using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 查询巡检结果[废]
///
public class QueryInspectionRobot : MonoBehaviour
{
public static QueryInspectionRobot Inst;
//public Root myroot = new Root();
private void Awake()
{
Inst = this;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
[System.Serializable]
public class Data
{
///
///
///
public int id;
///
///
///
public string inspectionResult;
///
///
///
public string instructId;
///
///
///
public string createTime;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 操作成功
///
public string message;
///
///
///
public List data;
///
///
///
public string serverTime;
}
}