using Mono.Cecil.Cil;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 机器人保存指令
///
[AddComponentMenu("SaveInstructRobot/机器人保存指令")]
public class SaveInstructRobot : MonoBehaviour
{
public static SaveInstructRobot Inst;
public Root myroot = new Root();
public int instructID = -1;
private void Awake()
{
Inst = this;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
///
/// 发送并机器人保存指令
///
///
///
public void sendInstruct(string content, Action callback)
{
instructID = -1;
Body mybody = new Body();
mybody.content = content;
var newData = JsonConvert.SerializeObject(mybody);
StartCoroutine(CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.jqr_bczl, GameManager.Inst.arguments.token, newData, (jsonResult) =>
{
if (!string.IsNullOrEmpty(jsonResult))
{
try
{
myroot = null;
myroot = JsonConvert.DeserializeObject(jsonResult);
if (myroot.message == "操作成功")
{
instructID = myroot.data;
callback.Invoke(true);
}
else
{
SecondConfirmPanel.DeleteConform(null, myroot.message);
callback.Invoke(false);
}
}
catch (Exception e)
{
Debug.LogError(e.StackTrace);
SecondConfirmPanel.DeleteConform(null, "机器人保存指令序列化错误");
callback.Invoke(false);
}
}
else
{
callback.Invoke(false);
}
}));
}
[System.Serializable]
public class Body
{
///
///
///
public string content;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 操作成功
///
public string message;
///
///
///
public int data;
///
///
///
public string serverTime;
}
}