This commit is contained in:
高国正 2023-09-06 20:35:09 +08:00
parent 3ac8efce54
commit eef2d47241
20 changed files with 731 additions and 270 deletions

View File

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m_Script: {fileID: 11500000, guid: 116065a4ce5d3ea40810a9d682afd2cb, type: 3}
m_Name:
m_EditorClassIdentifier:
isTransparentGlow: 0
My_magnifyState: 0
empty: []
TransparentGlow_Shader: {fileID: 0}
yiDong_pos: {x: 2.1, y: 0, z: 0}
fangDa_rot: {x: 0, y: -90, z: 0}
--- !u!1 &2047941962 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1806603189799928980, guid: c8f09218a803c944e84c2336104ca2f9, type: 3}
@ -214624,7 +214859,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 17
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2098930745
MonoBehaviour:
@ -217283,6 +217518,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8297822068084289411, guid: d415bab3d0dcfcc4a83fe659064820d6, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8297822069494747921, guid: d415bab3d0dcfcc4a83fe659064820d6, type: 3}
propertyPath: m_Pivot.x
value: 0.5
@ -302191,7 +302430,7 @@ Transform:
- {fileID: 1332666220984907239}
- {fileID: 4362348816139420719}
m_Father: {fileID: 0}
m_RootOrder: 20
m_RootOrder: 21
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &4362348816935953891
GameObject:
@ -313620,7 +313859,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 2073144591439938601, guid: 0c742c3c63315cf46ae653a665155f5d, type: 3}
propertyPath: m_RootOrder
value: 32
value: 33
objectReference: {fileID: 0}
- target: {fileID: 2073144591439938601, guid: 0c742c3c63315cf46ae653a665155f5d, type: 3}
propertyPath: m_LocalPosition.x
@ -313718,7 +313957,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!222 &5466601489381078698
CanvasRenderer:
m_ObjectHideFlags: 0
@ -317675,7 +317914,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 8
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &6550617821253441484
MeshRenderer:

View File

@ -147,7 +147,10 @@ public class CameraRT : MonoBehaviour
Vector3 pos = Vector3.zero;
Vector3 rot = Vector3.zero;
Vector3 pos_target = Vector3.zero;
float _x = init_x;
float _y = init_y;
//Vector3 rot_target = Vector3.zero;
maxDistance = distance = 20;
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_智能巡检)
{
switch (ExtendedFlycam.Inst.room)
@ -184,6 +187,14 @@ public class CameraRT : MonoBehaviour
case ExtendedFlycam.Room.None:
break;
case ExtendedFlycam.Room.:
{
pos = new Vector3(2.55f, 20.82f, -7.50f);
rot = new Vector3(90, 180, 0);
pos_target = new Vector3(2.2f, -3.9f, -7f);
_x = 180;
_y = 90;
maxDistance = distance = 25;
}
break;
case ExtendedFlycam.Room.:
break;
@ -225,10 +236,9 @@ public class CameraRT : MonoBehaviour
if (cam.transform.position == pos && cam.transform.eulerAngles == rot)
return;
distance = 20;
DOTween.To(() => x, (v) => x = v, init_x, dotween_duration);
DOTween.To(() => y, (v) => y = v, init_y, dotween_duration);
DOTween.To(() => x, (v) => x = v, _x, dotween_duration);
DOTween.To(() => y, (v) => y = v, _y, dotween_duration);
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, pos, dotween_duration);
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, rot, dotween_duration);

View File

@ -24,6 +24,11 @@ public class SearchName : MonoBehaviour
public List<GameObject> button_objects = new List<GameObject>();
public SearchType searchType;
/// <summary>
/// 线缆组中不包含线缆的线缆组名
/// </summary>
public Dictionary<string, string> dic_notContain = new Dictionary<string, string>();
void Start()
{
//searchType = SearchType.None;
@ -176,7 +181,12 @@ public class SearchName : MonoBehaviour
{
scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
{
TransparentGlowManage.Inst.transparencyALL(GameObject.Find("机柜").GetComponentsInChildren<TransparentGlow>());
//List<TransparentGlow> t = new List<TransparentGlow>();
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
}
//TransparentGlowManage.Inst.transparencyALL(t.ToArray());
CreateLine createLine = PatternChoose.Inst.transform.Find("»­Ïß").GetComponent<CreateLine>();
//var lines = createLine.xianLan.Find(objs[i].GetComponent<PortQuery>().portList.remark).GetComponent<LineInfor>().lines;
@ -219,6 +229,13 @@ public class SearchName : MonoBehaviour
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
item.gameObject.SetActive(true);
}
else if (dic_notContain.ContainsKey(objs_str[co]))
{
//弹出提示——该线缆组不包含线缆
SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
//关闭多余线缆机柜
item.gameObject.SetActive(false);
}
else
{
item.gameObject.SetActive(false);
@ -320,6 +337,17 @@ public class SearchName : MonoBehaviour
}
}
dic_notContain.Clear();
foreach (var item in LineQuery.Inst.keyValues.Keys)
{
if (!dic.ContainsKey(item))
{
objs_str.Add(item);
SearchObjects.Add(item);
dic_notContain.Add(item, "");
}
}
for (int i = 0; i < SearchObjects.Count; i++)
{
GameObject tmp = Instantiate(prefabsText, scrollViewContent, false);

View File

@ -78,10 +78,11 @@ public class UIToCabinet : MonoBehaviour
{
if (string.IsNullOrEmpty(x)) return;
init(Menu.M_全景监控_设备告警);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
ExtendedFlycam.Inst.QieHuan();
}));
}
break;
@ -91,10 +92,11 @@ public class UIToCabinet : MonoBehaviour
{
if (string.IsNullOrEmpty(x)) return;
init(Menu.M_全景监控_设备告警);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
ExtendedFlycam.Inst.QieHuan();
}));
}
break;
@ -102,10 +104,11 @@ public class UIToCabinet : MonoBehaviour
{
rongLaing.SetActive(true);
init(Menu.M_数字孪生_机柜容量);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.DisplayCapacity(ison);
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_温湿度":
@ -114,98 +117,110 @@ public class UIToCabinet : MonoBehaviour
{
if (string.IsNullOrEmpty(x)) return;
init(Menu.M_全景监控_温度);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
ExtendedFlycam.Inst.QieHuan();
}));
}
break;
case "Toggle_柜门状态":
{
init(Menu.M_全景监控_柜门状态);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.DoorCondition(/*ison*/);
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_红外监测":
{
init(Menu.M_全景监控_红外监测);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.SetActive(false);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_现场作业":
{
init(Menu.M_全景监控_现场作业);
ExtendedFlycam.Inst.QuanJing();
if (BoolMonitor.Value)
//ExtendedFlycam.Inst.QuanJing();
//if (BoolMonitor.Value)
{
WebInteraction.Inst.isWorkPlay = true;
WebInteraction.Inst.OpenTicket();
}
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_摄像头":
{
init(Menu.M_全景监控_摄像头);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
//if (BoolMonitor.Value)
// WebInteraction.Inst.OpenVideo();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_机柜容量":
{
rongLaing.SetActive(true);
init(Menu.M_数字孪生_机柜容量);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.DisplayCapacity(ison);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_接地网":
{
FloorController.Inst.FloorTransparent();
init(Menu.M_数字孪生_接地网);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_线缆链接":
{
init(Menu.M_数字孪生_线缆连接_展示);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
//CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_场景管理":
{
init(Menu.M_数字孪生_场景管理);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.power_open();
//GameManager.Inst.objectToShow_add.SetActive(true);
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
SN1.hide_menu();
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_智能巡检":
{
init(Menu.M_数字孪生_智能巡检);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.SetActive(false);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_温度":
@ -214,52 +229,58 @@ public class UIToCabinet : MonoBehaviour
{
if (string.IsNullOrEmpty(x)) return;
init(Menu.M_全景监控_温度);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
ExtendedFlycam.Inst.QieHuan();
}));
}
break;
case "Toggle_湿度":
{
init(Menu.M_全景监控_湿度);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_烟感":
{
init(Menu.M_全景监控_烟感);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_水浸":
{
init(Menu.M_全景监控_水浸);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_线缆连接展示":
{
init(Menu.M_数字孪生_线缆连接_展示);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
//PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_线缆连接配置":
{
init(Menu.M_数字孪生_线缆连接_配置);
ExtendedFlycam.Inst.QuanJing();
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.power_open();
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
ExtendedFlycam.Inst.QieHuan();
}
break;
case "Toggle_线缆组配置":

View File

@ -814,7 +814,7 @@ public class GameManager : MonoBehaviour
/// </summary>
/// <param name="token"></param>
/// <returns></returns>
public IEnumerator init_Device()
public IEnumerator init_Device(Action<string> callback)
{
for (int i = Racks_go.Count - 1; i >= 0; i--)
{
@ -864,10 +864,12 @@ public class GameManager : MonoBehaviour
{
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
Debug.Log("设备查询完成" /*+ "URL:" + Jk_URL.sb_cx + "Token:" + arguments.token + "返回内容" + jsonResult*/);
callback?.Invoke("1");
}
catch (Exception e)
{
Debug.LogWarning("序列化-设备查询错误:" + e.Message);
callback?.Invoke(null);
}
})
); ;
@ -877,7 +879,7 @@ public class GameManager : MonoBehaviour
/// 查询所有端口
/// </summary>
/// <returns></returns>
public IEnumerator init_Port()
public IEnumerator init_Port(Action<string> callback)
{
for (int i = 0; i < TmsPorts_go.Count; i++)
{
@ -909,10 +911,12 @@ public class GameManager : MonoBehaviour
{
root_AllPort = JsonConvert.DeserializeObject<PortQuery.Root>(jsonResult1);
Debug.Log("端口查询完成" /*+ "URL:" + Jk_URL.dk_cx + "Token:" + arguments.token + "返回内容" + jsonResult1*/);
callback?.Invoke("1");
}
catch (Exception e)
{
Debug.LogWarning("序列化-端口查询错误:" + e.Message);
callback?.Invoke(null);
}
})
@ -1830,22 +1834,49 @@ public class GameManager : MonoBehaviour
// 获取接口信息
public IEnumerator Initialize(Action<string> callback = null)
{
yield return null;
//Debug.Log("@@10");
isLoading = false;
//Debug.Log("@@11");
//TransparentGlowManage.Inst.addScript();
//Debug.Log("@@12");
yield return StartCoroutine(init_Device());
/*yield return */
StartCoroutine(init_Device((x) =>
{
Debug.Log("@@1");
if (!string.IsNullOrEmpty(x))
{
Debug.Log("@@2");
StartCoroutine(init_Port((y) =>
{
Debug.Log("@@3");
if (!string.IsNullOrEmpty(y))
{
Debug.Log("@@4");
StartCoroutine(LineQuery.Inst.getJsonCoroutine((z) =>
{
if (z != null)
{
Debug.Log("@@5");
LoadScene();
callback?.Invoke("1");
}
}));
}
}));
}
}));
//Debug.Log("@@13");//???
yield return StartCoroutine(init_Port());
//yield return StartCoroutine(init_Port());
//Debug.Log("@@14");
//yield return StartCoroutine(init_TmsAlarm());
//yield return StartCoroutine(init_ENV());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//Debug.Log("@@15");
LoadScene();
//LoadScene();
}
// 加载场景
@ -1860,17 +1891,19 @@ public class GameManager : MonoBehaviour
Load_Port();
//Load_TmsAlarm();
//Load_ENV();
Debug.Log("@@6");
TransparentGlowManage.Inst.addScript();
Debug.Log("@@7");
LineGroupManager.Instance.addxianlan();
Debug.Log("@@8");
for (int i = 0; i < Cabinets_go.Count; i++)
{
Cabinets_go[i].GetComponent<TransparentGlow>().OnSceneReloaded();
}
Debug.Log("@@9");
//三维场景加载时显示地图
Application.ExternalCall("OnSceneLoaded", "三维加载完成");
Debug.Log("@@10");
isLoading = true;
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_配置)

View File

@ -249,14 +249,14 @@ public static class CombineJSON
{
while (true)
{
if (CabinetUIManager.Instance.SomeMethod() && GameManager.Inst.isLoading)
{
yield return new WaitForSeconds(looptime);
}
else
{
yield return null;
}
//if (CabinetUIManager.Instance.SomeMethod() && GameManager.Inst.isLoading)
//{
// yield return new WaitForSeconds(looptime);
//}
//else
//{
// yield return null;
//}
using (UnityWebRequest request = UnityWebRequest.Post(apiUrl, ""))
{
@ -283,7 +283,7 @@ public static class CombineJSON
callback?.Invoke(null);
}
}
yield return new WaitForSeconds(looptime);
}
}

View File

@ -58,7 +58,7 @@ public class PatternChoose : MonoBehaviour
else
{
_inst = this;
DontDestroyOnLoad(this.gameObject);
//DontDestroyOnLoad(this.gameObject);
}
init_pos = Camera.main.transform.localPosition;
init_rot = Camera.main.transform.localEulerAngles;

View File

@ -73,7 +73,65 @@ public class WebInteraction : MonoBehaviour
if (ct != null)
{
GameManager.Inst.Jk_URL = new webURL(ct);
StartCoroutine(GameManager.Inst.Initialize());
StartCoroutine(GameManager.Inst.Initialize((x)=>
{
if (!string.IsNullOrEmpty(x))
{
#region
if (!gameManager.isgonging)
{
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult3) =>
{
if (!string.IsNullOrEmpty(jsonResult3))
{
try
{
gameManager.root_AllAlarm = JsonConvert.DeserializeObject<TmsAlarmQuery.Root>(jsonResult3);
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
{
itme.tmsAlarmLists.Clear();
});
gameManager.tmsAlarms.Clear();
gameManager.Load_TmsAlarm();
}
catch (Exception e)
{
Debug.Log("序列化-循环告警查询错误:" + e.Message);
}
}
}));
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult2) =>
{
if (!string.IsNullOrEmpty(jsonResult2))
{
try
{
gameManager.root_AllENV = JsonConvert.DeserializeObject<ENVQuery.Root>(jsonResult2);
gameManager.ENVs.Clear();
gameManager.Load_ENV();
}
catch (Exception e)
{
Debug.Log("序列化-循环环境查询错误:" + e.Message);
}
}
}));
}
#endregion
gameManager.isgonging = true;
}
}));
}
else
{
@ -81,59 +139,6 @@ public class WebInteraction : MonoBehaviour
}
})));
#region
if (!gameManager.isgonging)
{
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult3) =>
{
if (!string.IsNullOrEmpty(jsonResult3))
{
try
{
gameManager.root_AllAlarm = JsonConvert.DeserializeObject<TmsAlarmQuery.Root>(jsonResult3);
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
{
itme.tmsAlarmLists.Clear();
});
gameManager.tmsAlarms.Clear();
gameManager.Load_TmsAlarm();
}
catch (Exception e)
{
Debug.Log("序列化-循环告警查询错误:" + e.Message);
}
}
}));
StartCoroutine(
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult2) =>
{
if (!string.IsNullOrEmpty(jsonResult2))
{
try
{
gameManager.root_AllENV = JsonConvert.DeserializeObject<ENVQuery.Root>(jsonResult2);
gameManager.ENVs.Clear();
gameManager.Load_ENV();
}
catch (Exception e)
{
Debug.Log("序列化-循环环境查询错误:" + e.Message);
}
}
}));
}
#endregion
gameManager.isgonging = true;
}
public Button bt;

View File

@ -188,17 +188,23 @@ public class AddDevice : MonoBehaviour
});
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
GameManager.Inst.LoadScene();
callback.Invoke(true);
//GameManager.Inst.LoadScene();
//callback.Invoke(true);
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
}

View File

@ -180,17 +180,25 @@ public class AddPort : MonoBehaviour
{
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//GameManager.Inst.LoadScene();
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
GameManager.Inst.LoadScene();
callback.Invoke(true);
}
private void conDevice_fuc(int arg0)

View File

@ -51,17 +51,23 @@ public class DeleteDevice : MonoBehaviour
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
GameManager.Inst.LoadScene();
callback.Invoke(true);
//GameManager.Inst.LoadScene();
//callback.Invoke(true);
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
}

View File

@ -47,17 +47,23 @@ public class DeletePort : MonoBehaviour
});
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
GameManager.Inst.LoadScene();
callback.Invoke(true);
//GameManager.Inst.LoadScene();
//callback.Invoke(true);
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
}
public IEnumerator saveJson()

View File

@ -181,17 +181,23 @@ public class RedactDevice : MonoBehaviour
});
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
GameManager.Inst.LoadScene();
callback.Invoke(true);
//GameManager.Inst.LoadScene();
//callback.Invoke(true);
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
}

View File

@ -324,17 +324,23 @@ public class RedactPort : MonoBehaviour
{
GameManager.Inst.isLoading = false;
TransparentGlowManage.Inst.addScript();
//TransparentGlowManage.Inst.addScript();
yield return StartCoroutine(GameManager.Inst.init_Device());
//yield return StartCoroutine(GameManager.Inst.init_Device());
yield return StartCoroutine(GameManager.Inst.init_Port());
//yield return StartCoroutine(GameManager.Inst.init_Port());
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
GameManager.Inst.LoadScene();
callback.Invoke(true);
//GameManager.Inst.LoadScene();
//callback.Invoke(true);
yield return null;
StartCoroutine(GameManager.Inst.Initialize((x) =>
{
if (!string.IsNullOrEmpty(x))
callback.Invoke(true);
}));
}
/// <summary>

View File

@ -56,6 +56,7 @@ public class LineQuery : MonoBehaviour
yield return StartCoroutine(getJson(root, (x) => { root = x; }));
if (root != null && root.message == "操作成功")
{
keyValues.Clear();
if (root.data != null && root.data.Count > 0)
{
for (int i = 0; i < root.data.Count; i++)

View File

@ -725,6 +725,11 @@ public class ClickEvent : MonoBehaviour
/// </summary>
public void Zoomin(GameObject cabine)
{
GameManager.Inst.magnifyState = true;
TransparentGlowManage.Inst.is_magnify = true;
ExtendedFlycam.Inst.QieHuan(false);
if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
{
Array.ForEach(cabine.GetComponentsInChildren<PortQuery>(), (itme) =>
@ -751,6 +756,8 @@ public class ClickEvent : MonoBehaviour
if (cabine.transform.Find("U位"))
GameManager.Inst.gameObject.GetComponent<DeviceManager>().dragController.uPosManger = cabine.transform.Find("U位").GetComponent<UPosManger>();
ExtendedFlycam.Inst.CameraRtDisable();
if (selected_cabient != null)
{
@ -786,8 +793,7 @@ public class ClickEvent : MonoBehaviour
itme.My_magnifyState = false;
});
My_magnifyState = true;
GameManager.Inst.magnifyState = true;
TransparentGlowManage.Inst.is_magnify = true;
Vector3 center = renderer.bounds.center;
//Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
Vector3 targetPosition = new Vector3(center.x, center.y, center.z) + yiDong_pos;
@ -808,16 +814,19 @@ public class ClickEvent : MonoBehaviour
/// <param name="hit"></param>
public void Zoomout(GameObject cabine)
{
GameManager.Inst.magnifyState = false;
TransparentGlowManage.Inst.is_magnify = false;
Array.ForEach(cabine.GetComponentsInChildren<PortQuery>(), (itme) =>
{
itme.hight.SetActive(false);
});
ExtendedFlycam.Inst.CameraRtDisable();
GameManager.Inst.nowDeviceID = null;
My_magnifyState = false;
GameManager.Inst.magnifyState = false;
TransparentGlowManage.Inst.is_magnify = false;
//ExtendedFlycam.Inst.init_mainCamera_rot();
// 物体被点击
Debug.Log("缩小点击到" + gameObject.name);

View File

@ -17,9 +17,10 @@ public class LineInfor : MonoBehaviour
public string cableGroupName = "";
public string cableName = "";
LineRenderer lineRenderer;
private void Awake()
{
lineRenderer = GetComponent<LineRenderer>();
//if (PlayerPrefs.HasKey(this.root.myID))
//{
// string json = PlayerPrefs.GetString(root.myID);
@ -37,6 +38,19 @@ public class LineInfor : MonoBehaviour
//string json = JsonConvert.SerializeObject(root);
//PlayerPrefs.SetString(root.myID, json);
//PlayerPrefs.Save();
if (GameManager.Inst.magnifyState)
{
if (lineRenderer.startWidth == lineWidth_min)
return;
setLineWidth(lineWidth_min);
}
else
{
if (lineRenderer.startWidth == lineWidth_max)
return;
setLineWidth(lineWidth_max);
}
}
[ContextMenu("查看PlayerPrefs")]
@ -67,12 +81,18 @@ public class LineInfor : MonoBehaviour
}
public float lineWidth = 0.01f;
public float lineWidth_min = 0.01f;
public float lineWidth_max = 0.1f;
[ContextMenu("设置LineRenderer")]
public void setLineWidth()
/// <summary>
/// 设置LineRenderer宽度
/// </summary>
/// <param name="lineWidth"></param>
[ContextMenu("设置LineRenderer宽度")]
public void setLineWidth(float lineWidth)
{
LineRenderer lineRenderer=GetComponent<LineRenderer>();
lineRenderer.startWidth = lineWidth;
lineRenderer.endWidth = lineWidth;
}

View File

@ -368,49 +368,104 @@ public class ExtendedFlycam : MonoBehaviour
}
}
public void QieHuan()
/// <summary>
/// 切换模式
/// </summary>
/// <param name="iscut">是否切换视角</param>
public void QieHuan(bool iscut = true)
{
if (Room.None == room)
{
cameraTypes = CameraTypes.;
room = Room.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(false);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(true);
}
JingTou(((int)cameraTypes));
}
else if (Room. == room)
{
cameraTypes = CameraTypes.;
room = Room.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(true);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(false);
}
JingTou(((int)cameraTypes));
}
else if (Room. == room)
{
cameraTypes = CameraTypes.;
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
room = Room.None;
for (int i = 0; i < peiDianShi.Count; i++)
else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_现场作业)
room = Room.None;
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_机柜容量)
room = Room.;
if (iscut)
{
if (Room.None == room)
{
peiDianShi[i].SetActive(true);
cameraTypes = CameraTypes.;
room = Room.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(false);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(true);
}
//JingTou(((int)cameraTypes));
}
for (int i = 0; i < jiFang.Count; i++)
else if (Room. == room)
{
jiFang[i].SetActive(true);
cameraTypes = CameraTypes.;
room = Room.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(true);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(false);
}
//JingTou(((int)cameraTypes));
}
else if (Room. == room)
{
cameraTypes = CameraTypes.;
room = Room.None;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(true);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(true);
}
//JingTou(((int)cameraTypes));
}
JingTou(((int)cameraTypes));
}
else
{
if (Room.None == room)
{
cameraTypes = CameraTypes.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(true);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(true);
}
}
else if (Room. == room)
{
cameraTypes = CameraTypes.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(false);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(true);
}
}
else if (Room. == room)
{
cameraTypes = CameraTypes.;
for (int i = 0; i < peiDianShi.Count; i++)
{
peiDianShi[i].SetActive(true);
}
for (int i = 0; i < jiFang.Count; i++)
{
jiFang[i].SetActive(false);
}
}
}
}
}