贴图及菜单到机柜UI功能

This commit is contained in:
王军 2023-08-17 16:15:52 +08:00
parent c763b447a8
commit b5e7fe02e4
16 changed files with 372 additions and 6 deletions

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ZTest Always
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
#pragma vertex vert
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#include "UnityUI.cginc"
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float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float4 color : COLOR;
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struct v2f
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float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
fixed4 color : COLOR;
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float4 _MainTex_ST;
fixed4 _Color;
fixed4 _TextureSampleAdd;
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v2f o;
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#ifdef UNITY_HALF_TEXEL_OFFSET
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}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = (tex2D(_MainTex, i.texcoord) + _TextureSampleAdd) * i.color;
clip(col.a - 0.01);
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ENDCG
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@ -7,19 +7,25 @@ using UnityEngine.Accessibility;
public class CabinetUIManager : MonoBehaviour
{
public static CabinetUIManager Instance;
public Menu current_menu;
public List<CabinetUIBase> cabinet_ui_base_list = new List<CabinetUIBase>();
private void Awake()
{
Instance = this;
}
private void Start()
{
cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
}
public void ChangeMenu(Menu menu)
public static void ChangeMenu(Menu menu)
{
current_menu = menu;
cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
Instance.current_menu = menu;
Instance.cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
//switch (menu)
//{
// case Menu.M_全景监控_设备告警:

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@ -20,6 +20,7 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
public Sprite shidu_expand;
public TextMeshProUGUI textMeshPro;
public Text text;
public void OnPointerEnter(PointerEventData eventData)
{
@ -30,11 +31,13 @@ public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
my_image.sprite = wendu_selected;
expand_image.sprite = wendu_expand;
textMeshPro.text = "26¡ãC";
text.text = "26 ¡æ";
break;
case "ʪ¶È":
my_image.sprite = shidu_selected;
expand_image.sprite = shidu_expand;
textMeshPro.text = "40 %";
text.text = "40 %";
break;
default:
break;

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@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UIToCabinet : MonoBehaviour
{
public List<Toggle> toggles = new List<Toggle>();
// Start is called before the first frame update
void Start()
{
toggles = GetComponentsInChildren<Toggle>(true).ToList();
for (int i = 0; i < toggles.Count; i++)
{
var index = i;
toggles[i].onValueChanged.AddListener((ison) =>
{
if (ison)
{
Debug.Log("第" + index);
switch (toggles[index].name)
{
case "Toggle_设备告警":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
break;
case "Toggle_温湿度":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
break;
case "Toggle_柜门状态":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
break;
case "Toggle_红外监测":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
break;
case "Toggle_现场作业":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
break;
case "Toggle_摄像头":
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
break;
case "Toggle_机柜容量":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
break;
case "Toggle_接地网":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
break;
case "Toggle_线缆链接":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
break;
case "Toggle_场景管理":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
break;
case "Toggle_智能巡检":
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
break;
default:
break;
}
}
});
}
}
// Update is called once per frame
void Update()
{
}
}

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