using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LineGroupManager : MonoBehaviour { public static LineGroupManager Instance; private void Awake() { Instance = this; } public GameObject panel_object; public InputField line_group_name_inputfield; public Button add_line_group_button; /// /// 线缆组容器 /// public GameObject line_group_content; public List child_line_group_items = new List(); private void Start() { add_line_group_button.onClick.AddListener(() => { LineQuery.Inst.StartCoroutine(LineQuery.Inst.getJsonCoroutine()); if (!string.IsNullOrWhiteSpace(line_group_name_inputfield.text)) { AddLineGroup(line_group_name_inputfield.text); } }); } /// /// 显示面板 /// public void ShowPanel() { panel_object.SetActive(true); } /// /// 隐藏面板 /// public void HidePanel() { panel_object.SetActive(false); } /// /// 添加线缆组 /// /// public void AddLineGroup(string name) { //判断是否有重复 if (child_line_group_items.Find(x => x.info_text.text == name)) { SecondConfirmPanel.DeleteConform(null, "存在重复名称"); return; } var item = LineObjectPool.Instance.GetItemFromPool(); item.transform.SetParent(line_group_content.transform); child_line_group_items.Add(item); //传递数据 item.info_text.text = name; //处理完毕后清空输入框 line_group_name_inputfield.SetTextWithoutNotify(""); } }