Merge branch 'master' of http://119.45.94.212:1280/gaoguozheng/GQ_Communicate
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||||
stagingPanel: {fileID: 803679558}
|
||||
|
@ -218664,7 +218889,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1332666220982349661
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -261003,6 +261228,7 @@ RectTransform:
|
|||
- {fileID: 2126159576776860642}
|
||||
- {fileID: 2126159577618464167}
|
||||
- {fileID: 2126159576206169266}
|
||||
- {fileID: 633675351}
|
||||
m_Father: {fileID: 8170702882014044262}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -280650,6 +280876,11 @@ MonoBehaviour:
|
|||
red_alarm: {r: 0.9960785, g: 0.2509804, b: 0.25882354, a: 1}
|
||||
yellow_alarm: {r: 0.90196085, g: 0.5568628, b: 0.023529414, a: 1}
|
||||
blue_alarm: {r: 0, g: 0.91372555, b: 0.9176471, a: 1}
|
||||
sb_xz_page: {fileID: 4362348815730404585}
|
||||
sb_bj_page: {fileID: 4362348816834021968}
|
||||
dk_xz_page: {fileID: 4362348817005860676}
|
||||
dk_bj_page: {fileID: 2126159577475600051}
|
||||
xianlan: {fileID: 1168817489}
|
||||
--- !u!114 &4362348816139420716
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -301770,7 +302001,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &4362348817005860678
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -301827,6 +302058,7 @@ RectTransform:
|
|||
- {fileID: 4362348816894034811}
|
||||
- {fileID: 4362348815942925289}
|
||||
- {fileID: 4362348815749669862}
|
||||
- {fileID: 1101723872}
|
||||
m_Father: {fileID: 8170702882014044262}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -311428,7 +311660,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!222 &5466601489381078698
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -311601,7 +311833,8 @@ PrefabInstance:
|
|||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedComponents:
|
||||
- {fileID: 8357765580518675660, guid: 1e43385ddb3feca44b3c45d23ef4fae7, type: 3}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1e43385ddb3feca44b3c45d23ef4fae7, type: 3}
|
||||
--- !u!1 &5769346755244574362
|
||||
GameObject:
|
||||
|
|
|
@ -215,10 +215,10 @@ public class CameraRT : MonoBehaviour
|
|||
GameManager.Inst.Cabinets_go[i].SetActive(true);
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
GameManager.Inst.magnifyState = false;
|
||||
|
||||
if (cam.transform.position == pos && cam.transform.eulerAngles == rot)
|
||||
|
@ -294,10 +294,10 @@ public class CameraRT : MonoBehaviour
|
|||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
GameManager.Inst.magnifyState = true;
|
||||
|
||||
DOTween.To(() => x, (v) => x = v, _x, dotween_duration);
|
||||
|
|
|
@ -207,7 +207,7 @@ public class SearchName : MonoBehaviour
|
|||
|
||||
List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
|
||||
|
||||
var s = GameObject.Find("ÏßÀÂ").GetComponentsInChildren<LineInfor>(true);
|
||||
var s = PatternChoose.Inst.xianlan.GetComponentsInChildren<LineInfor>(true);
|
||||
Array.ForEach(s, (item) =>
|
||||
{
|
||||
if (item.name == objs_str[co])
|
||||
|
|
|
@ -38,7 +38,7 @@ public class LineGroupManager : MonoBehaviour
|
|||
public void addxianlan()
|
||||
{
|
||||
|
||||
GameObject xianlan = GameObject.Find("ÏßÀÂ");
|
||||
GameObject xianlan = PatternChoose.Inst.xianlan;
|
||||
GameManager.Inst.FindPortPos();
|
||||
|
||||
for (int i = 0; i < child_line_group_items.Count; i++)
|
||||
|
|
|
@ -192,7 +192,9 @@ public class UIToCabinet : MonoBehaviour
|
|||
init(Menu.M_数字孪生_场景管理);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.power_open();
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
}
|
||||
break;
|
||||
|
@ -290,7 +292,13 @@ public class UIToCabinet : MonoBehaviour
|
|||
public void UI_init()
|
||||
{
|
||||
GameManager.Inst.power_close();
|
||||
GameManager.Inst.objectToShow_add.SetActive(false);
|
||||
|
||||
if (GameManager.Inst.objectToShow_add.activeSelf)
|
||||
{
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
GameManager.Inst.objectToShow_add.SetActive(false);
|
||||
}
|
||||
GameManager.Inst.stagingPanel.SetActive(false);
|
||||
GameManager.Inst.editorMenu.gameObject.SetActive(false);
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ public class GameManager : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 场景方大状态
|
||||
/// </summary>
|
||||
[Header("----------场景方大状态--------------")]
|
||||
[Header("----------场景放大状态--------------")]
|
||||
public bool magnifyState = false;
|
||||
|
||||
[Header("----------是否在循环读取信息--------------")]
|
||||
|
@ -124,6 +124,11 @@ public class GameManager : MonoBehaviour
|
|||
public EditorMenu editorMenu;
|
||||
public GameObject stagingPanel;
|
||||
|
||||
[Header("-------------- 搜索框------------------")]
|
||||
public GameObject objectToShow;
|
||||
|
||||
public GameObject objectToShow_add;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Inst != this && Inst != null)
|
||||
|
@ -148,13 +153,17 @@ public class GameManager : MonoBehaviour
|
|||
if (nowDevice.GetComponent<DeviceQuery>() == null) return;
|
||||
if (string.IsNullOrEmpty(nowDeviceID))
|
||||
{
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(true);//√
|
||||
objectToShow_add.gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(true);//√
|
||||
//objectToShow_add.gameObject.SetActive(false);
|
||||
var SN1= objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
}
|
||||
else
|
||||
{
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
|
||||
objectToShow_add.gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);//√
|
||||
//objectToShow_add.gameObject.SetActive(false);
|
||||
var SN1 = objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1685,10 +1694,7 @@ public class GameManager : MonoBehaviour
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Header("-------------- 搜索框------------------")]
|
||||
public GameObject objectToShow;
|
||||
|
||||
public GameObject objectToShow_add;
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class SearchName1 : MonoBehaviour
|
||||
{
|
||||
public GameObject TZ;
|
||||
public GameObject scrollView;
|
||||
public Transform scrollViewContent;
|
||||
public TMP_InputField inputField;
|
||||
|
@ -27,12 +29,23 @@ public class SearchName1 : MonoBehaviour
|
|||
|
||||
public List<DeviceData> devices = new List<DeviceData>();
|
||||
|
||||
public float initialHeight;
|
||||
public RectTransform rectTransform;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = scrollView.GetComponent<RectTransform>();
|
||||
initialHeight = rectTransform.sizeDelta.y;
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
//scrollView.SetActive(false);
|
||||
InputFieldEvent();
|
||||
dragController.gameObject.SetActive(false);
|
||||
//OnClickSearchBtn();
|
||||
OnClickSearchBtn();
|
||||
}
|
||||
|
||||
void InputFieldEvent()
|
||||
|
@ -64,14 +77,14 @@ public class SearchName1 : MonoBehaviour
|
|||
{
|
||||
for (int j = 0; j < objs.Count; j++)
|
||||
{
|
||||
if(devices[i].ID.Equals (objs[j].name ))
|
||||
if (devices[i].ID.Equals(objs[j].name))
|
||||
{
|
||||
SearchObjects.Add(objs[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < devices.Count; i++)
|
||||
{
|
||||
|
@ -93,14 +106,56 @@ public class SearchName1 : MonoBehaviour
|
|||
{
|
||||
serarchBtn.onClick.AddListener(() =>
|
||||
{
|
||||
show_menu();
|
||||
return;
|
||||
if (searchText.text != "")
|
||||
{
|
||||
scrollView.SetActive(true);
|
||||
Serach(searchText.text.Trim());
|
||||
Serach(searchText.text.Trim());
|
||||
}
|
||||
else scrollView.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 茶꾜鎧乞꽉데
|
||||
/// </summary>
|
||||
public void hide_menu()
|
||||
{
|
||||
if (rectTransform.sizeDelta.y >= 0)
|
||||
{
|
||||
DOTween.Kill(rectTransform, false);
|
||||
|
||||
TZ.SetActive(false);
|
||||
|
||||
float targetHeight = 0;
|
||||
float duration = 1f;
|
||||
|
||||
rectTransform.DOSizeDelta(new Vector2(rectTransform.sizeDelta.x, targetHeight), duration).OnComplete(() =>
|
||||
{
|
||||
scrollView.SetActive(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 鞫刻鎧乞꽉데
|
||||
/// </summary>
|
||||
public void show_menu()
|
||||
{
|
||||
if (rectTransform.sizeDelta.y != initialHeight)
|
||||
{
|
||||
DOTween.Kill(rectTransform, false);
|
||||
|
||||
scrollView.SetActive(true);
|
||||
|
||||
float targetHeight = initialHeight;
|
||||
float duration = 1f;
|
||||
|
||||
rectTransform.DOSizeDelta(new Vector2(rectTransform.sizeDelta.x, targetHeight), duration).OnComplete(() =>
|
||||
{
|
||||
TZ.SetActive(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,28 @@ public class PatternChoose : MonoBehaviour
|
|||
[SerializeField] public Color red_alarm;
|
||||
[SerializeField] public Color yellow_alarm;
|
||||
[SerializeField] public Color blue_alarm;
|
||||
|
||||
/// <summary>
|
||||
/// 设备新增窗口
|
||||
/// </summary>
|
||||
public GameObject sb_xz_page;
|
||||
/// <summary>
|
||||
/// 设备编辑窗口
|
||||
/// </summary>
|
||||
public GameObject sb_bj_page;
|
||||
/// <summary>
|
||||
/// 端口新增窗口
|
||||
/// </summary>
|
||||
public GameObject dk_xz_page;
|
||||
/// <summary>
|
||||
/// 端口编辑窗口
|
||||
/// </summary>
|
||||
public GameObject dk_bj_page;
|
||||
/// <summary>
|
||||
/// 线缆
|
||||
/// </summary>
|
||||
public GameObject xianlan;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_inst != null && _inst != this)
|
||||
|
@ -43,7 +65,7 @@ public class PatternChoose : MonoBehaviour
|
|||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -169,7 +169,9 @@ public class AddDevice : MonoBehaviour
|
|||
{
|
||||
itme.gameObject.SetActive(false);
|
||||
});
|
||||
GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
//GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
}
|
||||
}));
|
||||
|
||||
|
|
|
@ -29,7 +29,9 @@ public class DeleteDevice : MonoBehaviour
|
|||
{
|
||||
itme.gameObject.SetActive(false);
|
||||
});
|
||||
GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
//GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -160,7 +160,9 @@ public class RedactDevice : MonoBehaviour
|
|||
{
|
||||
itme.gameObject.SetActive(false);
|
||||
});
|
||||
GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
//GameManager.Inst.objectToShow_add.gameObject.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
}
|
||||
}));
|
||||
|
||||
|
|
|
@ -222,7 +222,7 @@ public class LineQuery : MonoBehaviour
|
|||
// ɾ³ýÏßÀÂ
|
||||
public IEnumerable deleteCableName(string cableGroupName, string CableName, Action<string> callback = null)
|
||||
{
|
||||
var xianlan = GameObject.Find("ÏßÀÂ").GetComponentsInChildren<LineInfor>();
|
||||
var xianlan = PatternChoose.Inst.xianlan.GetComponentsInChildren<LineInfor>();
|
||||
var info = Array.Find(xianlan, (item) =>
|
||||
{
|
||||
return (item.cableGroupName == cableGroupName && item.cableName == CableName);
|
||||
|
|
|
@ -101,10 +101,10 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.nowDevice = null;
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
Debug.Log("点击到配置" + gameObject.name);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
var d = gameObject.GetComponent<DeviceQuery>();
|
||||
|
@ -138,7 +138,7 @@ public class ClickEvent : MonoBehaviour
|
|||
|
||||
|
||||
|
||||
//PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
|
||||
//PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(true);//¡Ì
|
||||
}
|
||||
if (drag)
|
||||
{
|
||||
|
@ -164,11 +164,6 @@ public class ClickEvent : MonoBehaviour
|
|||
{
|
||||
Change_hide(gameObject, true, true);
|
||||
}
|
||||
//缩小
|
||||
else if (hit.collider.gameObject == gameObject && My_magnifyState)
|
||||
{
|
||||
Change_hide(gameObject, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,10 +185,10 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.nowDevice = null;
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
Debug.Log("点击到配置" + gameObject.name);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
|
||||
|
||||
var p = gameObject.GetComponent<PortQuery>();
|
||||
|
@ -293,7 +288,7 @@ public class ClickEvent : MonoBehaviour
|
|||
// GameManager.Inst.nowDeviceID = d.deviceList.id;
|
||||
// GameManager.Inst.nowDevice = gameObject;
|
||||
|
||||
// PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(true);//√
|
||||
// PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(true);//¡Ì
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
@ -320,8 +315,8 @@ public class ClickEvent : MonoBehaviour
|
|||
// }
|
||||
// else
|
||||
// {
|
||||
// PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
// PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
// PatternChoose.Inst.sb_bj_page.SetActive(false);.gameObject.SetActive(false);
|
||||
// PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
@ -367,7 +362,6 @@ public class ClickEvent : MonoBehaviour
|
|||
// }
|
||||
//}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -696,8 +690,8 @@ public class ClickEvent : MonoBehaviour
|
|||
{
|
||||
if (!GameManager.Inst.Racks_go[i].activeSelf)
|
||||
continue;
|
||||
if (GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "7")
|
||||
//GameManager.Inst.Racks_go[i].transform.Find("前盖").DOLocalRotate(Vector3.right * 180, 1);
|
||||
if (GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "6" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "7")
|
||||
GameManager.Inst.Racks_go[i].transform.Find("前盖").gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
@ -713,8 +707,8 @@ public class ClickEvent : MonoBehaviour
|
|||
}
|
||||
for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)
|
||||
{
|
||||
if (GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "7")
|
||||
//GameManager.Inst.Racks_go[i].transform.Find("前盖").DOLocalRotate(Vector3.zero, 1);
|
||||
if (GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "6" ||
|
||||
GameManager.Inst.Racks_go[i].GetComponent<DeviceQuery>().deviceList.modelNum == "7")
|
||||
GameManager.Inst.Racks_go[i].transform.Find("前盖").gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
@ -741,6 +735,14 @@ public class ClickEvent : MonoBehaviour
|
|||
itme.hight.SetActive(true);
|
||||
});
|
||||
}
|
||||
else if (Menu.M_Êý×ÖÂÏÉú_³¡¾°¹ÜÀí == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
if (!GameManager.Inst.objectToShow_add.activeSelf)
|
||||
{
|
||||
GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (cabine.transform.Find("U位"))
|
||||
GameManager.Inst.gameObject.GetComponent<DeviceManager>().dragController.uPosManger = cabine.transform.Find("U位").GetComponent<UPosManger>();
|
||||
|
|
|
@ -45,10 +45,10 @@ public class LineInfor : MonoBehaviour
|
|||
// 获取PlayerPrefs中所有的键
|
||||
string[] keys = GetAllPlayerPrefsKeys();
|
||||
|
||||
// 遍历所有的键,并打印对应的值
|
||||
// 遍历所有的键
|
||||
foreach (string key in keys)
|
||||
{
|
||||
string value = PlayerPrefs.GetString(key); // 或者使用对应的类型的Get方法,如GetInt(key), GetFloat(key)等
|
||||
string value = PlayerPrefs.GetString(key);
|
||||
Debug.Log("Key: " + key + ", Value: " + value);
|
||||
}
|
||||
}
|
||||
|
@ -67,6 +67,16 @@ public class LineInfor : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
public float lineWidth = 0.01f;
|
||||
|
||||
[ContextMenu("设置LineRenderer")]
|
||||
public void setLineWidth()
|
||||
{
|
||||
LineRenderer lineRenderer=GetComponent<LineRenderer>();
|
||||
lineRenderer.startWidth = lineWidth;
|
||||
lineRenderer.endWidth = lineWidth;
|
||||
}
|
||||
|
||||
#region JSON
|
||||
[System.Serializable]
|
||||
public class Root
|
||||
|
|
|
@ -152,7 +152,7 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
isvalid = b;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
//if (mask_img.activeSelf) return;
|
||||
|
@ -260,6 +260,13 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
}
|
||||
CabinetUIManager.Instance.cabine_hights_now.Clear();
|
||||
|
||||
if (GameManager.Inst.objectToShow_add.activeSelf)
|
||||
{
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
GameManager.Inst.objectToShow_add.SetActive(false);
|
||||
}
|
||||
|
||||
CameraRtEnable();
|
||||
CameraRT.InitPanoramic();
|
||||
return;
|
||||
|
@ -271,10 +278,10 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
//{
|
||||
// itme.F2();
|
||||
//});
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
GameManager.Inst.magnifyState = false;
|
||||
|
||||
Inst.init_mainCamera_rot();
|
||||
|
@ -298,10 +305,10 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
{
|
||||
itme.My_magnifyState = false;
|
||||
});
|
||||
PatternChoose.Inst.transform.Find("设备类/设备配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("设备类/设备新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口配置").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.transform.Find("端口类/端口新增").gameObject.SetActive(false);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
GameManager.Inst.magnifyState = true;
|
||||
|
||||
Inst.init_mainCamera_rot();
|
||||
|
|
Loading…
Reference in New Issue