using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterControl2D : MonoBehaviour { public float speed = 10; public float jumpPower = 2; private Rigidbody rigidbody; public void Awake(){ rigidbody = GetComponent(); } void FixedUpdate () { rigidbody.AddForce(new Vector3(Input.GetAxis("Horizontal")*speed,0,0)); if (Input.GetButtonDown("Jump")){ rigidbody.AddForce(Vector3.up * jumpPower,ForceMode.VelocityChange); } } }