using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; [AddComponentMenu("红外监测")] public class InfraredUI : CabinetUIBase { public static Transform Camera; void Start() { Camera = UnityEngine.Camera.main.transform; } void Update() { transform.eulerAngles = Camera.eulerAngles; } public override void OnMenuChanged(Menu menu) { base.OnMenuChanged(menu); if (menu == Menu.M_全景监控_红外监测) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } } }