using UnityEngine; public class Blinker : MonoBehaviour { public Color highlightColor; private Renderer rend; private Color original; void Awake(){ rend = GetComponent(); original = rend.material.color; } public void Blink(){ rend.material.color = highlightColor; } void LateUpdate(){ rend.material.color += (original - rend.material.color)*Time.deltaTime*5; } }