using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class LineGroupItem : MonoBehaviour { public string id; /// /// 标题 /// public Text info_text; /// /// 删除 /// public Button delete_button; /// /// 修改 /// public Button edit_button; /// /// 展开 /// public Button expand_button; /// /// 线缆容器 /// public GameObject line_item_content; /// /// 线缆组中的线 /// public List child_line_items = new List(); bool do_init = false; public Sprite normalSprite; // 按钮的默认状态 public Sprite selectedSprite; // 按钮被按下时的状态 /// /// 所有的展开按钮 /// [SerializeField] List