using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using static WebInteraction; public class LensUI : CabinetUIBase { public Button button; public TextMeshProUGUI text; public static Transform Camera; private void Awake() { } void Start() { Camera = UnityEngine.Camera.main.transform; button.onClick.AddListener(() => { var t = text.text.Replace("ÉãÏñ", ""); if (BoolMonitor.Value) { WebInteraction.Inst.current_videoNumber = t; WebInteraction.Inst.isVideoPlay = true; WebInteraction.Inst.OpenVideo(t); float x = Input.mousePosition.x; float y = Screen.height - Input.mousePosition.y; WebInteraction.Inst.SendVideoPosition(x, y); } }); } // Update is called once per frame void Update() { transform.eulerAngles = Camera.eulerAngles; } public override void OnMenuChanged(Menu menu) { base.OnMenuChanged(menu); if (menu == Menu.M_È«¾°¼à¿Ø_ÉãÏñÍ·) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } } }