using UnityEngine; using System.Collections; public class RobotArmController : MonoBehaviour { public Transform section1 = null; public Transform section2 = null; public Transform actuator = null; public float speed = 40; // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.A)){ section1.Rotate(0,speed*Time.deltaTime,0,Space.World); } if (Input.GetKey(KeyCode.D)){ section1.Rotate(0,-speed*Time.deltaTime,0,Space.World); } if (Input.GetKey(KeyCode.W)){ section1.Rotate(0,speed*Time.deltaTime,0,Space.Self); } if (Input.GetKey(KeyCode.S)){ section1.Rotate(0,-speed*Time.deltaTime,0,Space.Self); } if (Input.GetKey(KeyCode.T)){ section2.Rotate(0,speed*Time.deltaTime,0,Space.Self); } if (Input.GetKey(KeyCode.G)){ section2.Rotate(0,-speed*Time.deltaTime,0,Space.Self); } if (Input.GetKey(KeyCode.Y)){ actuator.Rotate(0,speed*Time.deltaTime,0,Space.Self); } if (Input.GetKey(KeyCode.H)){ actuator.Rotate(0,-speed*Time.deltaTime,0,Space.Self); } } }