全景展示6
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|
File diff suppressed because it is too large
Load Diff
|
@ -5,7 +5,7 @@ using DG.Tweening;
|
|||
|
||||
public class CameraMgr : MonoSingleton<CameraMgr>
|
||||
{
|
||||
CameraRT camera_Rt;
|
||||
public CameraRT camera_Rt;
|
||||
|
||||
Vector3 originPos;
|
||||
Vector3 originRot;
|
||||
|
@ -49,6 +49,12 @@ public class CameraMgr : MonoSingleton<CameraMgr>
|
|||
camera_Rt.SetTarget(viewTarget, _distance,rotation);
|
||||
}
|
||||
|
||||
[ContextMenu("test")]
|
||||
public void test()
|
||||
{
|
||||
GotoView(new Vector3(9.67f, -2.43f, -13.5f), 5);
|
||||
}
|
||||
|
||||
public void GotoView(Vector3 viewTarget, float _distance)
|
||||
{
|
||||
camera_Rt.SetTarget(viewTarget, _distance);
|
||||
|
|
|
@ -130,13 +130,53 @@ public class CameraRT : MonoBehaviour
|
|||
|
||||
float dotween_duration = 1f;
|
||||
|
||||
public void KillCameraDotween()
|
||||
{
|
||||
DOTween.Kill(transform, false);
|
||||
DOTween.Kill(cameraTransform, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 全景视角
|
||||
/// 全景视角-None
|
||||
/// </summary>
|
||||
public void InitPanoramic()
|
||||
{
|
||||
auto_move = true;
|
||||
|
||||
ExtendedFlycam.Inst.cameraTypes = ExtendedFlycam.CameraTypes.全景;
|
||||
Vector3 pos = Vector3.zero;
|
||||
Vector3 rot = Vector3.zero;
|
||||
Vector3 pos_target = Vector3.zero;
|
||||
//Vector3 rot_target = Vector3.zero;
|
||||
switch (ExtendedFlycam.Inst.room)
|
||||
{
|
||||
case ExtendedFlycam.Room.None:
|
||||
{
|
||||
pos = camera_init_position;
|
||||
rot = camera_init_eulerAngles;
|
||||
pos_target = target_init_position;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.机房:
|
||||
{
|
||||
pos = new Vector3(9.53f, 15.23f, -5.71f);
|
||||
rot = new Vector3(67.072f, 180, 0);
|
||||
pos_target = new Vector3(9.67f, -3.9f, -13.5f);
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.配电室:
|
||||
{
|
||||
pos = new Vector3(-4.09f, 14.52f, -6.4085f);
|
||||
rot = new Vector3(67.072f, 180, 0);
|
||||
pos_target = new Vector3(-4.09f, -3.9f, -14.2f);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
DOTween.Kill(transform, false);
|
||||
DOTween.Kill(cameraTransform, false);
|
||||
//target.position = target_init_position;
|
||||
|
@ -147,15 +187,14 @@ public class CameraRT : MonoBehaviour
|
|||
|
||||
//x = cam.transform.localEulerAngles.y;
|
||||
//y = cam.transform.localEulerAngles.x;
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(true), itme =>
|
||||
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
itme.My_magnifyState = false;
|
||||
if (itme.GetComponent<DeviceQuery>())
|
||||
{
|
||||
if (itme.GetComponent<DeviceQuery>().deviceList.type == "1")
|
||||
itme.gameObject.SetActive(true);
|
||||
}
|
||||
});
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<ClickEvent>().My_magnifyState = false;
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(true);
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
|
@ -167,45 +206,83 @@ public class CameraRT : MonoBehaviour
|
|||
DOTween.To(() => x, (v) => x = v, init_x, dotween_duration);
|
||||
DOTween.To(() => y, (v) => y = v, init_y, dotween_duration);
|
||||
|
||||
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, camera_init_position, dotween_duration);
|
||||
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, camera_init_eulerAngles, dotween_duration);
|
||||
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, pos, dotween_duration);
|
||||
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, rot, dotween_duration);
|
||||
//cam.transform.DORotateQuaternion();
|
||||
|
||||
DOTween.To(() => target.position, v => target.position = v, target_init_position, dotween_duration);
|
||||
DOTween.To(() => target.position, v => target.position = v, pos_target, dotween_duration);
|
||||
DOTween.To(() => target.eulerAngles, v => target.eulerAngles = v, target_init_eulerAngles, dotween_duration).OnComplete(() => { auto_move = false; });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 鸟瞰视角
|
||||
/// 鸟瞰视角-None
|
||||
/// </summary>
|
||||
public void InitBirds_Eye()
|
||||
{
|
||||
auto_move = true;
|
||||
|
||||
ExtendedFlycam.Inst.cameraTypes = ExtendedFlycam.CameraTypes.鸟瞰;
|
||||
Vector3 pos = Vector3.zero;
|
||||
Vector3 rot = Vector3.zero;
|
||||
Vector3 pos_target = Vector3.zero;
|
||||
float _x=110;float _y = 15;
|
||||
//Vector3 rot_target = Vector3.zero;
|
||||
switch (ExtendedFlycam.Inst.room)
|
||||
{
|
||||
case ExtendedFlycam.Room.None:
|
||||
{
|
||||
pos = new Vector3(1, 2.8f, -7.5f);
|
||||
rot = new Vector3(15, 110, 0);
|
||||
pos_target = new Vector3(10.2f, 0.2f, -11);
|
||||
distance = 10;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.机房:
|
||||
{
|
||||
pos = new Vector3(1, 2.8f, -7.5f);
|
||||
rot = new Vector3(15, 110, 0);
|
||||
pos_target = new Vector3(10.2f, 0.2f, -11);
|
||||
distance = 10;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.配电室:
|
||||
{
|
||||
pos = new Vector3(0.40f, 5.26f, -10.29f);
|
||||
rot = new Vector3(44.9f, 240f, 0);
|
||||
pos_target = new Vector3(-3.02f, 2, -10.85f);
|
||||
_x = 240f;
|
||||
_y = 44.9f;
|
||||
distance = 4;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
DOTween.Kill(transform, false);
|
||||
DOTween.Kill(cameraTransform, false);
|
||||
Array.ForEach(GameObject.FindObjectsOfType<ClickEvent>(), itme =>
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
itme.My_magnifyState = false;
|
||||
if (itme.GetComponent<DeviceQuery>())
|
||||
{
|
||||
if (itme.GetComponent<DeviceQuery>().deviceList.type == "1")
|
||||
itme.gameObject.SetActive(true);
|
||||
}
|
||||
});
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<ClickEvent>().My_magnifyState = false;
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(true);
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
GameManager.Inst.magnifyState = true;
|
||||
|
||||
distance = 10;
|
||||
DOTween.To(() => x, (v) => x = v, _x, dotween_duration);
|
||||
DOTween.To(() => y, (v) => y = v, _y, dotween_duration);
|
||||
|
||||
DOTween.To(() => x, (v) => x = v, 110, dotween_duration);
|
||||
DOTween.To(() => y, (v) => y = v, 15, dotween_duration);
|
||||
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, pos, dotween_duration);
|
||||
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, rot, dotween_duration);
|
||||
|
||||
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, new Vector3(1, 2.8f, -7.5f), dotween_duration);
|
||||
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, new Vector3(15, 110, 0), dotween_duration);
|
||||
|
||||
DOTween.To(() => target.position, v => target.position = v, new Vector3(10.2f, 0.2f, -11), dotween_duration);
|
||||
DOTween.To(() => target.position, v => target.position = v, pos_target, dotween_duration);
|
||||
DOTween.To(() => target.eulerAngles, v => target.eulerAngles = v, new Vector3(0, 110, 0), dotween_duration).OnComplete(() => { auto_move = false; });
|
||||
}
|
||||
|
||||
|
@ -392,7 +469,7 @@ public class CameraRT : MonoBehaviour
|
|||
{
|
||||
is_on_ui = EventSystem.current.IsPointerOverGameObject();
|
||||
}
|
||||
if (Input.GetMouseButton(1)&&!is_on_ui)
|
||||
if (Input.GetMouseButton(1) && !is_on_ui)
|
||||
{
|
||||
|
||||
// 判断是否需要反向旋转
|
||||
|
|
|
@ -49,9 +49,9 @@ public class UIManager : MonoBehaviour
|
|||
}
|
||||
void InvokeSetActive()
|
||||
{
|
||||
GameObject go1 = transform.Find("Panel_秷雌堍峎").gameObject;
|
||||
GameObject go2 = transform.Find("Panel_假閣吽華芞").gameObject;
|
||||
go1.SetActive(true);
|
||||
go2.SetActive(false);
|
||||
//GameObject go1 = transform.Find("Panel_秷雌堍峎").gameObject;
|
||||
//GameObject go2 = transform.Find("Panel_假閣吽華芞").gameObject;
|
||||
//go1.SetActive(true);
|
||||
//go2.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,11 @@ public class CabinetUIManager : MonoBehaviour
|
|||
|
||||
public List<TransparentGlow> transparentGlows_list = new List<TransparentGlow>();
|
||||
|
||||
[Header("机柜所有高亮")]
|
||||
public List<GameObject> cabine_hights;
|
||||
[Header("当前机柜高亮")]
|
||||
public List<GameObject> cabine_hights_now;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
@ -104,4 +109,5 @@ public enum Menu
|
|||
M_数字孪生_智能巡检,
|
||||
M_数字孪生_线缆组配置,
|
||||
M_全景监控_烟感,
|
||||
None
|
||||
}
|
|
@ -11,14 +11,51 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
public List<Toggle> toggles = new List<Toggle>();
|
||||
|
||||
/// <summary>
|
||||
/// 机柜容量标识
|
||||
/// </summary>
|
||||
public GameObject rongLaing;
|
||||
|
||||
public GameObject xianlanpz;
|
||||
|
||||
public GameObject mask_img;
|
||||
|
||||
public Button enter_home;
|
||||
public Button back_home;
|
||||
|
||||
public GameObject first_level_menu;
|
||||
public List<GameObject> second_level_menu;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
enter_home.onClick.AddListener(() =>
|
||||
{
|
||||
mask_img.SetActive(false);
|
||||
first_level_menu.SetActive(true);
|
||||
});
|
||||
toggles = GetComponentsInChildren<Toggle>(true).ToList();
|
||||
back_home.onClick.AddListener(() =>
|
||||
{
|
||||
if (mask_img.activeSelf)
|
||||
return;
|
||||
mask_img.SetActive(true);
|
||||
|
||||
TransparentGlowManage.Inst.renewALL();
|
||||
|
||||
CabinetUIManager.ChangeMenu(Menu.None);
|
||||
first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
|
||||
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
|
||||
GameManager.Inst.pop_ups[i].SetActive(false);
|
||||
first_level_menu.SetActive(false);
|
||||
|
||||
});
|
||||
for (int i = 0; i < toggles.Count; i++)
|
||||
{
|
||||
var index = i;
|
||||
|
@ -42,6 +79,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
Debug.Log("第" + index);
|
||||
|
||||
if (mask_img.activeSelf) return;
|
||||
switch (toggles[index].name)
|
||||
{
|
||||
case "Toggle_设备告警":
|
||||
|
@ -261,9 +299,11 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
else if (menu == Menu.M_全景监控_设备告警)
|
||||
{
|
||||
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm());
|
||||
GameManager.Inst.Load_TmsAlarm();
|
||||
callback?.Invoke("1");
|
||||
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
|
||||
{
|
||||
GameManager.Inst.Load_TmsAlarm();
|
||||
callback?.Invoke("1");
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,33 +29,21 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6954938171773006570}
|
||||
- {fileID: 4257238614992548974}
|
||||
- {fileID: 6689823790461044663}
|
||||
- {fileID: 3819457686633127268}
|
||||
- {fileID: 6689823790428103629}
|
||||
- {fileID: 3819457687507059158}
|
||||
- {fileID: 6689823792306880609}
|
||||
- {fileID: 3819457687596731795}
|
||||
- {fileID: 6689823790456692566}
|
||||
- {fileID: 3819457686374130057}
|
||||
- {fileID: 6689823791844920820}
|
||||
- {fileID: 3819457686404231744}
|
||||
- {fileID: 6689823792324486951}
|
||||
- {fileID: 3819457686675343978}
|
||||
- {fileID: 6689823791857589582}
|
||||
- {fileID: 3819457688002944573}
|
||||
- {fileID: 6689823792144565912}
|
||||
- {fileID: 3819457687804097413}
|
||||
- {fileID: 6689823791365168491}
|
||||
- {fileID: 3819457687099060232}
|
||||
- {fileID: 6689823790946220230}
|
||||
- {fileID: 3819457686687565045}
|
||||
- {fileID: 8657939655263598690}
|
||||
- {fileID: 173050369263777980}
|
||||
- {fileID: 173050369227692116}
|
||||
- {fileID: 3741181618873507920}
|
||||
- {fileID: 2114413890893757023}
|
||||
- {fileID: 3819457687357747085}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -76,7 +64,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 20
|
||||
value: 10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -142,7 +130,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2114413891040238046, guid: 93284762c0d0cb84fb4b962ca5ee9141, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 26
|
||||
value: 15
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2114413891040238046, guid: 93284762c0d0cb84fb4b962ca5ee9141, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -208,7 +196,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 4
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -266,7 +254,7 @@ PrefabInstance:
|
|||
m_Modifications:
|
||||
- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 24
|
||||
value: 13
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -332,7 +320,7 @@ PrefabInstance:
|
|||
m_Modifications:
|
||||
- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 23
|
||||
value: 12
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 173050369597888946, guid: ec3a2c3301ca3154c9497d695ef0b2bb, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -406,7 +394,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 8
|
||||
value: 4
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6689823790935228980, guid: 8e86fc71817b170489773fa9e18553d9, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -472,7 +460,7 @@ PrefabInstance:
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|
|
@ -886,7 +886,7 @@ public class GameManager : MonoBehaviour
|
|||
/// 查询所有告警
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerator init_TmsAlarm()
|
||||
public IEnumerator init_TmsAlarm(Action<string> callback = null)
|
||||
{
|
||||
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
|
||||
{
|
||||
|
@ -924,6 +924,7 @@ public class GameManager : MonoBehaviour
|
|||
tmsAlarms.Clear();
|
||||
|
||||
Debug.Log("告警查询完成" /*+ "URL:" + Jk_URL.gj_cx + "Token:" + arguments.token + "返回内容" + jsonResult3*/);
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -1449,17 +1450,10 @@ public class GameManager : MonoBehaviour
|
|||
/// <param name="cabinet"></param>
|
||||
public void power_open(GameObject cabinet, string type)
|
||||
{
|
||||
//var door = Array.FindAll(cabinet.GetComponentsInChildren<Renderer>(), item =>
|
||||
//{
|
||||
// return item.name.Contains("Object");
|
||||
//});
|
||||
if (type == "前门")
|
||||
{
|
||||
if (/*door.Length == 4 && */cabinet.name == "R71")
|
||||
{
|
||||
//cabinet.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.forward * -90);
|
||||
//cabinet.transform.GetChild(1).localRotation = Quaternion.Euler(Vector3.forward * 90);
|
||||
|
||||
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
|
||||
}
|
||||
|
@ -1493,6 +1487,13 @@ public class GameManager : MonoBehaviour
|
|||
cabinet.transform.GetChild(2).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
cabinet.transform.GetChild(3).DOLocalRotate(Vector3.forward * 90, 2f);
|
||||
}
|
||||
//模型原因微调
|
||||
else if (cabinet.name == "R72")
|
||||
{
|
||||
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
cabinet.transform.GetChild(1).DOLocalRotate(Vector3.forward * 90, 2f);
|
||||
|
||||
}
|
||||
else /*if (door.Length == 2)*/
|
||||
{
|
||||
cabinet.transform.GetChild(0).DOLocalRotate(Vector3.forward * -90, 2f);
|
||||
|
|
|
@ -35,7 +35,8 @@ public class ClickEvent : MonoBehaviour
|
|||
/// 坐标偏移值
|
||||
/// </summary>
|
||||
//[SerializeField] Vector3 yiDong_pos = new Vector3(1.5f, 0.5f, 0);
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0.2f, 0);
|
||||
//[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0.2f, 0);
|
||||
[SerializeField] Vector3 yiDong_pos = new Vector3(2.1f, 0, 0);
|
||||
/// <summary>
|
||||
/// 角度偏移值
|
||||
/// </summary>
|
||||
|
@ -75,7 +76,7 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public static Transform selected_cabient;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -93,7 +94,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
if (Menu.M_数字孪生_场景管理 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8))
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))
|
||||
{
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
{
|
||||
|
@ -152,7 +153,7 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
else if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 11))
|
||||
if (Physics.Raycast(ray, out hit, 100, 1 << 11 | 1 << 14))
|
||||
{
|
||||
if (hit.collider.gameObject == gameObject)
|
||||
{
|
||||
|
@ -298,12 +299,11 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
|
||||
//不虚化
|
||||
else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
|
||||
else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 14))
|
||||
{
|
||||
//放大
|
||||
if (hit.collider.gameObject == gameObject && !My_magnifyState)
|
||||
{
|
||||
GameManager.Inst.nowDeviceID = hit.collider.gameObject.GetComponent<DeviceQuery>().deviceList.id;
|
||||
Change_hide(gameObject, true, true);
|
||||
}
|
||||
//缩小
|
||||
|
@ -554,8 +554,8 @@ public class ClickEvent : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 机柜隐藏+是否拉近镜头
|
||||
/// </summary>
|
||||
/// <param name="isHide"></param>
|
||||
/// <param name="isZoomin"></param>
|
||||
/// <param name="isHide">机柜隐藏</param>
|
||||
/// <param name="isZoomin">是否拉近镜头</param>
|
||||
public void Change_hide(GameObject cabine, bool isHide, bool isZoomin)
|
||||
{
|
||||
//放大
|
||||
|
@ -565,12 +565,73 @@ public class ClickEvent : MonoBehaviour
|
|||
else
|
||||
Zoomout(cabine);
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(!isHide);
|
||||
}
|
||||
string s1 = gameObject.GetComponent<DeviceQuery>().deviceList.devicePosition.Split('-')[0];
|
||||
|
||||
if (isHide)
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
string s2 = GameManager.Inst.Cabinets_go[i].GetComponent<DeviceQuery>().deviceList.devicePosition.Split('-')[0];
|
||||
if (s1 != s2)
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(!isHide);
|
||||
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||
}
|
||||
|
||||
gameObject.SetActive(true);
|
||||
gameObject.GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
string s2 = GameManager.Inst.Cabinets_go[i].GetComponent<DeviceQuery>().deviceList.devicePosition.Split('-')[0];
|
||||
if (s1 != s2)
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(!isHide);
|
||||
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
}
|
||||
|
||||
if (Menu.M_全景监控_柜门状态 == CabinetUIManager.Instance.current_menu)
|
||||
return;
|
||||
if (isZoomin)
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
if (cabine == GameManager.Inst.Cabinets_go[i])
|
||||
{
|
||||
if (cabine.transform.Find("门把手") == null) continue;
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "关门") return;
|
||||
GameManager.Inst.power_open(cabine, "全开");
|
||||
door.TextMeshProUGUI.text = "关门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
else if (cabine && cabine != GameManager.Inst.Cabinets_go[i] && cabine.transform.Find("门把手"))
|
||||
{
|
||||
if (cabine.transform.Find("门把手") == null) continue;
|
||||
var door = GameManager.Inst.Cabinets_go[i].transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "开门") return;
|
||||
GameManager.Inst.power_close(cabine, "全关");
|
||||
door.TextMeshProUGUI.text = "开门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cabine && cabine == gameObject && cabine.transform.Find("门把手"))
|
||||
{
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "开门") return;
|
||||
GameManager.Inst.power_close(cabine, "全关");
|
||||
door.TextMeshProUGUI.text = "开门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -598,7 +659,15 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.gameObject.GetComponent<DeviceManager>().dragController.uPosManger = cabine.transform.Find("U位").GetComponent<UPosManger>();
|
||||
|
||||
ExtendedFlycam.Inst.CameraRtDisable();
|
||||
CameraMgr.Instance.StoreTarget();
|
||||
if (selected_cabient != null)
|
||||
{
|
||||
CameraMgr.Instance.camera_Rt.KillCameraDotween();
|
||||
}
|
||||
if (selected_cabient == null)
|
||||
{
|
||||
CameraMgr.Instance.StoreTarget();
|
||||
selected_cabient = cabine.transform;
|
||||
}
|
||||
//ExtendedFlycam.Inst.init_mainCamera_rot();
|
||||
// 物体被点击
|
||||
Debug.Log("放大点击到" + gameObject.name);
|
||||
|
@ -627,7 +696,8 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.magnifyState = true;
|
||||
TransparentGlowManage.Inst.is_magnify = true;
|
||||
Vector3 center = renderer.bounds.center;
|
||||
Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
|
||||
//Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
|
||||
Vector3 targetPosition = new Vector3(center.x, center.y, center.z)+ yiDong_pos;
|
||||
Quaternion targetRotation = Quaternion.Euler(fangDa_rot);
|
||||
Camera.main.transform.DOMove(targetPosition, 1f);
|
||||
Camera.main.transform.DORotateQuaternion(targetRotation, 1f).OnComplete(() =>
|
||||
|
@ -637,14 +707,6 @@ public class ClickEvent : MonoBehaviour
|
|||
CameraMgr.Instance.GotoView(cabine.transform, 2, targetRotation);
|
||||
ExtendedFlycam.Inst.CameraRtEnable();
|
||||
});
|
||||
if (cabine && cabine.transform.Find("门把手") && cabine.transform.Find("门把手").GetComponentInChildren<Door>())
|
||||
{
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "关门") return;
|
||||
GameManager.Inst.power_open(cabine, "全开");
|
||||
door.TextMeshProUGUI.text = "关门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -672,16 +734,10 @@ public class ClickEvent : MonoBehaviour
|
|||
//更新相机初始旋转角度
|
||||
//ExtendedFlycam.Inst.initialRotationEulerAngles = Camera.main.transform.localEulerAngles;
|
||||
CameraMgr.Instance.ResumeView();
|
||||
selected_cabient = null;
|
||||
ExtendedFlycam.Inst.CameraRtEnable();
|
||||
});
|
||||
if (cabine && cabine.transform.Find("门把手") && cabine.transform.Find("门把手").GetComponentInChildren<Door>())
|
||||
{
|
||||
var door = cabine.transform.Find("门把手").GetComponentInChildren<Door>();
|
||||
if (door.TextMeshProUGUI.text == "开门") return;
|
||||
GameManager.Inst.power_close(cabine, "全关");
|
||||
door.TextMeshProUGUI.text = "开门";
|
||||
door.isopen = !door.isopen;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@ using UnityEngine.EventSystems;
|
|||
using DG.Tweening;
|
||||
using static WebInteraction;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
/// <summary>
|
||||
/// 上帝视角
|
||||
|
@ -12,6 +13,12 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
{
|
||||
static ExtendedFlycam _inst;
|
||||
|
||||
public CameraTypes cameraTypes = CameraTypes.全景;
|
||||
public Room room = Room.None;
|
||||
|
||||
public List<GameObject> jiFang;
|
||||
public List<GameObject> peiDianShi;
|
||||
|
||||
public static ExtendedFlycam Inst
|
||||
{
|
||||
get
|
||||
|
@ -145,11 +152,11 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
isvalid = b;
|
||||
}
|
||||
|
||||
public GameObject mask_img;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (mask_img.activeSelf) return;
|
||||
else if (!GameManager.Inst.isLoading) return;
|
||||
//if (mask_img.activeSelf) return;
|
||||
//else if (!GameManager.Inst.isLoading) return;
|
||||
BoolMonitor.Value = ismove();
|
||||
|
||||
if (!isvalid)
|
||||
|
@ -322,4 +329,75 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
|
||||
return angle;
|
||||
}
|
||||
|
||||
public enum CameraTypes
|
||||
{
|
||||
全景,
|
||||
鸟瞰
|
||||
}
|
||||
|
||||
public enum Room
|
||||
{
|
||||
None,
|
||||
机房,
|
||||
配电室
|
||||
}
|
||||
|
||||
public void JingTou(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
QuanJing();
|
||||
}
|
||||
else
|
||||
{
|
||||
NiaoKan();
|
||||
}
|
||||
}
|
||||
|
||||
public void QieHuan()
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.机房;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.配电室;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.None;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,7 +21,7 @@ TagManager:
|
|||
- "\u7AEF\u53E3"
|
||||
- "\u623F\u95F4\u9876\u90E8"
|
||||
- "\u677F\u5361"
|
||||
-
|
||||
- "\u95E8"
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in New Issue