This commit is contained in:
黄嘉宇 2023-12-11 15:31:16 +08:00
commit b8b5a8801e
1262 changed files with 40556 additions and 65570 deletions

View File

@ -17,8 +17,9 @@ public class ExtractMaterials : EditorWindow
{
string assetPath = AssetDatabase.GUIDToAssetPath(strs[i]);
//Debug.Log(assetPath); //具体到fbx的路径
//string materialFolder = Path.GetDirectoryName(assetPath) + "/Materials";
string materialFolder = AssetDatabase.GUIDToAssetPath("GameAssets/Materials/") + "/Materials";
string materialFolder = Path.GetDirectoryName(assetPath) + "/Materials";
//string materialFolder = Application.dataPath + "GameAssets/Materials/1";
//Debug.Log(materialFolder);
// 如果不存在该文件夹则创建一个新的
if (!AssetDatabase.IsValidFolder(materialFolder))
{
@ -35,7 +36,7 @@ public class ExtractMaterials : EditorWindow
string path = System.IO.Path.Combine(materialFolder, item.name) + ".mat";//提取后的名字
if (System.IO.File.Exists(path))
{
Debug.Log("该材质已存在");
Debug.Log("该材质已存在" + path);
var assetImporter = AssetImporter.GetAtPath(assetPath);
var clone = AssetDatabase.LoadAssetAtPath(path, typeof(Object));

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