using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class CalendarDetails : MonoBehaviour { public static CalendarDetails Inst; //public GameObject scrollView; //public GameObject prefab; //public Transform Content; public Image img_bg; public Image img; Button img_bt; public Button cls_bt; public Vector3 vector3; private void Awake() { Inst = this; vector3 = img_bg.transform.localPosition; img_bt = img.gameObject.GetComponent