diff --git a/GQ_TongXin/Assets/Prefabs/Prefabs/面板/线缆组编辑面板.prefab b/GQ_TongXin/Assets/Prefabs/Prefabs/面板/线缆组编辑面板.prefab index 4f59adbdd..a60305d89 100644 --- a/GQ_TongXin/Assets/Prefabs/Prefabs/面板/线缆组编辑面板.prefab +++ b/GQ_TongXin/Assets/Prefabs/Prefabs/面板/线缆组编辑面板.prefab @@ -202,7 +202,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &5977727790842883243 RectTransform: m_ObjectHideFlags: 0 @@ -1008,6 +1008,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0e3b69ead98cac441a3ea8bc1512061b, type: 3} m_Name: m_EditorClassIdentifier: + panel_object: {fileID: 5977727790842883242} line_group_name_inputfield: {fileID: 5977727791705923576} add_line_group_button: {fileID: 5977727791436101997} line_group_content: {fileID: 5977727791711232712} diff --git a/GQ_TongXin/Assets/Scripts/WJ/LineGroup/LineGroupManager.cs b/GQ_TongXin/Assets/Scripts/WJ/LineGroup/LineGroupManager.cs index 073c74c98..48eea9074 100644 --- a/GQ_TongXin/Assets/Scripts/WJ/LineGroup/LineGroupManager.cs +++ b/GQ_TongXin/Assets/Scripts/WJ/LineGroup/LineGroupManager.cs @@ -5,6 +5,14 @@ using UnityEngine.UI; public class LineGroupManager : MonoBehaviour { + public static LineGroupManager Instance; + + private void Awake() + { + Instance = this; + } + public GameObject panel_object; + public InputField line_group_name_inputfield; public Button add_line_group_button; /// @@ -25,6 +33,26 @@ public class LineGroupManager : MonoBehaviour }); } + /// + /// ʾ + /// + public void ShowPanel() + { + panel_object.SetActive(true); + } + + /// + /// + /// + public void HidePanel() + { + panel_object.SetActive(false); + } + + /// + /// + /// + /// public void AddLineGroup(string name) { //жǷظ