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@ -328,7 +328,7 @@ public class SearchName : MonoBehaviour
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{
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{
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for (int i = 0; i < scrollViewContent.childCount; i++)
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for (int i = 0; i < scrollViewContent.childCount; i++)
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{
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{
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Destroy(scrollViewContent.GetChild(i).gameObject);
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DestroyImmediate(scrollViewContent.GetChild(i).gameObject);
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}
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}
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objs.Clear();
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objs.Clear();
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@ -341,6 +341,7 @@ public class SearchName : MonoBehaviour
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scrollView.transform.Find("±íÍ·/Text (TMP)").GetComponent<TextMeshProUGUI>().text = searchType.ToString().Split('_')[0] + "Ãû³Æ";
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scrollView.transform.Find("±íÍ·/Text (TMP)").GetComponent<TextMeshProUGUI>().text = searchType.ToString().Split('_')[0] + "Ãû³Æ";
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}
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}
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private void Update()
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private void Update()
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{
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{
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