using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class UI_Twinkle : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { #region UI private Button button; private TextMeshProUGUI textMeshProUGUI; private Image image; private Dropdown dropdown; private Text text; #endregion public string hexColor; private Color normalColor; public Color highlightedColor; public Sprite highlightedSprite; private Sprite normalSprite; public MyEnum myEnum; public Settype settype = Settype.变色; private void Start() { #region 获取UI button = GetComponent