using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class Infraredsensor : MonoBehaviour, IPointerDownHandler { //public static Infraredsensor Inst; //public Menu current_menu; //public List cabinet_ui_base_list; public Text text; private void Awake() { //Inst = this; text = GetComponent(); } void Start() { //cabinet_ui_base_list = GetComponentsInChildren(true).ToList(); } // Update is called once per frame void Update() { } public void OnPointerDown(PointerEventData eventData) { if (text) WebInteraction.Inst.Infraredsensor_open(text.text.Replace("ºìÍâ", "")); } //public static void ChangeMenu(Menu menu) //{ // Inst.current_menu = menu; // foreach (var item in Inst.cabinet_ui_base_list) // { // item.OnMenuChanged(menu); // } //} //public void op(Toggle t) //{ // foreach (var item in Inst.cabinet_ui_base_list) // { // item.gameObject.SetActive(t.isOn); // } //} }