using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ public enum Status { Normal, Warn, } public class SwitchStatus : MonoBehaviour { public Status status = Status.Normal; private void Update() { if (status == Status.Warn) { gameObject.GetComponent().material.color = Color.yellow; } else { gameObject.GetComponent().material.color = Color.green; } } }