using AutoMapper; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using static GameManager; /// /// 端口-编辑 /// public class RedactPort : MonoBehaviour { public Body mybody; public Root URlreturn; //public PortQuery.Root root; public Button save_bt; PortQuery.PortList portlist; /// /// 端口 /// //public Dropdown port; public InputField port; /// /// 编号 /// public InputField portCode; /// /// 名称 /// public InputField portName; /// /// 线缆名称 /// public InputField remark; ///// ///// 所属设备 ///// //public InputField deviceId; /// /// 型号 /// public InputField portModel; /// /// 状态 /// public Dropdown status; /// /// 对联设备 /// public Dropdown conDevice; /// /// 对联端口 /// public Dropdown conPort; MapperConfiguration config; IMapper mapper; private void OnEnable() { config = new MapperConfiguration(cfg => { cfg.CreateMap(); cfg.CreateMap(); }); mapper = config.CreateMapper(); try { if (!string.IsNullOrEmpty(GameManager.Inst.nowDeviceID)) { for (int i = 0; i < GameManager.Inst.TmsPorts.Count; i++) { if (GameManager.Inst.TmsPorts[i].id == GameManager.Inst.nowDeviceID) { portlist = GameManager.Inst.TmsPorts[i]; break; } } mybody = mapper.Map(portlist); } } catch (Exception e) { Debug.Log(e.StackTrace + "**********" + e.Message); } #region 正式 initAsync(); port.text = mybody.port; portCode.text = mybody.portCode; remark.text = mybody.remark; //deviceId.text = mybody.deviceId; portModel.text = mybody.portModel; status.value = mybody.status; if (!string.IsNullOrEmpty(mybody.conDevice)) { //自动识别对联设备 for (int i = 0; i < conDevice.options.Count; i++) { if (conDevice.options[i].text == mybody.conDevice) { conDevice.value = 0; conDevice.value = i; break; } } } #endregion } /// /// 获取端口的对联设备和对联端口选项 /// /// /// public void initAsync() { //var jsonResult = await CombineJSON.GetJson_POST(GameManager.Inst.Jk_URL.dk_cx, GameManager.Inst.token); //root = JsonConvert.DeserializeObject(jsonResult); List conDevice_list = new List();//对联设备 List conPort_list = new List();// 对联端口 conPort_list.Add(""); conDevice_list.Add(""); //加载所有对联设备和对联端口选项 Dictionary conDevice_list_dict = new Dictionary(); Dictionary conPort_list_dict = new Dictionary(); if (GameManager.Inst.TmsPorts == null) return; foreach (var item in GameManager.Inst.TmsPorts) { if (!conDevice_list_dict.ContainsKey(item.deviceId)) { conDevice_list_dict.Add(item.deviceId, ""); conDevice_list.Add(item.deviceId); } if (!conPort_list_dict.ContainsKey(item.port)) { conPort_list_dict.Add(item.port, ""); conPort_list.Add(item.port); } } conDevice.options.Clear(); conDevice.AddOptions(conDevice_list); conPort.options.Clear(); conPort.AddOptions(conPort_list); } private void Start() { save_bt.onClick.AddListener(() => { StartCoroutine(SaveJsonCoroutine()); }); conDevice.onValueChanged.AddListener(OnDropdownValueChanged_conDevice); //port.onValueChanged.AddListener(OnDropdownValueChanged_port); } private IEnumerator SaveJsonCoroutine() { yield return StartCoroutine(saveJson()); if (URlreturn.message == "操作成功") { yield return StartCoroutine(GameManager.Inst.LoadAddress((ct) => { if (ct != null) { GameManager.Inst.Jk_URL = new webURL(ct); StartCoroutine(GameManager.Inst.Initialize()); } else { Debug.Log("获取穿透错误!"); } })); Array.ForEach(GameManager.Inst.pop_ups.ToArray(), (itme) => { itme.gameObject.SetActive(false); }); } else { } } /// /// 当 端口 值发生改变时(根据端口添加该端口下信息) /// /// private void OnDropdownValueChanged_port(int index) { if (index == 0) return; //port.options[index] //for (int i = 0; i < port.options.Count; i++) //{ // if (i == port.value) // { // port.value = 0; // port.value = i; // } //} } /// /// 当 对联设备 值发生改变时(根据对联设备--添加该设备下所有端口) /// /// public void OnDropdownValueChanged_conDevice(int index) { if (index == 0) return; List conPort_list = new List();//对联端口 conPort_list.Add(""); //conDevice.options[index]//对联设备ID foreach (var item in GameManager.Inst.root_AllPort.data) { if (item.deviceId == conDevice.options[index].text) { conPort_list.Add(item.port); } } conPort.options.Clear(); conPort.AddOptions(conPort_list); if (string.IsNullOrEmpty(mybody.conPort)) return; //自动识别端口 for (int i = 0; i < conPort.options.Count; i++) { if (conPort.options[i].text == mybody.conPort) { conPort.value = i; break; } } } private void Update() { } /// /// 端口-编辑保存 /// /// public IEnumerator saveJson() { if (string.IsNullOrEmpty(mybody.id)) yield break; mybody.port = port.text; mybody.portCode = portCode.text; mybody.portName = portName.text; if (conDevice.value != 0 && conPort.value != 0) mybody.remark = remark.text; //mybody.deviceId = deviceId.text; mybody.portModel = portModel.text; mybody.status = status.value; mybody.conDevice = conDevice.options[conDevice.value].text; mybody.conPort = conPort.options[conPort.value].text; string json = JsonConvert.SerializeObject(mybody); Debug.Log(json); using (UnityWebRequest request = new UnityWebRequest(GameManager.Inst.Jk_URL.dk_bj, "POST")) { request.SetRequestHeader("X-Token", GameManager.Inst.arguments.token); request.SetRequestHeader("Content-Type", "application/json"); byte[] jsonBytes = Encoding.UTF8.GetBytes(json); request.uploadHandler = new UploadHandlerRaw(jsonBytes); request.downloadHandler = new DownloadHandlerBuffer(); yield return request.SendWebRequest(); if (request.isNetworkError || request.isHttpError) { Debug.LogError(request.error); } else { string body = request.downloadHandler.text; URlreturn = JsonConvert.DeserializeObject(body); Debug.Log(body); } } } #region JSON [System.Serializable] public class Body { /// /// id /// public string id; /// /// 端口 /// public string port; /// /// 编号 /// public string portCode; /// /// 名称 /// public string portName; /// /// 类型 /// public string portType; /// /// 所属设备 /// public string deviceId; /// /// 型号 /// public string portModel; /// /// 是否启用:1-正常;0-禁用 /// public int status; /// /// 对联设备 /// public string conDevice; /// /// 对联端口 /// public string conPort; /// /// 备注 /// public string remark; /// /// 所属设备名称 /// public string deviceName; /// /// 对联设备名称 /// public string conDeviceName; /// /// /// public string createTime; /// /// /// public string createName; } [System.Serializable] public class Root { /// /// /// public string code; /// /// 反馈结果 /// public string message; /// /// 返回内容 /// public string data; /// /// /// public string serverTime; } #endregion }