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3ac8efce54
commit
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- target: {fileID: 8297822069494747921, guid: d415bab3d0dcfcc4a83fe659064820d6, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0.5
|
||||
|
@ -302191,7 +302430,7 @@ Transform:
|
|||
- {fileID: 1332666220984907239}
|
||||
- {fileID: 4362348816139420719}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 20
|
||||
m_RootOrder: 21
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &4362348816935953891
|
||||
GameObject:
|
||||
|
@ -313620,7 +313859,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2073144591439938601, guid: 0c742c3c63315cf46ae653a665155f5d, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 32
|
||||
value: 33
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2073144591439938601, guid: 0c742c3c63315cf46ae653a665155f5d, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -313718,7 +313957,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!222 &5466601489381078698
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -317675,7 +317914,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 8
|
||||
m_RootOrder: 9
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &6550617821253441484
|
||||
MeshRenderer:
|
||||
|
|
|
@ -147,7 +147,10 @@ public class CameraRT : MonoBehaviour
|
|||
Vector3 pos = Vector3.zero;
|
||||
Vector3 rot = Vector3.zero;
|
||||
Vector3 pos_target = Vector3.zero;
|
||||
float _x = init_x;
|
||||
float _y = init_y;
|
||||
//Vector3 rot_target = Vector3.zero;
|
||||
maxDistance = distance = 20;
|
||||
if (CabinetUIManager.Instance.current_menu != Menu.M_数字孪生_智能巡检)
|
||||
{
|
||||
switch (ExtendedFlycam.Inst.room)
|
||||
|
@ -184,6 +187,14 @@ public class CameraRT : MonoBehaviour
|
|||
case ExtendedFlycam.Room.None:
|
||||
break;
|
||||
case ExtendedFlycam.Room.机房:
|
||||
{
|
||||
pos = new Vector3(2.55f, 20.82f, -7.50f);
|
||||
rot = new Vector3(90, 180, 0);
|
||||
pos_target = new Vector3(2.2f, -3.9f, -7f);
|
||||
_x = 180;
|
||||
_y = 90;
|
||||
maxDistance = distance = 25;
|
||||
}
|
||||
break;
|
||||
case ExtendedFlycam.Room.配电室:
|
||||
break;
|
||||
|
@ -192,7 +203,7 @@ public class CameraRT : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (Menu.M_全景监控_柜门状态 != CabinetUIManager.Instance.current_menu)
|
||||
if (Menu.M_全景监控_柜门状态 != CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
GameManager.Inst.power_close();
|
||||
}
|
||||
|
@ -222,13 +233,12 @@ public class CameraRT : MonoBehaviour
|
|||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
GameManager.Inst.magnifyState = false;
|
||||
|
||||
if (cam.transform.position == pos && cam.transform.eulerAngles == rot)
|
||||
if (cam.transform.position == pos && cam.transform.eulerAngles == rot)
|
||||
return;
|
||||
|
||||
distance = 20;
|
||||
|
||||
DOTween.To(() => x, (v) => x = v, init_x, dotween_duration);
|
||||
DOTween.To(() => y, (v) => y = v, init_y, dotween_duration);
|
||||
DOTween.To(() => x, (v) => x = v, _x, dotween_duration);
|
||||
DOTween.To(() => y, (v) => y = v, _y, dotween_duration);
|
||||
|
||||
DOTween.To(() => cam.transform.position, (v) => cam.transform.position = v, pos, dotween_duration);
|
||||
DOTween.To(() => cam.transform.eulerAngles, v => cam.transform.eulerAngles = v, rot, dotween_duration);
|
||||
|
|
|
@ -24,6 +24,11 @@ public class SearchName : MonoBehaviour
|
|||
public List<GameObject> button_objects = new List<GameObject>();
|
||||
|
||||
public SearchType searchType;
|
||||
|
||||
/// <summary>
|
||||
/// 线缆组中不包含线缆的线缆组名
|
||||
/// </summary>
|
||||
public Dictionary<string, string> dic_notContain = new Dictionary<string, string>();
|
||||
void Start()
|
||||
{
|
||||
//searchType = SearchType.None;
|
||||
|
@ -176,7 +181,12 @@ public class SearchName : MonoBehaviour
|
|||
{
|
||||
scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
TransparentGlowManage.Inst.transparencyALL(GameObject.Find("机柜").GetComponentsInChildren<TransparentGlow>());
|
||||
//List<TransparentGlow> t = new List<TransparentGlow>();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||
}
|
||||
//TransparentGlowManage.Inst.transparencyALL(t.ToArray());
|
||||
|
||||
CreateLine createLine = PatternChoose.Inst.transform.Find("»Ïß").GetComponent<CreateLine>();
|
||||
//var lines = createLine.xianLan.Find(objs[i].GetComponent<PortQuery>().portList.remark).GetComponent<LineInfor>().lines;
|
||||
|
@ -219,6 +229,13 @@ public class SearchName : MonoBehaviour
|
|||
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||
{
|
||||
//弹出提示——该线缆组不包含线缆
|
||||
SecondConfirmPanel.DeleteConform(null, "该线缆组不包含线缆");
|
||||
//关闭多余线缆机柜
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
|
@ -320,6 +337,17 @@ public class SearchName : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
dic_notContain.Clear();
|
||||
foreach (var item in LineQuery.Inst.keyValues.Keys)
|
||||
{
|
||||
if (!dic.ContainsKey(item))
|
||||
{
|
||||
objs_str.Add(item);
|
||||
SearchObjects.Add(item);
|
||||
dic_notContain.Add(item, "");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < SearchObjects.Count; i++)
|
||||
{
|
||||
GameObject tmp = Instantiate(prefabsText, scrollViewContent, false);
|
||||
|
|
|
@ -78,10 +78,11 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
@ -91,10 +92,11 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
@ -102,10 +104,11 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_温湿度":
|
||||
|
@ -114,98 +117,110 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_柜门状态":
|
||||
{
|
||||
init(Menu.M_全景监控_柜门状态);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.DoorCondition(/*ison*/);
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_红外监测":
|
||||
{
|
||||
init(Menu.M_全景监控_红外监测);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
{
|
||||
init(Menu.M_全景监控_现场作业);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
if (BoolMonitor.Value)
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
{
|
||||
|
||||
WebInteraction.Inst.isWorkPlay = true;
|
||||
WebInteraction.Inst.OpenTicket();
|
||||
}
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_摄像头":
|
||||
{
|
||||
init(Menu.M_全景监控_摄像头);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//if (BoolMonitor.Value)
|
||||
// WebInteraction.Inst.OpenVideo();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
{
|
||||
rongLaing.SetActive(true);
|
||||
init(Menu.M_数字孪生_机柜容量);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
{
|
||||
FloorController.Inst.FloorTransparent();
|
||||
init(Menu.M_数字孪生_接地网);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆链接":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
//CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
{
|
||||
init(Menu.M_数字孪生_场景管理);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.power_open();
|
||||
//GameManager.Inst.objectToShow_add.SetActive(true);
|
||||
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
|
||||
SN1.hide_menu();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
|
@ -214,52 +229,58 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
init(Menu.M_全景监控_温度);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case "Toggle_湿度":
|
||||
{
|
||||
init(Menu.M_全景监控_湿度);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_烟感":
|
||||
{
|
||||
init(Menu.M_全景监控_烟感);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_水浸":
|
||||
{
|
||||
init(Menu.M_全景监控_水浸);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
|
||||
//PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
|
||||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
{
|
||||
init(Menu.M_数字孪生_线缆连接_配置);
|
||||
ExtendedFlycam.Inst.QuanJing();
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.power_open();
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
ExtendedFlycam.Inst.QieHuan();
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆组配置":
|
||||
|
|
|
@ -814,7 +814,7 @@ public class GameManager : MonoBehaviour
|
|||
/// </summary>
|
||||
/// <param name="token"></param>
|
||||
/// <returns></returns>
|
||||
public IEnumerator init_Device()
|
||||
public IEnumerator init_Device(Action<string> callback)
|
||||
{
|
||||
for (int i = Racks_go.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -864,10 +864,12 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
|
||||
Debug.Log("设备查询完成" /*+ "URL:" + Jk_URL.sb_cx + "Token:" + arguments.token + "返回内容" + jsonResult*/);
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("序列化-设备查询错误:" + e.Message);
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
})
|
||||
); ;
|
||||
|
@ -877,7 +879,7 @@ public class GameManager : MonoBehaviour
|
|||
/// 查询所有端口
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerator init_Port()
|
||||
public IEnumerator init_Port(Action<string> callback)
|
||||
{
|
||||
for (int i = 0; i < TmsPorts_go.Count; i++)
|
||||
{
|
||||
|
@ -909,10 +911,12 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
root_AllPort = JsonConvert.DeserializeObject<PortQuery.Root>(jsonResult1);
|
||||
Debug.Log("端口查询完成" /*+ "URL:" + Jk_URL.dk_cx + "Token:" + arguments.token + "返回内容" + jsonResult1*/);
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning("序列化-端口查询错误:" + e.Message);
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
|
||||
})
|
||||
|
@ -1830,22 +1834,49 @@ public class GameManager : MonoBehaviour
|
|||
// 获取接口信息
|
||||
public IEnumerator Initialize(Action<string> callback = null)
|
||||
{
|
||||
yield return null;
|
||||
//Debug.Log("@@10");
|
||||
isLoading = false;
|
||||
//Debug.Log("@@11");
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
//Debug.Log("@@12");
|
||||
yield return StartCoroutine(init_Device());
|
||||
/*yield return */
|
||||
StartCoroutine(init_Device((x) =>
|
||||
{
|
||||
Debug.Log("@@1");
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
{
|
||||
Debug.Log("@@2");
|
||||
StartCoroutine(init_Port((y) =>
|
||||
{
|
||||
Debug.Log("@@3");
|
||||
if (!string.IsNullOrEmpty(y))
|
||||
{
|
||||
Debug.Log("@@4");
|
||||
StartCoroutine(LineQuery.Inst.getJsonCoroutine((z) =>
|
||||
{
|
||||
if (z != null)
|
||||
{
|
||||
Debug.Log("@@5");
|
||||
LoadScene();
|
||||
callback?.Invoke("1");
|
||||
}
|
||||
}));
|
||||
}
|
||||
}));
|
||||
}
|
||||
}));
|
||||
|
||||
//Debug.Log("@@13");//???
|
||||
yield return StartCoroutine(init_Port());
|
||||
//yield return StartCoroutine(init_Port());
|
||||
//Debug.Log("@@14");
|
||||
//yield return StartCoroutine(init_TmsAlarm());
|
||||
|
||||
//yield return StartCoroutine(init_ENV());
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//Debug.Log("@@15");
|
||||
LoadScene();
|
||||
//LoadScene();
|
||||
}
|
||||
|
||||
// 加载场景
|
||||
|
@ -1860,17 +1891,19 @@ public class GameManager : MonoBehaviour
|
|||
Load_Port();
|
||||
//Load_TmsAlarm();
|
||||
//Load_ENV();
|
||||
Debug.Log("@@6");
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
Debug.Log("@@7");
|
||||
LineGroupManager.Instance.addxianlan();
|
||||
|
||||
Debug.Log("@@8");
|
||||
for (int i = 0; i < Cabinets_go.Count; i++)
|
||||
{
|
||||
Cabinets_go[i].GetComponent<TransparentGlow>().OnSceneReloaded();
|
||||
}
|
||||
|
||||
Debug.Log("@@9");
|
||||
//三维场景加载时显示地图
|
||||
Application.ExternalCall("OnSceneLoaded", "三维加载完成");
|
||||
|
||||
Debug.Log("@@10");
|
||||
isLoading = true;
|
||||
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_配置)
|
||||
|
|
|
@ -249,14 +249,14 @@ public static class CombineJSON
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
if (CabinetUIManager.Instance.SomeMethod() && GameManager.Inst.isLoading)
|
||||
{
|
||||
yield return new WaitForSeconds(looptime);
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
//if (CabinetUIManager.Instance.SomeMethod() && GameManager.Inst.isLoading)
|
||||
//{
|
||||
// yield return new WaitForSeconds(looptime);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// yield return null;
|
||||
//}
|
||||
|
||||
using (UnityWebRequest request = UnityWebRequest.Post(apiUrl, ""))
|
||||
{
|
||||
|
@ -283,7 +283,7 @@ public static class CombineJSON
|
|||
callback?.Invoke(null);
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(looptime);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ public class PatternChoose : MonoBehaviour
|
|||
else
|
||||
{
|
||||
_inst = this;
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
//DontDestroyOnLoad(this.gameObject);
|
||||
}
|
||||
init_pos = Camera.main.transform.localPosition;
|
||||
init_rot = Camera.main.transform.localEulerAngles;
|
||||
|
|
|
@ -73,7 +73,65 @@ public class WebInteraction : MonoBehaviour
|
|||
if (ct != null)
|
||||
{
|
||||
GameManager.Inst.Jk_URL = new webURL(ct);
|
||||
StartCoroutine(GameManager.Inst.Initialize());
|
||||
StartCoroutine(GameManager.Inst.Initialize((x)=>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
{
|
||||
#region 循环读取信息
|
||||
if (!gameManager.isgonging)
|
||||
{
|
||||
StartCoroutine(
|
||||
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult3) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(jsonResult3))
|
||||
{
|
||||
try
|
||||
{
|
||||
gameManager.root_AllAlarm = JsonConvert.DeserializeObject<TmsAlarmQuery.Root>(jsonResult3);
|
||||
|
||||
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
|
||||
{
|
||||
itme.tmsAlarmLists.Clear();
|
||||
});
|
||||
|
||||
gameManager.tmsAlarms.Clear();
|
||||
|
||||
gameManager.Load_TmsAlarm();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("序列化-循环告警查询错误:" + e.Message);
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
StartCoroutine(
|
||||
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult2) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(jsonResult2))
|
||||
{
|
||||
try
|
||||
{
|
||||
gameManager.root_AllENV = JsonConvert.DeserializeObject<ENVQuery.Root>(jsonResult2);
|
||||
|
||||
gameManager.ENVs.Clear();
|
||||
|
||||
gameManager.Load_ENV();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("序列化-循环环境查询错误:" + e.Message);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
#endregion
|
||||
|
||||
gameManager.isgonging = true;
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -81,59 +139,6 @@ public class WebInteraction : MonoBehaviour
|
|||
}
|
||||
})));
|
||||
|
||||
#region 循环读取信息
|
||||
if (!gameManager.isgonging)
|
||||
{
|
||||
StartCoroutine(
|
||||
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.gj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult3) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(jsonResult3))
|
||||
{
|
||||
try
|
||||
{
|
||||
gameManager.root_AllAlarm = JsonConvert.DeserializeObject<TmsAlarmQuery.Root>(jsonResult3);
|
||||
|
||||
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
|
||||
{
|
||||
itme.tmsAlarmLists.Clear();
|
||||
});
|
||||
|
||||
gameManager.tmsAlarms.Clear();
|
||||
|
||||
gameManager.Load_TmsAlarm();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("序列化-循环告警查询错误:" + e.Message);
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
StartCoroutine(
|
||||
CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.hj_cx, GameManager.Inst.arguments.token, 1800, (jsonResult2) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(jsonResult2))
|
||||
{
|
||||
try
|
||||
{
|
||||
gameManager.root_AllENV = JsonConvert.DeserializeObject<ENVQuery.Root>(jsonResult2);
|
||||
|
||||
gameManager.ENVs.Clear();
|
||||
|
||||
gameManager.Load_ENV();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("序列化-循环环境查询错误:" + e.Message);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
#endregion
|
||||
|
||||
gameManager.isgonging = true;
|
||||
}
|
||||
|
||||
public Button bt;
|
||||
|
@ -261,7 +266,7 @@ public class WebInteraction : MonoBehaviour
|
|||
ls.AddRange(GameManager.Inst.Cabinets_go);
|
||||
for (int i = 0; i < ls.Count; i++)
|
||||
{
|
||||
if (ls[i].GetComponent<DeviceQuery>().deviceList.id == deviceNumbers)
|
||||
if (ls[i].GetComponent<DeviceQuery>().deviceList.id == deviceNumbers)
|
||||
{
|
||||
ls[i].GetComponent<ClickEvent>().Change_hide(ls[i], true, true);
|
||||
break;
|
||||
|
|
|
@ -188,17 +188,23 @@ public class AddDevice : MonoBehaviour
|
|||
});
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
//GameManager.Inst.LoadScene();
|
||||
//callback.Invoke(true);
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -180,17 +180,25 @@ public class AddPort : MonoBehaviour
|
|||
{
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
//GameManager.Inst.LoadScene();
|
||||
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
}
|
||||
|
||||
private void conDevice_fuc(int arg0)
|
||||
|
|
|
@ -51,17 +51,23 @@ public class DeleteDevice : MonoBehaviour
|
|||
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
//GameManager.Inst.LoadScene();
|
||||
//callback.Invoke(true);
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -47,17 +47,23 @@ public class DeletePort : MonoBehaviour
|
|||
});
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
//GameManager.Inst.LoadScene();
|
||||
//callback.Invoke(true);
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
}
|
||||
|
||||
public IEnumerator saveJson()
|
||||
|
|
|
@ -181,17 +181,23 @@ public class RedactDevice : MonoBehaviour
|
|||
});
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
//GameManager.Inst.LoadScene();
|
||||
//callback.Invoke(true);
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -324,17 +324,23 @@ public class RedactPort : MonoBehaviour
|
|||
{
|
||||
GameManager.Inst.isLoading = false;
|
||||
|
||||
TransparentGlowManage.Inst.addScript();
|
||||
//TransparentGlowManage.Inst.addScript();
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Device());
|
||||
|
||||
yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
//yield return StartCoroutine(GameManager.Inst.init_Port());
|
||||
|
||||
|
||||
yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
//yield return StartCoroutine(LineQuery.Inst.getJsonCoroutine());
|
||||
|
||||
GameManager.Inst.LoadScene();
|
||||
callback.Invoke(true);
|
||||
//GameManager.Inst.LoadScene();
|
||||
//callback.Invoke(true);
|
||||
yield return null;
|
||||
StartCoroutine(GameManager.Inst.Initialize((x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
callback.Invoke(true);
|
||||
}));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -56,6 +56,7 @@ public class LineQuery : MonoBehaviour
|
|||
yield return StartCoroutine(getJson(root, (x) => { root = x; }));
|
||||
if (root != null && root.message == "操作成功")
|
||||
{
|
||||
keyValues.Clear();
|
||||
if (root.data != null && root.data.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < root.data.Count; i++)
|
||||
|
|
|
@ -725,6 +725,11 @@ public class ClickEvent : MonoBehaviour
|
|||
/// </summary>
|
||||
public void Zoomin(GameObject cabine)
|
||||
{
|
||||
GameManager.Inst.magnifyState = true;
|
||||
TransparentGlowManage.Inst.is_magnify = true;
|
||||
|
||||
ExtendedFlycam.Inst.QieHuan(false);
|
||||
|
||||
if (Menu.M_数字孪生_线缆连接_配置 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
Array.ForEach(cabine.GetComponentsInChildren<PortQuery>(), (itme) =>
|
||||
|
@ -751,6 +756,8 @@ public class ClickEvent : MonoBehaviour
|
|||
if (cabine.transform.Find("U位"))
|
||||
GameManager.Inst.gameObject.GetComponent<DeviceManager>().dragController.uPosManger = cabine.transform.Find("U位").GetComponent<UPosManger>();
|
||||
|
||||
|
||||
|
||||
ExtendedFlycam.Inst.CameraRtDisable();
|
||||
if (selected_cabient != null)
|
||||
{
|
||||
|
@ -786,8 +793,7 @@ public class ClickEvent : MonoBehaviour
|
|||
itme.My_magnifyState = false;
|
||||
});
|
||||
My_magnifyState = true;
|
||||
GameManager.Inst.magnifyState = true;
|
||||
TransparentGlowManage.Inst.is_magnify = true;
|
||||
|
||||
Vector3 center = renderer.bounds.center;
|
||||
//Vector3 targetPosition = new Vector3(center.x + yiDong_pos.x, center.y + yiDong_pos.y, center.z + yiDong_pos.z);
|
||||
Vector3 targetPosition = new Vector3(center.x, center.y, center.z) + yiDong_pos;
|
||||
|
@ -808,16 +814,19 @@ public class ClickEvent : MonoBehaviour
|
|||
/// <param name="hit"></param>
|
||||
public void Zoomout(GameObject cabine)
|
||||
{
|
||||
GameManager.Inst.magnifyState = false;
|
||||
TransparentGlowManage.Inst.is_magnify = false;
|
||||
|
||||
Array.ForEach(cabine.GetComponentsInChildren<PortQuery>(), (itme) =>
|
||||
{
|
||||
itme.hight.SetActive(false);
|
||||
|
||||
});
|
||||
|
||||
|
||||
ExtendedFlycam.Inst.CameraRtDisable();
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
My_magnifyState = false;
|
||||
GameManager.Inst.magnifyState = false;
|
||||
TransparentGlowManage.Inst.is_magnify = false;
|
||||
|
||||
//ExtendedFlycam.Inst.init_mainCamera_rot();
|
||||
// 物体被点击
|
||||
Debug.Log("缩小点击到" + gameObject.name);
|
||||
|
|
|
@ -17,9 +17,10 @@ public class LineInfor : MonoBehaviour
|
|||
public string cableGroupName = "";
|
||||
public string cableName = "";
|
||||
|
||||
LineRenderer lineRenderer;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
lineRenderer = GetComponent<LineRenderer>();
|
||||
//if (PlayerPrefs.HasKey(this.root.myID))
|
||||
//{
|
||||
// string json = PlayerPrefs.GetString(root.myID);
|
||||
|
@ -37,6 +38,19 @@ public class LineInfor : MonoBehaviour
|
|||
//string json = JsonConvert.SerializeObject(root);
|
||||
//PlayerPrefs.SetString(root.myID, json);
|
||||
//PlayerPrefs.Save();
|
||||
|
||||
if (GameManager.Inst.magnifyState)
|
||||
{
|
||||
if (lineRenderer.startWidth == lineWidth_min)
|
||||
return;
|
||||
setLineWidth(lineWidth_min);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lineRenderer.startWidth == lineWidth_max)
|
||||
return;
|
||||
setLineWidth(lineWidth_max);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("查看PlayerPrefs")]
|
||||
|
@ -67,12 +81,18 @@ public class LineInfor : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
public float lineWidth = 0.01f;
|
||||
public float lineWidth_min = 0.01f;
|
||||
public float lineWidth_max = 0.1f;
|
||||
|
||||
[ContextMenu("设置LineRenderer")]
|
||||
public void setLineWidth()
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置LineRenderer宽度
|
||||
/// </summary>
|
||||
/// <param name="lineWidth"></param>
|
||||
[ContextMenu("设置LineRenderer宽度")]
|
||||
public void setLineWidth(float lineWidth)
|
||||
{
|
||||
LineRenderer lineRenderer=GetComponent<LineRenderer>();
|
||||
lineRenderer.startWidth = lineWidth;
|
||||
lineRenderer.endWidth = lineWidth;
|
||||
}
|
||||
|
|
|
@ -368,49 +368,104 @@ public class ExtendedFlycam : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void QieHuan()
|
||||
/// <summary>
|
||||
/// 切换模式
|
||||
/// </summary>
|
||||
/// <param name="iscut">是否切换视角</param>
|
||||
public void QieHuan(bool iscut = true)
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.机房;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.配电室;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
||||
room = Room.None;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_现场作业)
|
||||
room = Room.None;
|
||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_机柜容量)
|
||||
room = Room.配电室;
|
||||
|
||||
if (iscut)
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.机房;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.配电室;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
room = Room.None;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
//JingTou(((int)cameraTypes));
|
||||
}
|
||||
|
||||
JingTou(((int)cameraTypes));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Room.None == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.机房 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(false);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (Room.配电室 == room)
|
||||
{
|
||||
cameraTypes = CameraTypes.全景;
|
||||
for (int i = 0; i < peiDianShi.Count; i++)
|
||||
{
|
||||
peiDianShi[i].SetActive(true);
|
||||
}
|
||||
for (int i = 0; i < jiFang.Count; i++)
|
||||
{
|
||||
jiFang[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue