更新场景机柜墙体,添加捕鼠器
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Analytics;
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{
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if (xa[i].name.Contains("R"))
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{
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// {
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// }
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// else
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// {
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// Debug.Log("Ãû³Æ²»Æ¥Åä");
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// }
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{
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//brender[i].materials = new Material[arender[i].materials.Length];
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//for (int j = 0; j < brender[i].materials.Length; j++)
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//{
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// brender[i].CopyComponent
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//}
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UnityEditorInternal.ComponentUtility.CopyComponent(arender[i]);
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UnityEditorInternal.ComponentUtility.PasteComponentValues(brender[i]);
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}
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}
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public void change_mat()
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{
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}
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}
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Loading…
Reference in New Issue