using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
///
/// 本地视频
///
[AddComponentMenu("LocalVideo/本地视频")]
public class LocalVideo : MonoBehaviour
{
public static LocalVideo Inst;
public WebSocketT socketT = new WebSocketT();
public List clickEventLens;
public List baseConfs;
private void Awake()
{
Inst = this;
baseConfs = clickEventLens.Select(x => x.baseConf).ToList();
}
// Start is called before the first frame update
void Start()
{
socketT.Init("ws://172.16.1.40:8081/websocket");
}
// Update is called once per frame
void Update()
{
}
public void Dispose(string message)
{
try
{
Root root = JsonConvert.DeserializeObject(message);
for (int i = 0; i < baseConfs.Count; i++)
{
if (baseConfs[i].conf1.isPicture && root.sourceName == baseConfs[i].conf1.LensName)
{
baseConfs[i].conf1.base64 = root.alarmPicture;
}
}
}
catch (Exception e)
{
Debug.Log("解析本地视频错误:" + e.StackTrace);
}
}
[System.Serializable]
public class Root
{
///
///
///
public string alarmPicture;
///
///
///
public string alarmPictureType;
///
///
///
public string alarmIype;
///
///
///
public string deviceld;
///
///
///
public int id;
///
///
///
public string reference;
///
///
///
public string relatedid;
///
///
///
public string seg;
///
///
///
public string sourceld;
///
///
///
public string sourceName;
///
///
///
public string timeStamp;
///
///
///
public string type;
}
}