using Newtonsoft.Json; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; /// /// 设备-删除 /// public class DeleteDevice : MonoBehaviour { public Body mybody; public Root URlreturn; public async Task saveJson() { var newData = JsonConvert.SerializeObject(mybody); var jsonResult = await CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_sc, GameManager.Inst.token, newData); URlreturn = JsonConvert.DeserializeObject(jsonResult); } #region JSON [System.Serializable] public class Body { /// /// id /// public List ids ; } [System.Serializable] public class Root { /// /// /// public string code; /// /// 反馈结果 /// public string message; /// /// 返回内容 /// public string data; /// /// /// public string serverTime; } #endregion }