using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HighlightPlus { [RequireComponent (typeof(HighlightEffect))] [HelpURL ("https://kronnect.freshdesk.com/support/solutions/42000065090")] [ExecuteInEditMode] public class HighlightSeeThroughOccluder : MonoBehaviour { HighlightEffect effect; void Awake () { effect = GetComponent (); } void Update () { effect.RenderOccluder (); } } }