using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class LineRendererInteraction : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler { public LineRenderer lineRenderer; public GameObject popupUI; private bool isMouseHovering = false; public LineInfor lineInfor; public BoxCollider boxCollider; public string port_A; public string port_A_cabinet; public string port_A_deviceName; public string port_B; public string port_B_cabinet; public string port_B_deviceName; public CableUI cableUI; private void Awake() { } private void OnEnable() { //Debug.Log("版本号 1.1.1"); cableUI.port_A.text = this.port_A; cableUI.port_A_cabinet.text = this.port_A_cabinet; cableUI.port_A_deviceName.text = this.port_A_deviceName; cableUI.port_B.text = this.port_B; cableUI.port_B_cabinet.text = this.port_B_cabinet; cableUI.port_B_deviceName.text = this.port_B_deviceName; //Debug.Log("版本号 1.1.1"); } private void Update() { //if (!gameObject.activeInHierarchy || !popupUI || !GameManager.Inst.magnifyState) // return; //// 检测鼠标是否悬停在 LineRenderer 上 //if (isMouseHovering) //{ // Debug.Log("11###"); // PatternChoose.Inst.sb_ck_page.SetActive(false); // // 显示弹出 UI // popupUI.SetActive(true); // lineInfor.setcolor(Color.red); //} //else /*if (!isMouseHovering && popupUI.activeSelf)*/ //{ // Debug.Log("22###"); // // 隐藏弹出 UI // popupUI.SetActive(false); // lineInfor.setcolor(lineInfor.newColor); //} } private void OnMouseEnter() { // 当鼠标进入 LineRenderer 区域时触发 isMouseHovering = true; Debug.Log("11###"); PatternChoose.Inst.sb_ck_page.SetActive(false); // 显示弹出 UI popupUI.SetActive(true); lineInfor.setcolor(Color.red); } private void OnMouseExit() { // 当鼠标离开 LineRenderer 区域时触发 isMouseHovering = false; Debug.Log("22###"); // 隐藏弹出 UI popupUI.SetActive(false); lineInfor.setcolor(lineInfor.newColor); } public void OnPointerEnter(PointerEventData eventData) { //isMouseHovering = true; //Debug.Log("11###"); //PatternChoose.Inst.sb_ck_page.SetActive(false); //// 显示弹出 UI //popupUI.SetActive(true); //lineInfor.setcolor(Color.red); } public void OnPointerExit(PointerEventData eventData) { //isMouseHovering = false; //Debug.Log("22###"); //// 隐藏弹出 UI //popupUI.SetActive(false); //lineInfor.setcolor(lineInfor.newColor); } }