using Newtonsoft.Json;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
///
/// 设备-删除
///
public class DeleteDevice : MonoBehaviour
{
public Body mybody;
public Root URlreturn;
public async Task saveJson()
{
var newData = JsonConvert.SerializeObject(mybody);
var jsonResult = await CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.sb_sc, GameManager.Inst.token, newData);
URlreturn = JsonConvert.DeserializeObject(jsonResult);
}
#region JSON
[System.Serializable]
public class Body
{
///
/// id
///
public List ids ;
}
[System.Serializable]
public class Root
{
///
///
///
public string code;
///
/// 反馈结果
///
public string message;
///
/// 返回内容
///
public string data;
///
///
///
public string serverTime;
}
#endregion
}