using UnityEngine; using System.Collections; public class ObjectLimit : MonoBehaviour { public float minX = 0; public float maxX = 1; public float minY = 0; public float maxY = 1; public float minZ = 0; public float maxZ = 1; void Update() { transform.localPosition = new Vector3(Mathf.Clamp(gameObject.transform.localPosition.x,minX,maxX), Mathf.Clamp(gameObject.transform.localPosition.y,minY,maxY), Mathf.Clamp(gameObject.transform.localPosition.z,minZ,maxZ)); } }