using UnityEngine; using System.Collections; using System.Collections.Generic; using Obi; [RequireComponent(typeof(ObiSolver))] public class ColliderHighlighter : MonoBehaviour { ObiSolver solver; void Awake(){ solver = GetComponent(); } void OnEnable () { solver.OnCollision += Solver_OnCollision; } void OnDisable(){ solver.OnCollision -= Solver_OnCollision; } void Solver_OnCollision (object sender, Obi.ObiSolver.ObiCollisionEventArgs e) { foreach(Oni.Contact c in e.contacts) { // make sure this is an actual contact: if (c.distance < 0.01f) { // get the collider: Collider collider = ObiCollider.idToCollider[c.other] as Collider; // make it blink: Blinker blinker = collider.GetComponent(); if (blinker) blinker.Blink(); } } } }