20201120材质修改4
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86391940a6
commit
830b325713
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@ -218,7 +218,7 @@ MeshRenderer:
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 923f7ec07b3bdbc488fbefc389cb8ee7, type: 2}
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- {fileID: 2100000, guid: ab21ec9e6cb600643865a0c21468c1b7, type: 2}
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- {fileID: 2100000, guid: 341de6c1a700fd14aacf3cdc10ab7152, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -1908,7 +1908,7 @@ MeshRenderer:
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 923f7ec07b3bdbc488fbefc389cb8ee7, type: 2}
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- {fileID: 2100000, guid: 341de6c1a700fd14aacf3cdc10ab7152, type: 2}
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- {fileID: 2100000, guid: ab21ec9e6cb600643865a0c21468c1b7, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -18269,8 +18269,8 @@ LineRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Positions:
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- {x: 4.125517, y: 1.099105, z: -13.231124}
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- {x: 4.191237, y: 1.099105, z: -13.23112}
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- {x: 4.1387935, y: 1.099105, z: -13.244168}
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- {x: 4.191237, y: 1.099105, z: -13.244164}
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- {x: 4.191237, y: 1.099105, z: -13.447843}
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- {x: 4.191237, y: -0.2364165, z: -13.447843}
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- {x: 8.607809, y: -0.23641652, z: -13.44809}
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@ -19353,8 +19353,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 59510595}
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m_HandleRect: {fileID: 59510594}
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m_Direction: 2
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m_Value: -0.23728813
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m_Size: 0.9999919
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m_Value: -0.26495728
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m_Size: 0.99999195
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -20560,7 +20560,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0625, y: 0.0044862647}
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m_AnchoredPosition: {x: 781469600, y: 0.0045641917}
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m_SizeDelta: {x: 318.95, y: 443.74}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &413199003
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@ -40651,8 +40651,8 @@ LineRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Positions:
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- {x: 4.125517, y: 1.0982645, z: -13.008191}
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- {x: 4.235695, y: 1.0982645, z: -13.00819}
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- {x: 4.1399136, y: 1.0982645, z: -13.023589}
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- {x: 4.235695, y: 1.0982645, z: -13.023588}
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- {x: 4.2426286, y: 1.0982645, z: -12.820676}
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- {x: 4.2426286, y: -0.2364165, z: -12.82763}
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- {x: 8.387253, y: -0.23641652, z: -12.84801}
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@ -83838,8 +83838,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1327205619}
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m_HandleRect: {fileID: 1327205618}
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m_Direction: 0
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m_Value: -22.005495
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m_Size: 0.9999913
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m_Value: -742323600
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m_Size: 0.9967102
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -93434,7 +93434,7 @@ PrefabInstance:
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- target: {fileID: 2884839113879379249, guid: 9235652616e46ef4d985723222cde70b,
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type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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value: 0.0207
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objectReference: {fileID: 0}
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- target: {fileID: 2884839113879379249, guid: 9235652616e46ef4d985723222cde70b,
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type: 3}
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@ -93444,7 +93444,7 @@ PrefabInstance:
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- target: {fileID: 2884839113879379249, guid: 9235652616e46ef4d985723222cde70b,
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type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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value: -0.0156
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objectReference: {fileID: 0}
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- target: {fileID: 2884839113879379249, guid: 9235652616e46ef4d985723222cde70b,
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type: 3}
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@ -1,114 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class tooltest : MonoBehaviour
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{
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public Transform a;
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public Transform b;
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public List<Transform> A;
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public List<Transform> B;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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[ContextMenu("粘贴5个脚本(设备)")]
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public void Replace5()
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{
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var b1 = b.AddComponent<DeviceQuery>();
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var b2 = b.AddComponent<DragTest>();
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var b3 = b.AddComponent<TmsAlarmQuery>();
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var b4 = b.AddComponent<TransparentGlow>();
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var b5 = b.AddComponent<DragTest1>();
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DeviceQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TmsAlarmQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TransparentGlow>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
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UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest1>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
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if (!b.GetComponent<MeshCollider>()) b.AddComponent<MeshCollider>();
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}
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[ContextMenu("-----------------------------------------------------------------")]
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[ContextMenu("粘贴4个脚本(板卡)")]
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public void Replace4()
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{
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for (int i = 0; i < A.Count; i++)
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{
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var b1 = B[i].AddComponent<DeviceQuery>();
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//var b2 = B.AddComponent<DragTest>();
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var b3 = B[i].AddComponent<TmsAlarmQuery>();
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var b4 = B[i].AddComponent<TransparentGlow>();
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//var b5 = B.AddComponent<DragTest1>();
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var b6 = B[i].AddComponent<ClickEvent>();
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<DeviceQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
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//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest>());
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//UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TmsAlarmQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TransparentGlow>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
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//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest1>());
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//UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<ClickEvent>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b6);
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if (!B[i].GetComponent<MeshCollider>()) B[i].AddComponent<MeshCollider>();
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}
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}
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[ContextMenu("-----------------------------------------------------------------")]
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[ContextMenu("粘贴2个脚本(端口)")]
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public void Replace2()
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{
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for (int i = 0; i < A.Count; i++)
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{
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PortQuery b1 = B[i].AddComponent<PortQuery>();
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//var b2= B[i].AddComponent<>
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UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<PortQuery>());
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UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
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B[i].position = A[i].position;
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B[i].gameObject.layer = 11;
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B[i].GetComponent<PortQuery>().portList.portPosition = (i + 1).ToString();
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}
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}
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[ContextMenu("端口位置排序")]
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public void Replace2_()
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{
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for (int i = 0; i < B.Count; i++)
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{
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var b1 = B[i].GetComponent<PortQuery>();
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b1.portList.portPosition = (i + 1).ToString();
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 08598a3519fbad24195f9a93c4b44600
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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