using AutoMapper;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
///
/// 端口-编辑
///
public class RedactPort : MonoBehaviour
{
public Body mybody;
public Root URlreturn;
//public PortQuery.Root root;
public Button save_bt;
PortQuery.PortList portlist;
///
/// 端口
///
//public Dropdown port;
public InputField port;
///
/// 编号
///
public InputField portCode;
///
/// 名称
///
public InputField portName;
///
/// 线缆名称
///
public InputField remark;
/////
///// 所属设备
/////
//public InputField deviceId;
///
/// 型号
///
public InputField portModel;
///
/// 状态
///
public Dropdown status;
///
/// 对联设备
///
public Dropdown conDevice;
///
/// 对联端口
///
public Dropdown conPort;
MapperConfiguration config;
IMapper mapper;
private void OnEnable()
{
config = new MapperConfiguration(cfg =>
{
cfg.CreateMap();
cfg.CreateMap();
});
mapper = config.CreateMapper();
try
{
if (!string.IsNullOrEmpty(GameManager.Inst.nowDeviceID))
{
for (int i = 0; i < GameManager.Inst.TmsPorts.Count; i++)
{
if (GameManager.Inst.TmsPorts[i].id == GameManager.Inst.nowDeviceID)
{
portlist = GameManager.Inst.TmsPorts[i];
break;
}
}
mybody = mapper.Map(portlist);
}
}
catch (Exception)
{
}
#region 正式
initAsync();
port.text = mybody.port;
portCode.text = mybody.portCode;
remark.text = mybody.remark;
//deviceId.text = mybody.deviceId;
portModel.text = mybody.portModel;
status.value = mybody.status;
if (!string.IsNullOrEmpty(mybody.conDevice))
{
//自动识别对联设备
for (int i = 0; i < conDevice.options.Count; i++)
{
if (conDevice.options[i].text == mybody.conDevice)
{
conDevice.value = 0;
conDevice.value = i;
break;
}
}
}
#endregion
}
///
/// 获取端口的对联设备和对联端口选项
///
///
///
public void initAsync()
{
//var jsonResult = await CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.dk_cx, GameManager.Inst.token);
//root = JsonConvert.DeserializeObject(jsonResult);
List conDevice_list = new List();//对联设备
List conPort_list = new List();// 对联端口
conPort_list.Add("");
conDevice_list.Add("");
//加载所有对联设备和对联端口选项
Dictionary conDevice_list_dict = new Dictionary();
Dictionary conPort_list_dict = new Dictionary();
if (GameManager.Inst.TmsPorts == null)
return;
foreach (var item in GameManager.Inst.TmsPorts)
{
if (!conDevice_list_dict.ContainsKey(item.deviceId))
{
conDevice_list_dict.Add(item.deviceId, "");
conDevice_list.Add(item.deviceId);
}
if (!conPort_list_dict.ContainsKey(item.port))
{
conPort_list_dict.Add(item.port, "");
conPort_list.Add(item.port);
}
}
conDevice.options.Clear();
conDevice.AddOptions(conDevice_list);
conPort.options.Clear();
conPort.AddOptions(conPort_list);
}
private void Start()
{
save_bt.onClick.AddListener(async () => await saveJson());
conDevice.onValueChanged.AddListener(OnDropdownValueChanged_conDevice);
//port.onValueChanged.AddListener(OnDropdownValueChanged_port);
}
///
/// 当 端口 值发生改变时(根据端口添加该端口下信息)
///
///
private void OnDropdownValueChanged_port(int index)
{
if (index == 0) return;
//port.options[index]
//for (int i = 0; i < port.options.Count; i++)
//{
// if (i == port.value)
// {
// port.value = 0;
// port.value = i;
// }
//}
}
///
/// 当 对联设备 值发生改变时(根据对联设备--添加该设备下所有端口)
///
///
public void OnDropdownValueChanged_conDevice(int index)
{
if (index == 0) return;
List conPort_list = new List();//对联端口
conPort_list.Add("");
//conDevice.options[index]//对联设备ID
foreach (var item in GameManager.Inst.root_AllPort.data)
{
if (item.deviceId == conDevice.options[index].text)
{
conPort_list.Add(item.port);
}
}
conPort.options.Clear();
conPort.AddOptions(conPort_list);
if (string.IsNullOrEmpty(mybody.conPort)) return;
//自动识别端口
for (int i = 0; i < conPort.options.Count; i++)
{
if (conPort.options[i].text == mybody.conPort)
{
conPort.value = i;
break;
}
}
}
private void Update()
{
}
///
/// 端口-编辑保存
///
///
public async Task saveJson()
{
if (string.IsNullOrEmpty(mybody.id)) return;
mybody.port = port.text;
mybody.portCode = portCode.text;
mybody.portName = portName.text;
if (conDevice.value != 0 && conPort.value != 0) mybody.remark = remark.text;
//mybody.deviceId = deviceId.text;
mybody.portModel = portModel.text;
mybody.status = status.value;
mybody.conDevice = conDevice.options[conDevice.value].text;
mybody.conPort = conPort.options[conPort.value].text;
string json = JsonConvert.SerializeObject(mybody);
Debug.Log(json);
var client = new HttpClient();
var request = new HttpRequestMessage
{
Method = HttpMethod.Post,
RequestUri = new Uri(GameManager.Inst.Jk_URL.dk_bj),
Headers =
{
{ "X-Token", GameManager.Inst.token },
},
Content = new StringContent(json)
{
Headers =
{
ContentType = new MediaTypeHeaderValue("application/json")
}
}
};
using (var response = await client.SendAsync(request))
{
response.EnsureSuccessStatusCode();
var body = await response.Content.ReadAsStringAsync();
URlreturn = JsonConvert.DeserializeObject(body);
Debug.Log(body);
}
}
#region JSON
[System.Serializable]
public class Body
{
///
/// id
///
public string id;
///
/// 端口
///
public string port;
///
/// 编号
///
public string portCode;
///
/// 名称
///
public string portName;
///
/// 类型
///
public string portType;
///
/// 所属设备
///
public string deviceId;
///
/// 型号
///
public string portModel;
///
/// 是否启用:1-正常;0-禁用
///
public int status;
///
/// 对联设备
///
public string conDevice;
///
/// 对联端口
///
public string conPort;
///
/// 备注
///
public string remark;
///
/// 所属设备名称
///
public string deviceName;
///
/// 对联设备名称
///
public string conDeviceName;
///
///
///
public int createTime;
///
///
///
public string createName;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 反馈结果
///
public string message;
///
/// 返回内容
///
public string data;
///
///
///
public string serverTime;
}
#endregion
}