using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public GameObject game; public Text text1; public Text text2; public void OnPointerEnter(PointerEventData eventData) { game.SetActive(true); text2.text = text1.text; } public void OnPointerExit(PointerEventData eventData) { game.SetActive(false); } void Awake() { } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }