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--- !u!114 &9066623092981341439
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9066623092981341437}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Delegates:
|
||||
- eventID: 1
|
||||
callback:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 9066623092981341438}
|
||||
m_TargetAssemblyTypeName: OnChlickDrag1, Assembly-CSharp
|
||||
m_MethodName: MouseExitBtn
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!224 &9087221137450456249
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1 +1 @@
|
|||
http://szu644.natappfree.cc/
|
||||
http://sgjpmb.natappfree.cc/
|
|
@ -26,7 +26,7 @@ public class DragTest : MonoBehaviour
|
|||
public bool isClicked = false;
|
||||
|
||||
public bool canPut;
|
||||
bool isray=false;
|
||||
bool isray = false;
|
||||
bool finishPut;
|
||||
private void Start()
|
||||
{
|
||||
|
@ -37,9 +37,9 @@ public class DragTest : MonoBehaviour
|
|||
}
|
||||
private void Update()
|
||||
{
|
||||
return;
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 999, 1 << 6 | 1 << 7))
|
||||
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 999, 1 << 8| 1<< 10))
|
||||
{
|
||||
isray = true;
|
||||
}
|
||||
|
@ -58,12 +58,12 @@ public class DragTest : MonoBehaviour
|
|||
IEnumerator OnMouseOver()
|
||||
{
|
||||
if (isray)
|
||||
{
|
||||
{
|
||||
//三维物体坐标转屏幕坐标
|
||||
Vector3 screenSpace = Camera.main.WorldToScreenPoint(anchorPos.transform.position);
|
||||
//将鼠标屏幕坐标转为三维坐标,再计算物体位置与鼠标之间的距离
|
||||
var offset = anchorPos.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
|
||||
while(Input.GetMouseButton(0)&&!finishPut)
|
||||
while (Input.GetMouseButton(0) && !finishPut)
|
||||
{
|
||||
finishPut = false;
|
||||
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
|
||||
|
@ -86,17 +86,17 @@ public class DragTest : MonoBehaviour
|
|||
//判断当前为第几个子物体
|
||||
int rank = listTargets.IndexOf(item) + 1;
|
||||
|
||||
//ÒƳýÉ豸
|
||||
if (item.transform.childCount >= 1)
|
||||
{
|
||||
int v = item.transform.GetComponentInChildren<DragTest>().volume;
|
||||
for (int i = 0; i < v; i++)
|
||||
{
|
||||
listTargets[rank - 1 + i].tag = "Untagged";
|
||||
}
|
||||
Destroy(item.transform.GetChild(0).gameObject);
|
||||
break;
|
||||
}
|
||||
//ÒƳýÉ豸
|
||||
//if (item.transform.childCount >= 1)
|
||||
//{
|
||||
// int v = item.transform.GetComponentInChildren<DragTest>().volume;
|
||||
// for (int i = 0; i < v; i++)
|
||||
// {
|
||||
// listTargets[rank - 1 + i].tag = "Untagged";
|
||||
// }
|
||||
// Destroy(item.transform.GetChild(0).gameObject);
|
||||
// break;
|
||||
//}
|
||||
|
||||
int isarea = 1; int isrow = 1; int istier = 0;
|
||||
bool allowPut = true;
|
||||
|
@ -125,8 +125,8 @@ public class DragTest : MonoBehaviour
|
|||
}
|
||||
|
||||
//剩下预留层数
|
||||
int lower=0;
|
||||
lower = PerTier - istier+1;
|
||||
int lower = 0;
|
||||
lower = PerTier - istier + 1;
|
||||
if (lower >= volume)
|
||||
{
|
||||
for (int i = 0; i < volume; i++)
|
||||
|
@ -150,10 +150,10 @@ public class DragTest : MonoBehaviour
|
|||
Debug.Log("第" + isarea + "区,第" + isrow + "台,第" + istier + "层");
|
||||
|
||||
transform.position = item.transform.position;
|
||||
Collider collider=item.GetComponent<Collider>();
|
||||
|
||||
Collider collider = item.GetComponent<Collider>();
|
||||
|
||||
//放到锚点位置
|
||||
transform.position = new Vector3(anchorPos.transform.position.x, anchorPos.transform.position.y+ collider.bounds.size.y/2, anchorPos.transform.position.z);
|
||||
transform.position = new Vector3(anchorPos.transform.position.x, anchorPos.transform.position.y + collider.bounds.size.y / 2, anchorPos.transform.position.z);
|
||||
|
||||
//设置父物体
|
||||
transform.SetParent(item.transform, true);
|
||||
|
@ -164,17 +164,17 @@ public class DragTest : MonoBehaviour
|
|||
listTargets[rank - 1 + i].tag = "Isput";
|
||||
}
|
||||
|
||||
|
||||
|
||||
finishPut = true;
|
||||
isTarget = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("预留空间不足,不能放置该设备");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
if (isTarget == false)
|
||||
|
@ -198,7 +198,7 @@ public class DragTest : MonoBehaviour
|
|||
{
|
||||
//if (item.gameObject.layer != 7)
|
||||
//位子物体layer层要为6
|
||||
if (item.gameObject.layer != 6) break;
|
||||
//if (item.gameObject.layer != 8) break;
|
||||
listObjs.Add(item.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ public class DragTest : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 得到U位数量
|
||||
/// </summary>
|
||||
public void GetUList()
|
||||
public void GetUList()
|
||||
{
|
||||
for (int i = 0; i < frames.Count; i++)
|
||||
{
|
||||
|
@ -218,8 +218,5 @@ public class DragTest : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
void SetanchorPos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -3,7 +3,9 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- New tag
|
||||
- Isput
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
@ -15,7 +17,7 @@ TagManager:
|
|||
- "\u8DDF\u968FUI"
|
||||
- "\u6A21\u578B"
|
||||
- "\u706F"
|
||||
-
|
||||
- "U\u4F4D"
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in New Issue