using System.Collections; using System.Collections.Generic; using UnityEngine; public class LocatingPlace : MonoBehaviour { public List transforms; LineRenderer line; private void Awake() { line = GetComponent(); line.positionCount = 0; } void Start() { if (transforms.Count == 0) return; List vector3s = new List(); for (int i = 0; i < transforms.Count; i++) { vector3s.Add(transforms[i].localPosition); } line.positionCount = transforms.Count; line.SetPositions(vector3s.ToArray()); } // Update is called once per frame void Update() { } [ContextMenu("Éú³É")] public void asd() { line = GetComponent(); line.positionCount = 0; if (transforms.Count == 0) return; List vector3s = new List(); for (int i = 0; i < transforms.Count; i++) { vector3s.Add(transforms[i].localPosition); } line.positionCount = transforms.Count; line.SetPositions(vector3s.ToArray()); } }