机器人功能模拟

This commit is contained in:
Afeijia 2023-08-29 19:33:47 +08:00
parent b9da43ebc7
commit c62d98e4c2
12 changed files with 5854 additions and 115 deletions

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View File

@ -23,7 +23,7 @@ public class CabinetUIManager : MonoBehaviour
private void Start()
{
door_list= GetComponentsInChildren<Door>(true).ToList();
door_list = GetComponentsInChildren<Door>(true).ToList();
cabinet_ui_base_list = GetComponentsInChildren<CabinetUIBase>(true).ToList();
transparentGlows_list = GetComponentsInChildren<TransparentGlow>(true).ToList();
}
@ -41,19 +41,19 @@ public class CabinetUIManager : MonoBehaviour
Instance.cabinet_ui_base_list.ForEach(x => x.OnMenuChanged(menu));
RobotManager.Instance.OnMenuChanged(menu);
}
public bool SomeMethod()
{
var l = Array.FindAll(cabinet_ui_base_list.ToArray(), (item) =>
{
return (item.name.Contains("报警")|| item.name.Contains("温湿度"));
return (item.name.Contains("报警") || item.name.Contains("温湿度"));
});
for (int i = 0; i < l.Length; i++)
{
if (l[i].gameObject.activeSelf)
if (l[i].gameObject.activeSelf)
{
return false;
}

View File

@ -42,9 +42,11 @@ public class DigitalTwinPanel : CabinetUIBase
go_to_here_button.onClick.AddListener(() =>
{
Debug.Log("机器人到这里");
btn_icon.gameObject.SetActive(false);
if (textMesh.text == "R64")
{
RobotManager.Instance.DoAnimation();
RobotManager.Instance.ShowVideo();
}
});
}
@ -86,8 +88,10 @@ public class DigitalTwinPanel : CabinetUIBase
}
else
{
hold = false;
gameObject.SetActive(false);
HandleSelected();
selected_panel = null;
}
}
}

View File

@ -4,7 +4,10 @@ using UnityEngine;
public class FloorController : MonoBehaviour
{
public Material floor_mat;
public Material floor_mat_normal;
public Material floor_mat_transparent;
public List<MeshRenderer> floors = new List<MeshRenderer>();
// Start is called before the first frame update
void Start()
{
@ -20,15 +23,17 @@ public class FloorController : MonoBehaviour
[ContextMenu("͸Ã÷")]
public void FloorTransparent()
{
SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Transparent);
Color c = floor_mat.color;
c.a = 0.4f;
floors.ForEach(x => x.material = floor_mat_transparent);
//SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Transparent);
//Color c = floor_mat.color;
//c.a = 0.4f;
}
[ContextMenu("Õý³£")]
public void FloorNormal()
{
SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Opaque);
floors.ForEach(x => x.material = floor_mat_normal);
//SetMaterialRenderingMode(floor_mat, renderingMode: RenderingMode.Opaque);
}
public enum RenderingMode

View File

@ -1,18 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RobotManager : MonoBehaviour
public class RobotManager : CabinetUIBase
{
public static RobotManager Instance { get; private set; }
public Animator animator;
public GameObject robot_object;
public Button close_button;
public GameObject video_canvas;
private void Awake()
{
Instance = this;
}
private void Start()
{
close_button.onClick.AddListener(() =>
{
HideVideo();
});
}
public void ShowRobot()
{
robot_object.SetActive(true);
@ -28,15 +40,26 @@ public class RobotManager : MonoBehaviour
animator.SetBool("move", true);
}
// Start is called before the first frame update
void Start()
public void ShowVideo()
{
video_canvas.SetActive(true);
}
// Update is called once per frame
void Update()
public void HideVideo()
{
video_canvas.SetActive(false);
}
public override void OnMenuChanged(Menu menu)
{
base.OnMenuChanged(menu);
if (menu == Menu.M_Êý×ÖÂÏÉú_ÖÇÄÜѲ¼ì)
{
ShowRobot();
}
else
{
HideRobot();
}
}
}

File diff suppressed because one or more lines are too long

View File

@ -309,6 +309,7 @@ public class ClickEvent : MonoBehaviour
var d = GetComponent<DeviceQuery>();
if (d.deviceList.type == "1")
{
if (EventSystem.current.IsPointerOverGameObject()) return;
var digital = transform.Find("智能巡检").GetComponent<DigitalTwinPanel>();
digital.ShowUI();
}