using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 查询巡检结果[废] /// public class QueryInspectionRobot : MonoBehaviour { public static QueryInspectionRobot Inst; //public Root myroot = new Root(); private void Awake() { Inst = this; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } [System.Serializable] public class Data { /// /// /// public int id; /// /// /// public string inspectionResult; /// /// /// public string instructId; /// /// /// public string createTime; } [System.Serializable] public class Root { /// /// /// public string code; /// /// 操作成功 /// public string message; /// /// /// public List data; /// /// /// public string serverTime; } }