using System.Collections; using System.Collections.Generic; using UnityEngine; using Obi; public class CraneController : MonoBehaviour { ObiRopeCursor cursor; // Use this for initialization void Start () { cursor = GetComponentInChildren(); } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.W)){ if (cursor.rope.RestLength > 6.5f) cursor.ChangeLength(cursor.rope.RestLength - 1f * Time.deltaTime); } if (Input.GetKey(KeyCode.S)){ cursor.ChangeLength(cursor.rope.RestLength + 1f * Time.deltaTime); } if (Input.GetKey(KeyCode.A)){ transform.Rotate(0,Time.deltaTime*15f,0); } if (Input.GetKey(KeyCode.D)){ transform.Rotate(0,-Time.deltaTime*15f,0); } } }