diff --git a/GQ_TongXin/Assembly-CSharp-firstpass.csproj b/GQ_TongXin/Assembly-CSharp-firstpass.csproj
index 6d6ef03b5..70e7fb9ca 100644
--- a/GQ_TongXin/Assembly-CSharp-firstpass.csproj
+++ b/GQ_TongXin/Assembly-CSharp-firstpass.csproj
@@ -22,7 +22,7 @@
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index 72d0c9ff3..870425a3d 100644
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   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2242402608870786714}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -4856,7 +8256,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 3785854409816872354}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -4966,7 +8366,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8592862505873293324}
-  m_Enabled: 0
+  m_Enabled: 1
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@@ -5008,7 +8408,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7290193162316581689}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5093,7 +8493,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 26
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5108,7 +8509,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 348194878}
   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 13
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5123,7 +8525,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 31
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5205,7 +8608,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 3979206549619476590}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
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@@ -5255,7 +8658,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8049790619998696511}
-  m_Enabled: 0
+  m_Enabled: 1
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@@ -5312,7 +8715,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 3878463125909585793}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5354,7 +8757,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 464921432809585425}
-  m_Enabled: 0
+  m_Enabled: 1
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5420,7 +8823,8 @@ Transform:
   m_LocalPosition: {x: -0.0000009536743, y: 0, z: 0.6975014}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5431,7 +8835,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5114661219260796208}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5473,7 +8877,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5234975615026166072}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5558,7 +8962,8 @@ Transform:
   m_LocalPosition: {x: -0.0000009536743, y: 0, z: -0.42750072}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 375603209}
   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 30
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5626,7 +9031,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8250898760909756256}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5685,7 +9090,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 2106218763}
   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5713,7 +9119,8 @@ Transform:
   m_LocalPosition: {x: -0.0000009536743, y: 0, z: -0.74250126}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 573902779}
   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 37
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5728,7 +9135,8 @@ Transform:
   m_LocalPosition: {x: -0.0000009536743, y: 0, z: 0.06750035}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 1151552266}
   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 19
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5743,7 +9151,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 36
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5819,7 +9228,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 18
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5891,7 +9301,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1162222744157521141}
-  m_Enabled: 0
+  m_Enabled: 1
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@@ -5946,7 +9356,7 @@ MeshRenderer:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 72669489574102660}
-  m_Enabled: 0
+  m_Enabled: 1
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@@ -5988,7 +9398,7 @@ MeshRenderer:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 358234993320539444}
-  m_Enabled: 0
+  m_Enabled: 1
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@@ -6034,7 +9444,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
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   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6049,7 +9460,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6116,7 +9528,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 35
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6144,7 +9557,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
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   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6260,7 +9674,7 @@ MeshRenderer:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 307627159529636617}
-  m_Enabled: 0
+  m_Enabled: 1
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   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -6368,7 +9782,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2800281542394912468}
-  m_Enabled: 0
+  m_Enabled: 1
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -6479,7 +9893,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
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+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 29
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6490,7 +9905,7 @@ MeshRenderer:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7777267133605879824}
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@@ -6564,7 +9979,8 @@ Transform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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   m_Father: {fileID: 1510224494076420275}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs b/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs
new file mode 100644
index 000000000..fdd1a2a84
--- /dev/null
+++ b/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+//============================================================
+//支持中文,文件使用UTF-8编码
+//@author	#AUTHOR#
+//@create	#CREATEDATE#
+//@company	#COMPANY#
+//
+//@description:给生成设备添加的脚本
+//============================================================
+
+public class DeviceItem : MonoBehaviour
+{
+
+    // Use this for initialization
+    private void Start()
+    {
+
+    }
+
+    private void OnMouseDown()
+    {
+
+    }
+}
diff --git a/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs.meta b/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs.meta
new file mode 100644
index 000000000..05739e52a
--- /dev/null
+++ b/GQ_TongXin/Assets/Adam/Scripts/DeviceItem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d7b89f0846fe32f47a9b03dfc844658c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs b/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs
new file mode 100644
index 000000000..ec45d77a5
--- /dev/null
+++ b/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+//============================================================
+//支持中文,文件使用UTF-8编码
+//@author	#AUTHOR#
+//@create	#CREATEDATE#
+//@company	#COMPANY#
+//
+//@description:管理所有生成的设备
+//============================================================
+
+public class DeviceManager : MonoBehaviour
+{
+    // Use this for initialization
+    private void Start()
+    {
+
+    }
+}
diff --git a/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs.meta b/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs.meta
new file mode 100644
index 000000000..5526826c1
--- /dev/null
+++ b/GQ_TongXin/Assets/Adam/Scripts/DeviceManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 394ac453e8e568b4ba7d63049df0399b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/GQ_TongXin/Assets/Adam/Scripts/DragController.cs b/GQ_TongXin/Assets/Adam/Scripts/DragController.cs
index 006a542a5..433f6977e 100644
--- a/GQ_TongXin/Assets/Adam/Scripts/DragController.cs
+++ b/GQ_TongXin/Assets/Adam/Scripts/DragController.cs
@@ -26,6 +26,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
 
     //public DragTest1 currentDevice;
 
+
     public UPosItem currentUPosItem;
     public UPosManger uPosManger;
 
@@ -91,7 +92,13 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
             Destroy(targetObject.gameObject);
             return;
         }
+        if (currentUPosItem.isOccupied)
+        {
+            Destroy(targetObject.gameObject);
+            return;
+        }
         int index = uPosManger.CountUPos(targetObject.volume, currentUPosItem.ID);
+        //Debug.Log("index-------------" + index);
         if (!CountUPos(targetObject, index))
             Destroy(targetObject.gameObject);
     }
@@ -121,8 +128,8 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
 
     private void OnRay(GameObject target)
     {
-        target.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 5));
         currentUPosItem = null;
+        target.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 5));
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hitInfo;
         if (Physics.Raycast(ray, out hitInfo))
@@ -132,19 +139,15 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
                 currentUPosItem = hitInfo.collider.GetComponent<UPosItem>();
                 if (!EventSystem.current.IsPointerOverGameObject())
                 {
-                    if (currentUPosItem != null && !currentUPosItem.isOccupied)
+                    if (!currentUPosItem.isOccupied)
                     {
                         target.transform.position = hitInfo.point;
-                    }
-                    else
-                    {
 
                     }
                 }
             }
             else
             {
-                currentUPosItem = null;
             }
         }
     }
diff --git a/GQ_TongXin/Assets/Adam/Scripts/UPosItem.cs b/GQ_TongXin/Assets/Adam/Scripts/UPosItem.cs
index c4b882ab3..0e7e87a5e 100644
--- a/GQ_TongXin/Assets/Adam/Scripts/UPosItem.cs
+++ b/GQ_TongXin/Assets/Adam/Scripts/UPosItem.cs
@@ -17,8 +17,27 @@ public class UPosItem : MonoBehaviour
     /// </summary>
     public bool isOccupied = false;
     public int ID;
+
+    public SpriteRenderer instruct;
+
+    [ContextMenu("Set")]
+    public void SetValue()
+    {
+        //instruct = Instantiate(Resources.Load<SpriteRenderer>("Adam/Instruct"), transform);
+        //DestroyImmediate(transform.GetChild(0).gameObject);
+    }
+
     private void Start()
     {
         ID = int.Parse(gameObject.name);
     }
+
+    /// <summary>
+    /// 设置颜色
+    /// </summary>
+    /// <param name="color"></param>
+    public void SetInstructColor(Color color)
+    {
+        instruct.color = color;
+    }
 }
diff --git a/GQ_TongXin/Assets/Adam/Scripts/UPosManger.cs b/GQ_TongXin/Assets/Adam/Scripts/UPosManger.cs
index 70a6c1b93..adf77094a 100644
--- a/GQ_TongXin/Assets/Adam/Scripts/UPosManger.cs
+++ b/GQ_TongXin/Assets/Adam/Scripts/UPosManger.cs
@@ -48,7 +48,7 @@ public class UPosManger : MonoBehaviour
                 //uPosItems[i].isOccupied = true;
             }
         }
-
+       
         if (startIndex + count > uPosItems.Length) return -1;
         for (int i = startIndex; i < startIndex + count; i++)
         {
@@ -63,9 +63,19 @@ public class UPosManger : MonoBehaviour
 
     public void SetCurrentUPosIsOccupied(int startIndex, int count, bool isEnabel)
     {
-        for (int i = startIndex; i < count; i++)
+        //Debug.Log("startIndex-------------" + startIndex);
+        //Debug.Log("count-------------" + count);
+        for (int i = startIndex; i < startIndex+count; i++)
         {
             uPosItems[i].isOccupied = isEnabel;
+            if (isEnabel)
+            {
+                uPosItems[i].SetInstructColor(Color.red);
+            }
+            else
+            {
+                uPosItems[i].SetInstructColor(Color.green);
+            }
         }
     }
 }
diff --git a/GQ_TongXin/Assets/Resources/Adam.meta b/GQ_TongXin/Assets/Resources/Adam.meta
new file mode 100644
index 000000000..fc90adb25
--- /dev/null
+++ b/GQ_TongXin/Assets/Resources/Adam.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b1ec0e86321579c4b837e331e230cfab
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/GQ_TongXin/Assets/Resources/Adam/Instruct.prefab b/GQ_TongXin/Assets/Resources/Adam/Instruct.prefab
new file mode 100644
index 000000000..141b4c4fb
--- /dev/null
+++ b/GQ_TongXin/Assets/Resources/Adam/Instruct.prefab
@@ -0,0 +1,86 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &5800453370747468220
+GameObject:
+  m_ObjectHideFlags: 0
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+  - component: {fileID: 5800453370747468211}
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+  m_TagString: Untagged
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+  m_StaticEditorFlags: 0
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