using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class SearchName1 : MonoBehaviour
{
public GameObject scrollView;
public Transform scrollViewContent;
public TMP_InputField inputField;
public TextMeshProUGUI searchText;
///
/// 搜索文本框预制体
///
public Button prefabsText;
///
/// 搜索按钮
///
public Button serarchBtn;
public DragController dragController;
[Header("加入需要搜索的设备名称")]
public List objs = new List();
public List SearchObjects = new List();
public SearchData searchData;
public List devices = new List();
void Start()
{
//scrollView.SetActive(false);
InputFieldEvent();
dragController.gameObject.SetActive(false);
//OnClickSearchBtn();
}
void InputFieldEvent()
{
inputField.onValueChanged.AddListener(a =>
{
if (a != "")
{
//scrollView.SetActive(true);
Serach(a);
}
//else scrollView.SetActive(false);
});
}
void Serach(string strName)
{
SearchObjects.Clear();
devices.Clear();
devices = searchData.FuzzySearch(strName);
for (int i = 0; i < scrollViewContent.childCount; i++)
{
Destroy(scrollViewContent.GetChild(i).gameObject);
}
for (int i = 0; i < devices.Count; i++)
{
for (int j = 0; j < objs.Count; j++)
{
if(devices[i].ID.Equals (objs[j].name ))
{
SearchObjects.Add(objs[j]);
}
}
}
for (int i = 0; i < devices.Count; i++)
{
int index = i;
Button tmp = Instantiate(prefabsText, scrollViewContent, false);
TextMeshProUGUI text = tmp.transform.GetChild(0).GetComponent();
text.text = devices[index].ID + devices[index].deviceType + devices[index].deviceNum;
tmp.onClick.AddListener(() =>
{
dragController.oriObjectPrefab = SearchObjects[index].GetComponent();
dragController.gameObject.SetActive(true);
dragController._icon.sprite = SearchObjects[index].GetComponent().selfIcon;
dragController._icon.SetNativeSize();
});
}
}
//TODO:有问题
void OnClickSearchBtn()
{
serarchBtn.onClick.AddListener(() =>
{
if (searchText.text != "")
{
scrollView.SetActive(true);
Serach(searchText.text.Trim());
}
else scrollView.SetActive(false);
});
}
}