using System.Collections; using System.Collections.Generic; using UnityEngine; public class VolumeUI : CabinetUIBase { public static Transform Camera; public VolumeImg VolumeImg; void Start() { Camera = UnityEngine.Camera.main.transform; } // Update is called once per frame void Update() { transform.eulerAngles = Camera.eulerAngles; } public override void OnMenuChanged(Menu menu) { base.OnMenuChanged(menu); if (menu == Menu.M_Êý×ÖÂÏÉú_»ú¹ñÈÝÁ¿) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } } }