
{
|
||||
isPut = false;
|
||||
refreshName();
|
||||
refreshJson();
|
||||
LineInforChecker();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新自己名字
|
||||
/// </summary>
|
||||
void refreshName()
|
||||
{
|
||||
for (int i = 0; i < mydata.ports.Length; i++)
|
||||
{
|
||||
var li = mydata.ports[i].GetComponent<LineInfor>();
|
||||
if (!li) mydata.ports[i].AddComponent<LineInfor>().myID = string.Format("{0}-{1}-{2}-{3}", mydata.area, mydata.row, mydata.tier, mydata.ports[i].name);
|
||||
else li.myID = string.Format("{0}-{1}-{2}-{3}", mydata.area, mydata.row, mydata.tier, mydata.ports[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新该设备下所有端口信息(JSON)
|
||||
/// </summary>
|
||||
void refreshJson()
|
||||
{
|
||||
List<List<string>> strings = new List<List<string>>();
|
||||
var _line = GetComponentsInChildren<LineInfor>().ToList();
|
||||
|
||||
for (int i = 0; i < _line.Count; i++)
|
||||
{
|
||||
var line = new List<string>();
|
||||
line.Add(_line[i].myID);
|
||||
line.Add(_line[i].otherID);
|
||||
line.Add(_line[i].lineUID);
|
||||
strings.Add(line);
|
||||
}
|
||||
|
||||
DeviceInfor person = new DeviceInfor();
|
||||
person.devtype = mydata.devtype;
|
||||
//person.ports = mydata.ports;
|
||||
person.area = mydata.area;
|
||||
person.row = mydata.row;
|
||||
person.tier = mydata.tier;
|
||||
person.lineInfors = new List<List<string>>(strings);
|
||||
|
||||
string json = JsonConvert.SerializeObject(person);
|
||||
Debug.Log(json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 遍历相同lineUID的物体
|
||||
/// </summary>
|
||||
/// <param name="uid">寻找具体某一UID</param>
|
||||
void LineInforChecker(string uid = null)
|
||||
{
|
||||
bool isfind = false;
|
||||
LineInfor[] lineInfors = FindObjectsOfType<LineInfor>();
|
||||
|
||||
//记录相同lineUID
|
||||
Dictionary<string, List<LineInfor>> lineUIDDict = new Dictionary<string, List<LineInfor>>();
|
||||
|
||||
foreach (var item in lineInfors)
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.lineUID)) continue;
|
||||
// 判断lineUID是否存在于字典中
|
||||
if (lineUIDDict.ContainsKey(item.lineUID))
|
||||
{
|
||||
lineUIDDict[item.lineUID].Add(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<LineInfor> newList = new List<LineInfor>();
|
||||
newList.Add(item);
|
||||
lineUIDDict.Add(item.lineUID, newList);
|
||||
}
|
||||
}
|
||||
|
||||
// 输出相同lineUID
|
||||
foreach (var item in lineUIDDict)
|
||||
{
|
||||
if (item.Value.Count > 1)
|
||||
{
|
||||
if (uid != null)
|
||||
{
|
||||
if (item.Key == uid)
|
||||
{
|
||||
isfind = true;
|
||||
Debug.Log(string.Format
|
||||
("lineUID: {0},GameA Name: {1},GameB Name: {2}", item.Key, item.Value[0].myID, item.Value[1].myID));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isfind = true;
|
||||
Debug.Log(string.Format
|
||||
("lineUID: {0},GameA Name: {1},GameB Name: {2}", item.Key, item.Value[0].myID, item.Value[1].myID));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isfind) Debug.Log("无匹配端口UID");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e7c72a30787d16b40b8fc3f185ef3d8b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,42 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class DeviceInfor
|
||||
{
|
||||
/// <summary>
|
||||
/// 设备类型
|
||||
/// </summary>
|
||||
[Header("设备类型")] public DeviceType devtype;
|
||||
/// <summary>
|
||||
/// 端口位置集
|
||||
/// </summary>
|
||||
[Header("端口位置集")] public Transform[] ports;
|
||||
/// <summary>
|
||||
/// 区域
|
||||
/// </summary>
|
||||
[Header("区域")] public string area;
|
||||
/// <summary>
|
||||
/// 列
|
||||
/// </summary>
|
||||
[Header("列")] public string row;
|
||||
/// <summary>
|
||||
/// 层
|
||||
/// </summary>
|
||||
[Header("层")] public string tier;
|
||||
|
||||
/// <summary>
|
||||
/// 当前设备所有端口线的信息
|
||||
/// </summary>
|
||||
public List<List<string>> lineInfors;
|
||||
}
|
||||
|
||||
public enum DeviceType
|
||||
{
|
||||
dev1, dev2, dev3
|
||||
}
|
||||
|
||||
public class Contact
|
||||
{
|
||||
public List<string> strings;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0a82eae006143734f84177da5b234e3b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -6,7 +6,7 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 透明脚本
|
||||
/// 透明脚本
|
||||
/// </summary>
|
||||
public class TransparentGlow : MonoBehaviour
|
||||
{
|
||||
|
@ -14,11 +14,11 @@ public class TransparentGlow : MonoBehaviour
|
|||
|
||||
private List<MeshRenderer> meshRenderers;
|
||||
/// <summary>
|
||||
/// 自身的
|
||||
/// 自身的
|
||||
/// </summary>
|
||||
private List<Material> materials;
|
||||
/// <summary>
|
||||
/// 复制出来的
|
||||
/// 复制出来的
|
||||
/// </summary>
|
||||
public List<Material> empty = new List<Material>();
|
||||
|
||||
|
@ -73,9 +73,9 @@ public class TransparentGlow : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 透明
|
||||
/// 透明
|
||||
/// </summary>
|
||||
[ContextMenu("透明")]
|
||||
[ContextMenu("透明")]
|
||||
public void F1()
|
||||
{
|
||||
for (int i = 0; i < Materials.Count; i++)
|
||||
|
@ -85,9 +85,9 @@ public class TransparentGlow : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 恢复原材质
|
||||
/// 恢复原材质
|
||||
/// </summary>
|
||||
[ContextMenu("恢复原材质")]
|
||||
[ContextMenu("恢复原材质")]
|
||||
public void F2()
|
||||
{
|
||||
for (int i = 0; i < Materials.Count; i++)
|
||||
|
@ -96,7 +96,7 @@ public class TransparentGlow : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
[ContextMenu("添加点击组件")]
|
||||
[ContextMenu("添加点击组件")]
|
||||
public void F3()
|
||||
{
|
||||
TransparentGlow[] components = FindObjectsOfType<TransparentGlow>(false);
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using static UnityEditor.Progress;
|
||||
using static UnityEngine.Rendering.DebugUI.Table;
|
||||
using static UnityEngine.UI.CanvasScaler;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 透明管理
|
||||
/// 透明管理
|
||||
/// </summary>
|
||||
public class TransparentGlowManage : MonoBehaviour
|
||||
{
|
||||
|
@ -34,7 +36,7 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
public TransparentGlow[] transparentGlows;
|
||||
public ClickEvent[] clickEvents;
|
||||
/// <summary>
|
||||
/// 是否进入透明模式
|
||||
/// 是否进入透明模式
|
||||
/// </summary>
|
||||
public bool is_transparency = false;
|
||||
|
||||
|
@ -58,7 +60,7 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
transparentGlows = FindObjectsOfType<TransparentGlow>();
|
||||
|
||||
|
||||
foreach (var item in HeatMapPoints.Inst.points)
|
||||
{
|
||||
ClickEvent clickEvent = item.GetComponent<ClickEvent>();
|
||||
|
@ -68,6 +70,7 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
{
|
||||
if (!clickEvent)
|
||||
{
|
||||
//加点击脚本,处理模型名字,new 设备编号管理
|
||||
item.gameObject.AddComponent<ClickEvent>();
|
||||
}
|
||||
|
||||
|
@ -80,8 +83,16 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
var a = item.gameObject.AddComponent<BoxCollider>();
|
||||
a.isTrigger = false;
|
||||
a.center = bounds.center - item.transform.position;
|
||||
a.center = new Vector3(
|
||||
a.center.x * AdjustColliderSize(10, 10, 10).x,
|
||||
a.center.y * AdjustColliderSize(10, 10, 10).y,
|
||||
a.center.z * AdjustColliderSize(10, 10, 10).z);
|
||||
a.size = bounds.size;
|
||||
a.transform.rotation = Quaternion.identity; //重置其旋转为默认值
|
||||
a.size = new Vector3(
|
||||
a.size.x * AdjustColliderSize(10, 10, 10).x,
|
||||
a.size.y * AdjustColliderSize(10, 10, 10).y,
|
||||
a.size.z * AdjustColliderSize(10, 10, 10).z);
|
||||
a.transform.rotation = Quaternion.identity; //重置其旋转为默认值
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -90,16 +101,29 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
clickEvents = FindObjectsOfType<ClickEvent>();
|
||||
for (int i = 0; i < clickEvents.Length; i++)
|
||||
{
|
||||
if (clickEvents[i].Materials.Count>=0)
|
||||
if (clickEvents[i].Materials.Count >= 0)
|
||||
{
|
||||
for (int j = 0; j < clickEvents[i].Materials.Count; j++)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取正确的缩放比例
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="z"></param>
|
||||
/// <returns></returns>
|
||||
private Vector3 AdjustColliderSize(float x, float y, float z)
|
||||
{
|
||||
Vector3 scaleRatio = new Vector3(1f / x, 1f / y, 1f / z);
|
||||
return scaleRatio;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
@ -113,9 +137,9 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 透明全部物体
|
||||
/// 透明全部物体
|
||||
/// </summary>
|
||||
[ContextMenu("透明全部物体")]
|
||||
[ContextMenu("透明全部物体")]
|
||||
public void transparencyALL(bool is_transparency = true)
|
||||
{
|
||||
for (int i = 0; i < transparentGlows.Length; i++)
|
||||
|
@ -130,9 +154,9 @@ public class TransparentGlowManage : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 恢复全部物体
|
||||
/// 恢复全部物体
|
||||
/// </summary>
|
||||
[ContextMenu("恢复全部物体")]
|
||||
[ContextMenu("恢复全部物体")]
|
||||
public void renewALL(bool is_transparency = false)
|
||||
{
|
||||
for (int i = 0; i < transparentGlows.Length; i++)
|
||||
|
|
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Reference in New Issue